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Member
Breaking the driving line?
So I think this has been done already. I was messing around the other day adding objects untill I lagged the frame rate down when I realized the bike stopped registering the finish checkpoint. So you would just drive off of the end of the driving line and still have full controls and the game not end untill you crashed. So from there iv been working on ways to keep the bike balanced on its own once it leaves the driving line. Has anyone else been able to replicate that effect?
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Senior Member
My 'Off the Rails' in Evo uses a counter weight, and I've seen a great track using that and lots of Angular Dampening, although you can't do stunts :/.
In Fusion, 'Quad Freeroam', I made the rider unconscious then Jointed him to the bike. The wheels are then invisible car tires to keep it more upright.
I shall investigate your findings further.. 
*Edit - Well, I broke it alright :P
Track: Off the Rails 3
Type: Skill
Platform: Xbox 360
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Sooo... The Quad is attached to a Custom Collision as the 'suspension' is totally non-existent! It is propelled via the Afterburner, which is linked to the Gas. Lean forwards & back with LStick up & down, and turn using LStick left & right. If you ramp off of something, you can fly around!
Interesting tidbits:
If you take off from the water, the Afterburner's fire will also include the water stream effect!
Do NOT pass back over the Driving Line anywhere on the map. It will snap the bike/quad to DL and most often you will not survive.. (no freeze, just glitch). I have marked the edge using the Crater laser.
FMX doesn't work on this track due to the collision box underneath.