/rant on
XPRFEDHUGERDOSJVEDFB.
/rant off
Okay. I've been in the editor for about an hour now, desperately trying to use all the things related to the data sources, generic filters, bleh bleh bleh. But no matter how hard I try to understand that stuff, nope, I still don't get it. Can someone help me ?![]()
I assume you have watched the tutorials from evo about them??
Generic filters basically check the difference between two seperate values and sent out a signal depending on its settings. For example: A generic filter can check if two different data sources hold the same number, if so, it will send a trigger to an event.
I think it's best just to let us know what you exactly want to do? Probably would be more efficient in helping the specific problem you're having. Best thing to do is to try to understand everything one filter/event at a time and just play around with the settings to see what it does.
Programming in editor can be pretty confusing.
Here is the Video tutorial from Trials Evolution: its evo but fusion uses the same editor.
https://www.youtube.com/watch?v=oZGxzMeZytA
Also a good tip is to watch livestream from redlynx or other people streaming editor and ask them
http://www.twitch.tv/redlynxofficial
Or ad someone as friend on the platform you are playing on, from a person who's good with editor.
In Trials almost everybody is willing to help you..(wish the world was like trials communitie)
if your trying to learn generic sources and data sources -
Go to examples tracks at the main menu and find an animation or anything that uses these sources , activate them and watch what happens. Choose an easy one with only a few things tied to each other and study what happens between all events sources. Brake them down by deactivating each one until you have a data source or generic filter that is still working and the animations or whatever it is is still happening and also study its properties and see what tied and how things are tied.
This is how i learnt a few things about animation and so forth , after watching the tutorials which were great help they didnt explain the finer details. Braking things down so that they are the bare minimum and still working and then any fine tuning that causes it not to work is where you will learn how they work.
Break them down and rebuild.
I think as it goes but dont hold me to this but i think generic filters are an actual tie to the ingame engine like the time , how high the bike goes distance and so forth , and data sources calculate what other events are doing. i think its something like that.
i would also put aside a few more hours than an hour lol , its time consuming to work this stuff out if your like me , ( dont have a clue about things like this ) but playing and messing around with them over and over in a small basic fashion will do you a great help and give u understanding of how things sort of work lol
Originally Posted by StormPsykoz Go to original post
What do you want to make? If you are on PC you can add me if you have editor questions, Or idk, if you stream sometimes I'm always willing to come and try to help out. it's not that hard once you find out everything. I would say, start watching the evo tutorials, they learn you the basics.
If you use a generic filter, it compares 2 values. But it only does that when it gets an implulse, so besides the 2 values you need something to give an impulse to the generic filter (red line). Usually you need to link an interval trigger to the generic filter that gives the impulse every tick. ( there are 60 ticks in 1 seconds in the game, so it checks the values roughly every .01 second.
Data source is just setting up a math equation between 2 values you set up.
Also the twitch editor streams are collated and posted on youtube as well. there are some which are dedicated to beginners.
https://www.youtube.com/playlist?lis...kcueIutC42ZmJx
As functastic said, this stuff takes time. I have now been messing around with OPE's and filters for about a year and feel like i've only scratched the surface. be patient though![]()
The way bassline is saying the interval trigger is like a battery, it needs to animation to keep track of things for generic filters, this is really handy but don't forget to use a state off event after you have the generic filter access a true state event. It depends what you need them to do.
But yeah say like you needed to pick up 5 keys to unlock a hidden room.
You would need various things to complete the process.
Interval Trigger -----> sending impulses every 0.016 secs to a Generic Filter which has 0 set as the first section and the second which you need at 5.
The first one should be tied with a data source, but it starts at 0 because of a variable data source is set at that. The only thing that should make the variable data source go up is an impulse drive set value event, which should be set to increase every time a key is collected.
Of course then you could use an area trigger to tell the set value event on hit to increase by one and keep telling the variable data sources that it needs to send the information... keep testing before hand and after to make sure they work.
It's trials and error.
Don't forget to save and keep the settings as restart in checkpoint off so the data knows not to reset and lose the info you previously set.
It's amazing once you realize that numbers can bring everything together. Almost everything in the editor can be controlled with numbers/ varible data sources. For instance I use the vds as a switch for almost everything. I use the set value amount event to add or subtract from the vds. Than you can just use a interval trigger for the system to run on auto or use a controller button to send just one signal. You could also use the button control to turn on an interval system.
controller y------on hit-----------Set Value----1-----vds Value 0/1---enabled----OPE-----object of your desire lol.
..................... on release----Set Value----0------/......................................./..... \ .................................................. .................................................. ...............................................int erval/ .016 \ curve data source
dude you've totally just helped me out on a skill game i'm working on... Thanks man.Originally Posted by XxGATORMANIAxX Go to original post![]()
No problem man.Originally Posted by elCamsterino Go to original post