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  1. #101
    Ix Johnnien xI's Avatar Senior Member
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    Like to see some overgrown cities and jungles for FC5.

    Came across this music video called True Survivor a couple of days ago and it reminded me of some of the suggestions from the poll.
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  2. #102
    StrayDog_RR's Avatar Senior Member
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    Originally Posted by Sabotur Go to original post
    Very original.
    Yup, I'm already hyped.
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  3. #103
    Martythemerc's Avatar Member
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    In my opinion, Far Cry 2 was indeed Ubisoft's "Red Dead Redemption" as it moved back in 2008 to a never-before-seen (except for visual Crysis) open world with such realism all around, in visuals, sound and gameplay, to suggest a real world simulation of mercenary action in a very plausable setting. This experiment was not without its flaws, but technology and out-of-the-box thinking was being created at that time without a base level, and Ubi squandered that opportunity on the next two games to take the easy way out.

    Most games are filled with UNREAL fantasy, with UNREAL special powers of endless running and climbing, with every weapon ever designed, and scifi weapons too, along with linear "help" and linear story jailing of the player. Most players just endlessly run and gun without even listening to background sounds or looking at the artful landscapes created - just crank the music and shoot the fish in the barrels without a care in the world for "points" - to "beat the game" instead of playing it. To rush the experience instead of savoring it - making it last as long as you can.

    Far Cry 2 was also a stragegy game in my opinion, a game where I can replay it many times DIFFERENTLY - making it a new experience. Limited weaponry, making due with less but actually thinking myself on how to tackle an event. Color pallets and artwork were real, making me stand still just to watch the clouds move and admire the sunsetting, not cartoonishly saturated, sound effects so real, I imagined myself there. Diamonds and tapes to collect if I chose to, but I needed to in order to buy weaponry from gunshops I had to cautiously get to, and the four busses were the oly fast travel there was - again, I had to risk myself to get there. I want that experience again - not the rehashed arcades of Far Cry 3 & 4 which were somewhat "fun", but were not an "experience".
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  4. #104
    The4orTy67's Avatar Senior Member
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    I own every Far Cry on the PS3, but I sold Far Cry 2. It's cool, I tried to like it, played the story three times, liked how every SPOILER character you came across died, didn't understand how my dead comrades came back to life after they had died to kill me again. Didn't understand why the stealth suit didn't make me stealthy at all, learned that you have to headshot enemies so they don't scream. Well, whatever floats your boat.
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  5. #105
    Martythemerc's Avatar Member
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    Originally Posted by The4orTy67 Go to original post
    I own every Far Cry on the PS3, but I sold Far Cry 2. It's cool, I tried to like it, played the story three times, liked how every SPOILER character you came across died, didn't understand how my dead comrades came back to life after they had died to kill me again. Didn't understand why the stealth suit didn't make me stealthy at all, learned that you have to headshot enemies so they don't scream. Well, whatever floats your boat.

    Interesting your experience was the opposite of mine, playing the same game. The ending could've been better, but I guess the accountants wanted it done and out. (I think Clint Hocking alluded to that once). When someone is shot in an extremety, they feel the pain and will indeed yell out - that's reality, whereas a head shot kills instantly and yelling is replaced by the sound of the falling body, if another is nearby to be alerted. The camo suit was just that. It was never (as in real life) an invisability suit. The camo did work if you understood the principals. Use at night, in the rain, behind dense brush, low and being still. Worked during the day in lesser terms. Unclean weapons in real life do degrade and become unreliable in the field (less so with the AK-47) and that's why soldiers clean them regularly. Malaria - another tropical problem for those exposed, and effects are unpredicable if you don't have medicine. A real touch in FC2 to keep you on edge and to force you to look after your character. This game fought you back and was no easy turkey shoot - I just wish they had more Ai to deal with. You could shoot and wound an enemy and wait for his comrade to carry him to cover before killing them both. You could listen to their footsteps and / or banter to know where they were near you. You travel off road to avoid the inevitable, you use the environment to stealth your way around or through a camp, and night time was the best time. Those who "gave up" never really played it correctly or understood it because you didn't play this one like all the others because of its simulative qualities. How would you tackle this in real life? Be cautious, careful, and conniving, or rush in to shoot?
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  6. #106

