This game is a lot of fun, great gameplay and exploration. However the dialogue really lets it down.
Everything is Americanised with non-stop references to pop culture and that annoying DJ that you have no choice to listen to, he's so distracting I find myself crashing cars and getting shot whilst turning him off.
Number 2 had a deep, tense, immersive, intelligent and truly international feel. The characters you could be were truly believable bad asses. In short it was written for adults instead of suburban teenage boys. I dont see anything different between AJ and Jason at all. Just cardboard cut out stereotypes of the target audience it is intended for.
Its a really fun game but I almost wanna turn off and skip all the dialogue and cutscenes. It just feels so commercialized and cliche.
Seriously get a new writing team for number 5 or yet work with again the previous director Cevat Yerli. He knows how to set a mood.
Far Cry 2 kills both of these casualized turds.
Far Cry 3 and Far Cry 4 are great at making you feel like you're playing a video game, while controlling a super hero doing things to upgrade your skillz.
Far Cry 2 was great at telling an interesting story of a selfish mercenary in it for himself, doing whatever it took to get to his goal.
The problem with a game that makes you KNOW you're just playing a game, is that there are absolutely NO repercussions for your actions. If you die on a mission, oh wells, progress saved and you respawn 50 meters away. Carry on! It puts no emphasis on good decision making, it makes being stealthy and cautious pointless. Just run in guns blazing, if you die, oh well, just respawn nearby.
Far Cry 2 just made you feel like you were part of the story. Sadly, this franchise has gone down a path it can not recover from.
Originally Posted by Kastoacha Go to original post
That's your opinion. I loved FC2, but I also love FC4. Lets be honest FC 4 had it's flaws and the same complaints about the story could be read back then too. I like the story way better than FC3, though that was also a great game. There will always be a comment like this, but know you don't speak for everyone.
I find it very disturbing turning off Music in in the menu does not mute the radio. I actually bound the Radio to the middle mouse button so I could turn it off quickly and easily. First thing I do when getting in a vehicle is toss a rock to break the windshield, then turn off the damn radio.Originally Posted by Kastoacha Go to original post
Far Cry 2 had some glaring problems that were much worse though.
No takedowns
Insta spawn checkpoints
Constant malaria pill scavenging
Hang gliders and their launch spots were useless
Interactive events would often be over before you could help
Horrible story with sociopolitical psychobabble villain and forced suicide ending
Pickup weapons had too much degradation. Those factions would have killed the Jackal for supplying such crap.
No predators in a land that should have many of them. This was requested a lot during production and they said they couldn't get it to work
Really don't get Kast how you can say Far Cry 5 needs a new writing team after raving about Far Cry 2, which easily has the worst story in the entire franchise, and that's widespread opinion too. Sure there's some bad radio dialogue here and there in FC4, bit it can be turned off. The big downer of Far Cry 2, is you can't turn off or change the story. You're locked into it's senselessness. If I want to be part of a Cognitive Dissonance story, I'll play something like Spec Ops The Line, which is a MUCH better example of that style of writing.
I fully agree. The dialogue in FC3 was highly cartoonish to say the least, something only teenaged suburban boys could appreciate, but they did improve it somewhat in FC4, but never to the realism FC2 had with those South African (Afrikaans) accents and tribal ones. I long for the realistic immersion again.Originally Posted by Kastoacha Go to original post
Seems you're confusing dialouge with dialect here. Dialouge is what is spoken, dialect is how it's spoken. Using both terms for the same realism reference makes no sense.Originally Posted by Martythemerc Go to original post
Nope not confusing anything. The dialogue in Far Cry 3 was cartoonish - example: ("ahhh you gottt meee - I didn't think you would") in a faked accented dialect. The accents in Far Cry 2 were correct with Afrikaans, along with words spoken in their dialect (language), and the tribal AI enemy spoke in their tribal language when knowing your character was around. The dialogue was not contrived and cheap like I would try to speak in a Russian accent.Originally Posted by Frag_Maniac Go to original post
The dialogue and story seemed on par with most aaa video games. I don't know where these high expectations of "realism" come from. The idea of a guy single handedly taking on armies of soldiers is in itself totally unrealistic.
I do have to agree with the op on everything but fc2. I replayed that game while I was waiting for fc4 and it is worse than I remember. Robbie rae need to go. I wish I could just have the bad music with no dj.
I think you have afrikaans mixed up with west african pidgin english. Afrikaans is a dialect of dutch spoken in south africa.Originally Posted by Martythemerc Go to original post
You missed the point, your saying...Originally Posted by Martythemerc Go to original post
"they did improve it somewhat in FC4, but never to the realism FC2 had with those South African (Afrikaans) accents",
...is associating one thing with another incorrectly. You can't for instance extend dailogue with an accent, you extend it with the actual script. Dialouge and accents are two separate things.