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  1. #11
    Frag_Maniac's Avatar Banned
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    Originally Posted by akunamatataa Go to original post
    BTW, your PM module seems to work OK, I received both of your messages.
    I sent you another one, you can check your inbox again.
    OK, thanks for verifying that. I have no way of knowing if they even get sent when there's nothing showing in my sent box.
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  2. #12
    Originally Posted by LukeLeopard Go to original post
    That's what I heard, thanks for posting A review.

    better luck with the yetis.. it's gonna be the last released DLC and if it's anything like watch dogs bad blood DLC it will be worth it's asking price, but 10$ for a timed DLC which contains only a couple of new side quests is asking too much of us ubisoft.

    I watched a video that showcases some of the new side quests which are the same missions from far cry 4 so if anything you might wanna get it just so you can play the new missions if nothing else.

    yuma's wrath isn't anything like pagan's wrath convoys, (it's just you blowing up boats and trucks with a grenade launcher emplacement..

    eye for an eye: has you killing three targets at Jalendu Temple with knives which is the same formula as the wanted dead missions in Far Cry 3.

    Bomb Disposal: I don't know where this new bomb disposal mission is however it's icon was on the map.

    there might be a couple more of them but for the majority of the DLC you're going to be fighting for time by playing these missions, completing karma events, taking over reset outposts and tearing up posters and spinning bells to increase your time limit before having to reach an area that has nothing to do with durgesh prison, matter of fact there are no new areas to explore and the whole DLC takes place in northern kyrat with everything reset as if you would have never even explored northern.

    I think the DLC is an alternate story line, where instead of you invading the northern part of kyrat you are attempting to escape it and this being after you've broken out of Durgesh prison in the story. It has to be A what if you had done this instead of that type scenario because it's separate from the main game and has it's own menu. It sort of is like Bad Blood if you've played it already but it is not worth paying 10 bucks for the same game play minus a few new side quests and an annoying time limit.

    A question for those who have played it: How hard is it playing solo? I get that if you die you have to start back at the top of the tower but can you upgrade your health bars or are you stuck with what you have?
    You are right that it is a bit of a rewriting of the story after you escape Durgesh. Instead of being found in the snow by the Golden path, you've been found by Pagan and he has dumped you on that tower where you wake up. In those missions you'll help Pagan squash a revolt by Yuma. As a reward you get extras at your extraction where you'll have to fight of soldiers until a chopper from the Golden Path picks you up. At which point you'd be back in South Kyrat where the normal story lines picks up again.

    As for the gameplay, you keep the weapons and gear you have on you and all the skills you collect along the way. So you keep getting better every round you try. Also all the skills are unlocked from the start. So you can spend your skillpoints as you like right away. Those main missions for Pagan are better left until you are a bit better prepared for them. Get skillpoints for saving hostages, killing enemies. Hunt and craft better gear. When you feel you're better prepared you can take on outposts which will give you either some skillpoints (beside the XP for winning the outpost), crafting items or bigger guns.

    The only thing I'm not certain on, since I haven't tried to go for the extraction yet, is if the rewards you get for completing Pagans missions will stay with you when you die too. Or if you'll have to do those five missions and reach the extraction all in one go if you want all the rewards at the extraction point. Maybe someone can shed some light on that.

    I must say the whole timer thing isn't that big of a deal to me so far. Just set yourself a goal for a round, like taking over one or a couple outposts, and you'll have more than enough time to get that done and collect the rewards. After every win you'll get some minutes extra as a reward too. When times starts to run out or you want to do something on the other side of the map just throw yourself of a cliff or something and start over with your better equipped Ajay. Perhaps if you indeed have to complete Pagans missions in the same go as doing your extraction it might be difficult to fit that into one run through.
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  3. #13
    So I just finished Escape from Durgesh. It turns out that you do need to finish Pagans missions in the same run as your extraction if you want the rewards to be there during your extraction. I didn't have any when I went there straight away even though I beat all the missions in previous runs. A good filled bushman and buzzsaw, some throwables and a good set of red, blue and green leaves helped keep me alive long enough without the rewards to help.
    Also, they'll try to destroy the helicopter but you can repair it, just like the cars. A quick repair skill can be handy to have ready.
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  4. #14
    ST1NGY's Avatar Junior Member
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    Far Cry Escape from Durgesh review

    Yes indeed, very lame and expected, it seems as they didn't even try with this DLC.
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  5. #15
    Escape from Durgesh needs to be much, MUCH, harder! Beat it within 20 minutes with almost no upgrades
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  6. #16
    Do you retain some world additions after finishing missions though even if you die? Someone said that Gyrocopters were still present in the world if the "kill commanders with a knife" mission was done in a previous session. I know for sure that you don't retain the ability to call in backup in a new session even if you did the hostage mission in a previous session. What about elephants?
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  7. #17
    Frag_Maniac's Avatar Banned
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    Just had several goes at this DLC. OMG now I realize how strange I sounded when I thought it was based on the in game escape mission. It's more like escape from north Kyrat.

    As mentioned it's a grind. What was confusing to me right off the bat though was no difficulty mode setting showing in the menu for the DLC. So it's either fixed to a particular difficulty mode, or piggy backed onto the current setting you're playing the main game on. The reason I mention this is because I saw one person use a similar method to what I did, but when he holed up behind the chopper to repair it, the enemy weren't spamming grenades. I got down to 4 min left or less, but they started spamming tons of grenades. After running out of syringes that's what did me in.

