Ok, so I realize some of the team were gamers with a deep understanding of the game/editor.
I want in. I am about to build my third track, featuring amazing theatrics, action, and intensity that has yet to be seen on the game. I won't yet reveal my track plan, as it's going to be unique and I don't want to give away my ideas...
Please follow this thread as this is where I will be posting updates to this mission, hopefully when it is completed, ubisoft/redlynx will be impressed enough to consider training me for the team.
Pipe dream perhaps, but considering how awesome the game/team is, it's worth a shot in my eyes.
I am confident that my track idea will impress, should I be able to make it how I'm picturing it...
I really appreciate that, thank you very much!Originally Posted by empecee Go to original post
My end goal is likely a bit ambitious, but I am fairly sure everything is possible, and for everything a want to do, a tutorial exists for it. It's gonna be very complicated though...
The image above is the skeleton of the robot. Lots more to do!
Ok everyone, here is the completed robot, I may still add some more lights and decoration, but I'm ready to continue with the rest of the project. I have begun placing vehicles along the bridge, as you all know, it's a very long bridge. This is going to be epic.
Please comment, share your thoughts on this project! Thanks for following!
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Driving line is straight down the bridge. Robot will be attacking the bridge. Driving line will be nice. The intention is to race the robot to the middle from either end. Reach the button in the middle, and launch a missile strike, defeating the robot. Don't reach the button in time, robot wins and you have to try again. That is the initial plan, rider will pause at each checkpoint for a progressive animation of the robot destroying cars and the bridge. Putting all I can into it, including deleting all elements on the map not needed to save gameplay fluency.