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  1. #1

    Climb or no Climb?

    Just like in Far Cry 3 the climbing ability on buildings like shacks and dwellings is very inconsistent.
    There is a building that has the "climb" option appear when you stand next to it then the next building you encounter down the road cannot be climbed onto.
    A shack that has the same configuration, height, roof material, etc. can be climbed onto in one location but not in the next location.
    I thought they would fix this for this entry.
    If they included this as a game mechanic where the player has the ability to climb onto buildings then make ALL buildings climbable so it can be used strategically and tactically by the player.
    The inconsistent climbing is something they really needed to fix.
    Apart from that love the game.
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  2. #2
    Originally Posted by GRAW2ROBZ Go to original post
    Each building probably the same but is the ground level for one and dirt slanted upwards for the other? More dirt angles next to a wall probably helps ya climb with a higher reach.
    I understand your point on ground clearance, yet I can state this is not the case, and if it was it still makes it inconsistent, which in turn makes it unpractical as a game mechanic if is not reliable and works randomly.
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  3. #3
    Frag_Maniac's Avatar Banned
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    May 2006
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    There's a lot of games that don't have identical objects being climbable. Here it seems to be on purpose, to make the player think on their feet. Most of the time I've wanted to get up on a roof I've found there are alternate ways of doing it via one or a combination of structures. In this sense the game offers subtle puzzles here and there as well.
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