Note:
This glitch has been occurring for a while now... possibly even before any patches were released, and it is still happening in patch v1.6.0.
I just kept forgetting to report it until now. (I blame all the drugs that Yogi & Reggie gave me.)
Description:
One of the three alarms in Noore's fortress is not being reset to a working state when the Reset Outposts option is activated from the menu.
It is the one that is in the front of the fortress, next to the mortar.
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Actually, yes.. I just noticed that DePleurs fortress had one that was already disabled as well... I didn't screenshot it, but it was in front of the building with a hole in the roof and usually has a single soldier in it rambling about a witch-doctor as if he is talking to someone. (Apparently he has been visiting Yogi & Reggie too!)Originally Posted by Ubi_Jax Go to original post
Edit: Yumas fortress had all 3 active and Pagans fortress had all 4 active. So it is only Noores and Depleurs that had one already destroyed.
I know for a fact some things do change after the Fortress owner is dead. Last time I took Noore's fortress, I did it after she killed herself for the first time. The front gate was already blown open and there were two guards there lying dead.
Noore's is one of the best fortresses to take. It can be easily done undetected even going loud. So many paces to hide and rain down hell.
That said, I hate that there is no option to...Spoiler: Show
I had thought about that... especially after finding another disabled one is Depleurs fortress. However, both Yumas and Pagans fortresses are fully restored, even after the game has been completed.Originally Posted by trapezius1 Go to original post
Spoiler: Show
And really, is that what it means? I don't think I have ever seen a description or explanation of why/how they are weakened. (Did I miss it? Is there an explanation of what "weakens" a fortress and what it means for it to be "weakened"?) Also, if the fortress has been weakened, shouldn't that mean they don't have the resources to send retaliating forces to nearby liberated outposts?
No. I have played all fortresses several times after liberating them and although the gates are still destroyed the alarms all reset themselves in my game.Originally Posted by trapezius1 Go to original post