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  1. #1

    Multi player FOV changes, and slow perceived running.

    Since the update the other day, Whenever i get out of a vehicle or land from flying, my FOV changes.
    When FOV is too low or not "maximum wide" my player seems to run much slower.
    This will go away as soon as I re-spawn.

    I have only noticed this bug appear in the last few days.
    Anyone else?
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  2. #2
    Yeah, it happens a lot. I submitted a ticket about it before Xmas, haven't heard anything, obviously. Getting in and out of a vehicle seems to fix it in most cases, if there are any around.

    That default narrow tunnel vision FOV is literally giving me motion sickness. It feels like running slow, like running knee deep in water. Anything below 90 is awful, I prefer around 100-ish.
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  3. #3
    Originally Posted by trapezius1 Go to original post
    Yeah, it happens a lot. I submitted a ticket about it before Xmas, haven't heard anything, obviously. Getting in and out of a vehicle seems to fix it in most cases, if there are any around.

    That default narrow tunnel vision FOV is literally giving me motion sickness. It feels like running slow, like running knee deep in water. Anything below 90 is awful, I prefer around 100-ish.
    FOV should be fixed at all times to the value you decide to use, unless you are aiming down sights really... Every single time you do something that isn't running or shooting, the FOV awkwardly interpolates to a different value (and there's a 90% chance it'll stay at that low value which most likely is because of console optimization, even after the action has ended). Makes me feel sick.
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