1. #1
    funktastic-'s Avatar Banned
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    Sep 2014
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    Glueing to the rider/bike Caution

    Hi guys , i dont really have a problem its more of a caution and wondered if glueing things with point to point pyhsics to the rider or bike can actually have any effect on the ride its self.

    I have a few things attached to my bike and rider and thought if this could at any time cause a player to get any bad ****ches and so forth off it at any time. Is this heard of or cant it happen ?. Didnt want the track i am building to not be recived well because of something that i could have as easily left out

    cheers
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  2. #2
    TeriXeri's Avatar Senior Member
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    Mar 2014
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    It can change the weight/center of balance.

    I added a bubble effect to the bike (underwater) using a point to point , the minimum mass is 0.100kg, but I set it to 0.00 with a data source (I assume that puts it to 0 weight?). I have it pretty much right near the bike so it works fine so far.

    OPE just didn't get the desired effect as it lags behind a bit.

    Example of when it can seriously mess up:

    I noticed when I had something with mass(think it was a dummy object), like 50 meter away from the bike, it would severely affect the rotation of the bike, it's like real world physics, the further something away, the more effect it has, also was crashing a lot more when jumping down on things.
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  3. #3
    funktastic-'s Avatar Banned
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    I have 2 effects attatched to the bike/rider and are directly set on them , i was also planning on putting an enviroment event on it also but think i will just put it at the pace towards the end of the track. I dont seem be having any problems on the testing phase in the editor so think i will go with it. It fits with the theme and would be a shame not to have as it comes on and off each time the bike hits or leaves the ground and would have to put event all along the dl otherwise.

    thanx for your help bud , looks like its a go
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