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  1. #11
    Originally Posted by jvarnes Go to original post
    Sorry the Holidays have kept me kind of busy and I've still been unable to make any progress on nomadobjects (which sucks :P )
    Mostly I've been testing various things like that which unfortunately just haven't been working - darker nights (nope), adding more crafting tiers (nada), holster weapons (no dice) and so on. Sigh.

    Thanks for permission. Yes of course I will absolutely credit you fully.

    Thanks mate and keep up the good work!
    Thank you, my brother! And good luck!
    I hope we can work more together like this in the future
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  2. #12
    Now updated with a version featuring all weapons unlocked at start!
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  3. #13
    Frag_Maniac's Avatar Banned
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    Why does my Commander insignia question never get answered?

    I've asked about half a dozen times now.
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  4. #14
    Originally Posted by Frag_Maniac Go to original post
    Why does my Commander insignia question never get answered?

    I've asked about half a dozen times now.
    The Commander signs are shown here: http://forums.ubi.com/showthread.php...Mod-Sneak-Peek
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  5. #15
    Flanker1Six's Avatar Senior Member
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    Thanks to JR's advice...............................got everything working together in a fraternal manner..............................excepting homicidal NPC drivers! Yikes!
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  6. #16
    Awesome!

    Will test some modded FC4 tonight.
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  7. #17
    Got the "all weapons unlocked" version. Cool that the signatures still have to be earned though. One cool thing, I didn't preorder, but now I have stuff like the Elephant Gun. Huge thanks for that, always wanted to use it.

    By the way, the Golden Path logo is almost glowing in the dark, it's really obvious when they are in the shade.

    Edit: Also, now that they use P416 rifles it's really hard to get there in time for karma events, they actually kill the soldiers now. The same with eagles, which is a blessing.

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  8. #18
    Bug report!

    'Key to the north' crashes every single time, it never did that before. That moment when you turn on the radio. I can't get past it, no matter what I do. Change weapon, place mines, no mines, I can't do anything about it.

    Vanilla never did crash there.
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  9. #19
    Frag_Maniac's Avatar Banned
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    ^ This is the main reason I don't usually trust mods on games that have performance issues to begin with. Right now I'm just knocking on wood that it's running reasonably well after 1.6 and the hotfix, and reluctant to change anything.
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  10. #20
    Originally Posted by Frag_Maniac Go to original post
    ^ This is the main reason I don't usually trust mods on games that have performance issues to begin with. Right now I'm just knocking on wood that it's running reasonably well after 1.6 and the hotfix, and reluctant to change anything.
    Eh, I used to feel that way, but my opinion has changed drastically. I haven't had any issues whatsoever, and I've played FC4 mostly with mods. Even with patches, I just reinstall the mod (after checking that the author updated it) and am good to go.

    I haven't tried this particular mod yet, as I'm using jraven's original attachment unlock mod. I haven't had any stability issues w/ FC4 actually, just the stutter issue. Lots of players have lots of stability issues, but that doesn't necessarily mean the mod (or even the game) is at fault.

    In fact, with many games these days, if anything mods can actually IMPROVE stability, thanks the janky state in which games are now released.
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