    Originally Posted by Sabotur Go to original post
    If Ubi are asking players what they want for Far Cry 5 ....
    That's a pretty big IF. I can't see it. Ideas are are at least two a penny, maybe ten a penny. The days of bedroom programming in BASIC with a bit of machine code are long gone and today's software outfits don't need to scout around for ideas. In fact, I'd be amazed if in-house planning for FC5 (or whatever they may call it) isn't already well into the story-line stage.

    What would be cool is for Ubi to create a competition for registered gamers to submit their story ideas and to make a game of the winning entry. Probably unlikely to happen ... but you never know. Some company might consider it.

    Has anyone ever seen anything from Ubi regarding a FC5? If they actually listen, I still say an update of FC2 would be worthwhile and wouldn't be the enormous task of creating a wholly new game. This time let's have -

    - A small number of trains running that you can board
    - Longer nights
    - Enhanced AI
    - Alternative endings
    - Outposts re-spawning after a random time has elapsed (10-30 mins)
    - Variable arms dealer/tower missions
    - Minimal water, food and sleep as survival necessities

    Hey, Ubi, if by some remote chance you do look at outside ideas then I have a unique, detailed story-line with future history backdrop. (I probaly won't be hearing even by this time next year tho...)
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  7. #107
    Anywhere in a realistic environment, better wild than urban, with a touch of mystic or unreal... just like shangri-la in fc4.
    Among the choices:

    1) Spaghetti Western, a sort of a modern red Dead Redemption including Indian spirits and tribal magic
    2) Vietnam, possibly across the border with Laos, with the secret world fought by Hmong tribesmen and CIA rogue agents, including tribal magic as well
    3) Peru, with the jungle and the Macchu Picchu ancient ruins, with Inca magic...

    Please, noooo Dinos and Vampires!!!
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  8. #108
    Originally Posted by cichenlup Go to original post
    Anywhere in a realistic environment, better wild than urban, with a touch of mystic or unreal... just like shangri-la in fc4.
    Among the choices:

    1) Spaghetti Western, a sort of a modern red Dead Redemption including Indian spirits and tribal magic
    2) Vietnam, possibly across the border with Laos, with the secret world fought by Hmong tribesmen and CIA rogue agents, including tribal magic as well
    3) Peru, with the jungle and the Macchu Picchu ancient ruins, with Inca magic...

    Please, noooo Dinos and Vampires!!!
    And I forgot to add one more request...
    I enjoyed the Goat mission in FC4 but felt really disappointed that in the end you couldn't face him in a final boss duel... please do smtg similar, but add the possibility to find and kill the guy in the end by following clues that he leaves by his victims bodies

    In general, I'd like more secrets and enigmas to solve during the game, just to break the routine of run and gun (e.g. like the firsts Assassin's creed). That would really give the game something new, it's not only a matter of changing environment if the gameplay remains everytime the same, don't you think?
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  9. #109
    Originally Posted by Sabotur Go to original post
    Far Cry 5 could be set in Africa with an arms dealer who is supporting 2 factions. The storyline is that you are a mercenary flown into Africa to kill him. You contract malaria and have to survive aswell as completing missions for one or both of the factions.
    Nice setting. But FFS if you are a mercenary flown into Africa, you sure as hell would take preventive malaria pills.
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  10. #110
    Originally Posted by Patu Go to original post
    Nice setting. But FFS if you are a mercenary flown into Africa, you sure as hell would take preventive malaria pills.
    mmmh malaria pills can be taken for staying not longer than 4 weeks ... if longer no prophylaxis available. I don't know mercenaries but usually this kind of businessmen travel for longer...
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