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  1. #1

    New map PS4 - Another Die Hard - Assault

    Hello everyone. I bring a new map, this time in assault mode.
    The action takes place on top of skyscrapers in a city.
    They are making a spectacular robbery and we must avoid it.

    This map for its peculiarity, being a map of assault.
    It has given me extra work, make sure that we could return to the previous areas if an enemy had left us behind.
    Also comment that the ammunition is infinite, it would have no sense that there was ammunition in buildings.
    The number of enemies is not high, are 25. And you will not find any heavy soldier.

    I have met with all possible problems with the terrain and occlusion that I had to solve again and again.
    Even with that, I think it was worth it. regards
























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  2. #2
    This map looks awesome! The video is really well done, too. I can't wait to play it! (I think I might even have a chance to beat one of your maps here).
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  3. #3
    @Manlius10A
    Thank you very much.
    I hope that on this map you get the victory. Otherwise I'll have to think that I am unduly harsh and challenging with the difficulty.
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  4. #4
    @Sabotur
    Thanks mate.
    I hope to see you soon in PS4.
    So you can practice more Spanish, and I the same with the English
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  5. #5
    Ubi_Jax's Avatar Community Manager
    Join Date
    Dec 2012
    Posts
    1,469
    As always Jaavaa, this map looks amazing!

    I love the use of the grappling hook to get around the building and the decent into the middle of complex.

    Very well done!
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  6. #6
    As always Jax. thank you very much for your comments
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  7. #7
    ImGonaG3tUsucka's Avatar Member
    Join Date
    Jan 2013
    Location
    Philly
    Posts
    466
    Sharp looking map. Very creative Jaavaa.
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  8. #8
    ImGonaG3tUsucka.
    Thanks for your comment
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  9. #9
    Jaavaa, I finally got around to playing this map, and I did beat it! (after a few tries)...

    This map is very creative, and the museum section is awesome! The props and environment are truly brilliant. And all of the platforming and grappling action did get my heart pumping more than any other map I have played. I do think that during the beginning it is a little hard to determine where to go (this is probably why a few people disliked it). It took me a little bit of time to figure out that there was a grapple spot on the building. I would recommend placing a light or something at the first grapple spot to alert players as to where to go, but I would not put another objective marker because anymore would be too confusing.

    For this map I found the platforming and jumping from building top to building top to be a lot more difficult than the gun-play. A few failed jumps in the beginning built up some frustration, but I stuck with it, and I am glad I did! Great map!
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  10. #10
    Thanks Manlius. Very grateful for your comments.

    I was hesitant even to not put any indication except the entrance to the museum.
    I think that the logic is enough to know the way. I hate to give all chewed or excessively indicated.
    Grace is, in my view, to think a little and get in situation.

    I do not understand why someone can be so disturbing and vote dislike, when on a map you can see there work and effort, better not vote.
    It seems that what triumphs are light and sometimes contemplative maps. But I accept that's what you get. In fact, it's not important.
    The important thing is to share with the community and see someone, no matter how many have enjoyed your work.
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