1. #1

    Any way to turn off FMX trick events?

    Hey dudes, is there a way to turn off FMX trick events after they've been used? I have a clamp filter with the first input being and FMX trick and the second input is the final checkpoint/goal.

    However I find that if i repeat the trick the clamp filter assumes both inputs have been met and sends on the impulse early.
    Is there any other way i could avoid this happening?
    thanks
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  2. #2
    So, disable a trick from being performed more than once? Or disable FMX all together after a trigger?

    *Edit:
    Alright, here's what I got.

    FMX Trigger: Proud Hero
    Perfected > Set Value 1 > Variable Data Source

    Controller Buttons: RS Down
    'Enabled' = unchecked, State = Disabled
    Release > State Event OFF > CB: RS Down

    FMX Trigger: Proud Hero
    Started > Generic Filter
    ...............IF VDS = 1 TRUE > State Event ON > Controller Buttons: Right Stick Down = ON
    So, When the trick is performed, a VDS is set to 1. Then when it is started again, the right stick's direction (down), which is needed to perform the trick, gets disabled, causing the trick to end as the required button no longer works. Now that the button is turned off, it sends a Released trigger, turning in back on so that it can be used again for other tricks.

    As long as that Variable Data Source is set to 1, Proud Hero will never work again (or not be fluent enough to be useful).
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  3. #3
    Thanks Jolan.... I feel like thats a statement I'm gonna be repeating a lot in the near future!
    I think that would work... I had another trick in mind but i'm sure it won't matter.

    Thanks again
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  4. #4
    Hey jolan I'm pretty sure thats not working... I tried to simplify it as I don't care if the stick input is disabled after the trick is completed, by tying the enabled of the CB RSDown to the VDS... e.g. 1 is enabled... set to disable but that doesn;t work either.

    any thoughts?
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  5. #5
    Originally Posted by elCamsterino Go to original post
    Hey dudes, is there a way to turn off FMX trick events after they've been used? I have a clamp filter with the first input being and FMX trick and the second input is the final checkpoint/goal.

    However I find that if i repeat the trick the clamp filter assumes both inputs have been met and sends on the impulse early.
    Is there any other way i could avoid this happening?
    thanks
    Do you want something like they did in the Brazil track?
    If so I don't think you need the clampfilter. Use what Jolan says and change the value of a vds to 1 after a certain trick is performed. Every time the same trick will be performed it will still stay at 1.

    And you want the second input to be the finish? So that after you have performed the trick and you finish the track it will show a secret or something?

    If so, use a generic filter and tie the first operand to the vds and the second operand to 1. Now after the finish it will check if they both have the same numbers and send out a trigger accordingly.
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  6. #6
    Originally Posted by Rishaan Go to original post
    Do you want something like they did in the Brazil track?
    If so I don't think you need the clampfilter. Use what Jolan says and change the value of a vds to 1 after a certain trick is performed. Every time the same trick will be performed it will still stay at 1.

    And you want the second input to be the finish? So that after you have performed the trick and you finish the track it will show a secret or something?

    If so, use a generic filter and tie the first operand to the vds and the second operand to 1. Now after the finish it will check if they both have the same numbers and send out a trigger accordingly.
    I should probably explain what I'm aiming for... if the rider performs "going to heaven" trick during the track, at the end they will "ascend to heaven" (change environment settings and initiate animation sequence)
    if they perform "going to hell" it sets off another sequences and environment. I don't want the changes to happen until the end but if you perform either trick twice the sounds play and environment changes before the end.

    I've gotta say Fiechto do Brazil is one of the best tracks ever
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  7. #7
    Oh then just set a VDS to 1 for each different trick, and don't trigger any Generic filters or special effects code until the very end.
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  8. #8
    Originally Posted by JolanXBL Go to original post
    Oh then just set a VDS to 1 for each different trick, and don't trigger any Generic filters or special effects code until the very end.
    Shouldnt he use different numbers for both tricks?
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  9. #9
    Oh nvm. I was thinking on using 1 filter.
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  10. #10
    Originally Posted by Rishaan Go to original post
    Shouldnt he use different numbers for both tricks?
    Yeah thats what I thought too. I can see ways of doing it either way now though.

    Originally Posted by Rishaan Go to original post
    Oh nvm. I was thinking on using 1 filter.
    I have finally had success building this, I understand now that the last checkpoint should be the input for the generic filter and I've set one set of each trick to a different value. I got the environment to change and camera filter.

    Now all i have to do is create 2 different end sequences.... should oly take about a month

    Thanks guys
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