That's a good idea but i think it's difficult because there are too crashs/lagsOriginally Posted by KevinFaussadier Go to original post
1. It greatly reduces the incentive to buy coins/gems. This is their #1 concern in the game, regardless of what small percentage is doing it. And people out of the forum will catch on, especially if they get messages through UPlay about it.Originally Posted by xitooner Go to original post
2. It is obviously not how they wanted Ze Bunker to operate. They will recognize that it hurts the competitive integrity of PvP, and they will make an attempt to address it.
i have serious doubts over their true care about competitive integrity.
Agreed that their primary concern is about making money, PvP or otherwise.This is their #1 concern in the game, regardless of what small percentage is doing it.But this new PvP feature is like any other one in the game; they release it, find out what the unforeseen issues are, and scale it back or change it. Like how they later scaled up ANBA penalties, excessive slot payoffs, slowed the slots down (and then added costumes so you have to earn speeding it back up again), made the cost of TinyTanks variable, etc.
Are they gonna make changes now that its in the field? Almost certainly. Will the changes be due to ping-pong pushing the limits? We'll have to evaluate their change. I look forward to an update of some kind (for the bugs at the least), thats for sure....
Yeah, about that; like I told you before, your concerns on ping-pong and competition seem overblown to me. Most ping-pongs I have involve a "winner-take-all" competition at the end. Are there some that arent that way? Sure, but I suspect its small from my own experience.Originally Posted by xzamplez Go to original post
And I gotta point out that obvious hackers on the leaderboards falls under the same category, is 1000x more visible, directly hurts people (gem cost to ANBA users), and is VASTLY more important to the user community at large.... and RLs response to that (in my opinion) has historically been very slow, not proactive at all (ie they dont seek them out unless we tell them), and fairly ineffective (the Android boards already have many of them back again).
I applaud them trying recently but still.... still waiting to see something that I would call "effective action to protect game competitiveness". So not holding my breath on this until there is solid evidence to the contrary.
i dont think people letting others win is hurting over competitive integrity either. it doesnt affect the overall ranking. the best riders are going to be at the top no matter what. the people trading wins are mainly the ones at the bottom just trying to collect resources.
Oh... by the way....apologies to the OP for us turning this so quickly (starting from the very first reply!) into a PingPong discussion. I said my best part, so I am gonna try and stop now
xzamplez, just a polite suggestion... we've got a few "pro ping-pong" kind of topics running around. . . .maybe you should start your own topic where you can point out your competitiveness concerns, perhaps find others who feel the same way about ping-pong (you seem to be the only consistently concerned poster but I doubt you are alone), etc. Or maybe make it more general, like "How the game discourages competition" that might include talking about the hackers, etc.... just saying....
Nah, I'm good. The topic the thread was about would clearly impact ping-ponging, so I did feel like it was an on topic post.
What somebody else said about lag was a good point as well. The crashing would only get worse.
Freedom of expression !!! Je suis Charlie !! ( I am Charlie )Originally Posted by xzamplez Go to original post
Sadly I agree with that statement. This is why I am desperately trying to get to Legends soon, and once there, will allow anyone NON-Legends to take the win if we ping pong.Originally Posted by xzamplez Go to original post