    It wouldn't be so bad if there were time between waves to at least repair the chopper some, rather than having to stay near it, but it's just constant enemies rushing in. The grenade spamming just puts it over the edge into silliness. I actually started out by driving a heavy caliber machine gun turret truck all the way up to the chopper and parked it right in front of the thing along side it. I took out quite a few enemies with it before I had to duck behind the chopper. Might try holing up inside one of the buildings next time, but this is clearly not an itching to get back to it DLC.

    My current setting in the main game is Hard mode, and it feels like I'm playing the DLC on Hard.
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  8. #18
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    Just had several goes at this DLC. OMG now I realize how strange I sounded when I thought it was based on the in game escape mission. It's more like escape from north Kyrat.

    As mentioned it's a grind. What was confusing to me right off the bat though was no difficulty mode setting showing in the menu for the DLC. So it's either fixed to a particular difficulty mode, or piggy backed onto the current setting you're playing the main game on. I'm playing the main game on Hard, and that's what it feels like the DLC is on. The reason I mention this is because I saw one person use a similar method to what I did, but when he holed up behind the chopper to repair it, the enemy weren't spamming grenades. I got down to 4 min left or less, but they started spamming tons of grenades. After running out of syringes that's what did me in.

    It wouldn't be so bad if there were time between waves to at least repair the chopper some, rather than having to stay near it, but it's just constant enemies rushing in. The grenade spamming just puts it over the edge into silliness. I actually started out by driving a heavy caliber machine gun turret truck all the way up to the chopper and parked it right in front of the thing along side it. I took out quite a few enemies with it before I had to duck behind the chopper. Might try holing up inside one of the buildings next time, but this is clearly not an itching to get back to it DLC.

    As for what carries over after death as asked, you keep your accumulated skills, pelts, and crafted items, as well as the weapons you were carrying. It's kinda annoying though that some outposts have bonus chests in the trading post room that give you lots of stuff, but others don't. I've also accumulated call for help tokens, but I don't see a way to use them. There are 1-5 minute time added perks for everything from removing posters to taking outposts, but typically the time it takes to gather or overtake negates any bonus. This means grinding to get things that accumulate by the aforementioned definition of insanity.

    The one thing I don't know at this point is how well it saves accumulated items after quitting game, but I know for sure this is definitely the type of DLC where save problems can make it a deal breaker.

    ...Well went back in and played a bit more and thank GOD all progress was saved. I'd have had a fit if not. I've read a bit more here about this DLC and I find it strange from what people are saying pickups are totally randomized. Sometimes you can get very powerful weapons pretty early on, like the Buzzsaw and A52. This makes leaderbaord completion a bit of a joke, as your completion time is heavily dependent on luck.
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  9. #19
    All the outposts should have chests in the safe houses with goodies. The ones that give you skillpoints even put those in boxes in the safehouse. It isn't a matter of getting more XP then other outposts, which is what I though at first.
    As for using the tokens, if I remember correctly it is one of the rewards for a Pagan mission to be able to use those. So you need to win that mission (the map will tell you which one it is) before heading to the extraction point in the same run. Those rewards from Pagan don't stay with you.
    My guess is that the difficulty level for the DLC is linked to your main settings. I play on easy and the attack you're describing with trowing lots of grenades and having to work hard to keep your chopper intact don't sound like my experience. I don't think they ever managed to get more than roughly 20% damage on my chopper with hardly any repairing from my side. Also taking an outpost gives me 8 min extra of the top of my head.
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  10. #20
    Frag_Maniac's Avatar Banned
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    Originally Posted by BrainOW Go to original post
    All the outposts should have chests in the safe houses with goodies. The ones that give you skillpoints even put those in boxes in the safehouse. It isn't a matter of getting more XP then other outposts, which is what I though at first.
    As for using the tokens, if I remember correctly it is one of the rewards for a Pagan mission to be able to use those. So you need to win that mission (the map will tell you which one it is) before heading to the extraction point in the same run. Those rewards from Pagan don't stay with you.
    My guess is that the difficulty level for the DLC is linked to your main settings. I play on easy and the attack you're describing with trowing lots of grenades and having to work hard to keep your chopper intact don't sound like my experience. I don't think they ever managed to get more than roughly 20% damage on my chopper with hardly any repairing from my side. Also taking an outpost gives me 8 min extra of the top of my head.
    Yeah I found out last night it's Hostage Rescue I think that allows use of tokens. That and the mission that allows fixed guns to protect the chopper almost makes it like playing on coop. The Golden Path token helpers seem to do a fair job of killing and staying alive, though I don't know what difficulty mode the vid I saw of it was being played on.

    It makes sense that the DLC is fixed to the difficulty mode you're playing the main campaign on, because some have reported being able to extract by just heading straight to the chopper and not even killing anyone. There's a troll on the FC4 Steam forum making accusations that the DLC is just a copy of the north half of the game with an easy extraction mission, and claiming it has no new mode as advertised. What he doesn't get is that it is in fact an Extraction Mission built around a Survival Mode ranking system. The whole point of the leaderboard is not how quickly you extract, but how long you can survive in any one given life. Furthermore what you have to do to live longer is help Kyratis, not selfishly extract. He's missing the point of the DLC entirely.

    I survived 1:09 on my longest life before extracting, and that was on Hard. The problem with the leaderboard is it doesn't seem to distinguish which difficulty mode people are playing on, which makes the rankings very misleading. I'll have a go at a quick extract on Normal mode just to see how long it takes. Pretty sure the vid I saw of finishing with the hide behind the chopper and repair method was on Normal. He could stay ahead of the damage, but just barely.
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