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  1. #1
    Moon-Pye's Avatar Member
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    *sigh* Does stealth even exist in this game?

    During the golden path mission where you have to take over (or destroy) the brick factory. There's a dog outside patrolling a small area over to the side, No one within 30-40 meters, I take the dog out perfectly silently with the auto-cross. Perfect double tap (one in the head and one in the chest for good measure), no alert, no screw up, "perfect stealth" and in hiding so no one sees me. Then 2 seconds later, I hear the "typical" "I will find him" blah blah blah etc.. from the guards. Not only is this ridiculous, but I hear and see guards coming over from all the way on the other side of the complex. They're not "alerted" but they definitely know something is "up".

    Why? There is no "good" reason for this, I watched patrols, made sure no one was looking and was completely silent. wtf? The dog wasn't even out in the open, it was behind a pile of bricks to the side. Even the scouts on top of the building wouldn't be able to see this, due to "line of sight issues"

    This should not have happened, nor should it ever happen, stealth is broken and it kills the immersion. I might as well go in there with rocket launchers and triple wielding shotguns like CoD. *sigh*
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  2. #2
    I was playing one "stealth critical" mission where I had to take out a commander. I played very well and strolled down only to be confronted by a dog which had been out of sight the whole time.So I failed and had to play it again. Now this might be sour grapes because I had been "detected" but all the humans were dead - what was the dog going to do, pee up my leg ?
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  3. #3
    MikeWeeks's Avatar Senior Member
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    It's possible you ran into the problem common also in FC3 - "wall bleed" for a dead NPC - you put, or just kill, a NPC too close to a wall in which another NPC will at some point be looking, and he "sees" the body. Guard dogs are tough, since you can't move them after killing.

    IIRC in my play through I took down the dog about half way thru taking down via stealth about half the NPCs.
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  4. #4
    MikeWeeks's Avatar Senior Member
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    Originally Posted by Pinza-C55 Go to original post
    I was playing one "stealth critical" mission where I had to take out a commander. I played very well and strolled down only to be confronted by a dog which had been out of sight the whole time.So I failed and had to play it again. Now this might be sour grapes because I had been "detected" but all the humans were dead - what was the dog going to do, pee up my leg ?
    Well that answers one question I've wondered about - guard dogs count even if all the bad guys are killed - unlike FC3, where if only the dogs are remaining, you're good for un-detection.
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  5. #5
    Frag_Maniac's Avatar Banned
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    I've had a few instances where I know the NPC that spotted me shouldn't have. One time I was inside a small enclosure where the door was nowhere near being in his line of sight. Then I realized I was up against a wall and he started shooting right at me. Part of me had probably no clipped through the wall or there was some weird wall hack thing going on with the AI.

    So I know such things happen, but I've also had plenty outpost liberations where no such thing occurs and I don't so much as raise suspicion let alone get spotted. For me the quirks have been far more the exception than the norm. So while stealth is not perfect, I can't call it completely broken as some imply either.
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  6. #6
    MikeWeeks's Avatar Senior Member
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    Speaking of weird wall hack ...

    Have had that happen on occasion with a dead NPC - see the body's outline right thru a wall. That, and also on occasion while dragging a NPC after a takedown, he gives a "gunt" when dropped - as if the takedown didn't actually kill him.

    And I agree, stealth is there to be used if one wishes. It just helps to know how the game (FC3 or 4) can react to the various actions a player undertakes.
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  7. #7
    Originally Posted by MikeWeeks Go to original post
    Well that answers one question I've wondered about - guard dogs count even if all the bad guys are killed - unlike FC3, where if only the dogs are remaining, you're good for un-detection.
    I was in a situation in FC4 where the dog was the last "man" standing and it detected me but didn't fail the mission. Haven't had any issues with stealth in FC3 or 4. Although I find it a little broken when you are sniping from large distances. Enemies that usually come looking for you don't bother.
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  8. #8
    Originally Posted by MikeWeeks Go to original post
    Well that answers one question I've wondered about - guard dogs count even if all the bad guys are killed - unlike FC3, where if only the dogs are remaining, you're good for un-detection.
    One cheaty way to deal with dogs, when you suspect they are around, either from their barking or you saw one before. Throw bait out, they always come running for it, it never gets old. Shoot em and the base is yours, if the dog is a outpost member (as some are like the kennel outpost).
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  9. #9
    Originally Posted by AndyJackson2012 Go to original post
    One cheaty way to deal with dogs, when you suspect they are around, either from their barking or you saw one before. Throw bait out, they always come running for it, it never gets old. Shoot em and the base is yours, if the dog is a outpost member (as some are like the kennel outpost).
    Unfortunately I have done the bait trick before and half the time all that happens is a leopard appears from nowhere and geabs the bait.
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  10. #10
    GiveMeTactical's Avatar Banned
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    Meh, this is typical UBI lazyness, you can call it "wall bleed" or any other techo mumbo jambo word you care to use, bottom line... I call it LAZY. They tell you that you can use Stealth just as long as it is played the way UBI wants you to play, which is, fast and faster or until you ran into one of those invisible scripts they have in place where everything just does not make any sense. either that or their games are full of Wall Bleed Holes

    If anybody here is old enough to remember games like Ghost Recon Advance Warfighters where the enemy AI used to kill as easy as pie with a 9mm pistol way cross the map at night and without night vision goggles, or Rainbow Six Vegas where you were walking crouched hugging the wall and the enemy AI would be alerted of your presence even when they were all chatting at the end of the other side of the corridor... and this was back in 2005

    You can and can not blame the Devs as I am sure they are qualified and better than this but UBI sets time and place so they have to make due with the allotted time. Now, if they were that good, I am sure they could find jobs somewhere's else where their work could be more appreciated, then again... is there such a place now a days? I guess we all need to eat at the end of the day.
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