Well, if you're into reality, a suppressed sniper would still be crazy loud and alert everyone, it'll just make the sound slightly less directional and hide the muzzle flash. Add bullet drop and a whole lot more range as well.
Just shoot, change position, shoot again, throw bait, make chaos happen. They figure out the direction you're shooting from, sadly. A sniper needs to be on the move constantly. If only to avoid animals appearing behind you if you sit still for too long.
Sometimes they can spot you through trees, walls or other ******** things, that's the really annoying part.
You failed to mention whether anyone saw him get shot, or how close you were, or what weapon you were using.
All of those are determining factors that can yield results varying from total stealth, to suspicion, to being alerted to your presence, raising alarms, and of course firing on you. I happen to hink this is what makes Far Cry 3 and 4 engaging and immersive.
This smacks of someone new to the Far Cry 3 and 4 games that doesn't yet know how to play them, because those that do are the ones that recognize once they use stealth properly, there's a system to how it works.
Here's how it works.
1. A soldier that sees someone get shot can tell roughly the direction the shot came from by where it hit him. This would be the suspicion result where he alerts others and two or three run a ways toward your position then start in with the search, etc, dialog.
2. If you're fairly close with a very powerful sniper rifle like the Z93 though, even if concealed and using a silencer, it's conceivable those close by will hear where your shot came from. This obviously results in them rushing and firing on your position.
3. If concealed and at a moderate distance with a lesser sniper rifle, or long distance with a more powerful sniper (both silenced of course), then a well selected kill shot on an enemy out of line of sight of others will yield total stealth.
It should be apparent just by the fact that shot alarms, even if no one sees or hears you shoot it, can still draw suspicion if a guard sees them broken, that you have to be very cautious with stealth tactics. And as well they can spot corpses that aren't killed in a spot safe from prying eyes.
It's not that you spoke on it, it's that you claim it's "cheating" AI. I find it odd now that you imply you're very familiar with how to play it and how the AI works, you have not developed a working system and instead cry foul on the AI coding. If you're missing your headshots, get a more powerful rifle, or get closer and use the Recurve Bow. If you're concealed well enough that should suffice, esp if they're shot out of sight of others. Sounds like your main problem though may not be the kill shots themselves, but others witnessing them. That is as much a part of the stealth as a clean shot.Originally Posted by terry427 Go to original post
No amount of claims of your knowing the game well is going to convince me you're using the best tactics given what you've said. Anyone can talk about how long they've played Far Cry. In threads like this, the more relevant issue is how well you've played it. I tend to study the game design of the shooters I play quite thoroughly. In Far Cry 1 I made several no scratch videos playing on Realistic, and the AI in that game could see you quite easily from far away.
Bottom line, there's a huge difference between merely playing a game, and mastering it. If you don't have the patience or desire to master stealth in the game, which isn't that hard really, just accept a more direct combat approach or a combo of stealth and combat on the camps you lose stealth at. After all, they equip you plenty well in this game to handle either style. Either are very doable, it's your choice, but cussing at the AI coding, which is both challenging and reasonable, is not going to get you there.
I've often lost stealth on an outpost and had to resort to finding a good defensive position and hunkering down, including fortresses. I know when that happens I made a mistake, but I also think conquering the camps either way is fun, so I don't stress over it.
I know what your talking about. The Artificial Intelligence is really touchy and seems to know exactly where you are once you have fired a shot regardless of whether the indicator that you have been seen comes up or not.Originally Posted by terry427 Go to original post
I had a guard in a room at an Outpost one time, where I killed him with a throwing knife and immediately another said "is that a body?" like WTF? how would anyone have noticed this guard alone in a room? But, that's the way it is and we think everything is like real life and it obviously isn't but sometimes it appears extremly realistic so we are fooled.
With lots of hours under my belt I just roll with it and find in the long run, it is a good level of AI and I like it compared to the easier to deal with AI in FC3. In that game on easy the pirates wouldnt attack you if you were 5 feet away and instead whould crouch behind the nearest tree and look at the ground unless they were right in front of you. I eventually learned to work with it and seldom get noticed and killed but....I have to shoot and run off to a new location or suffer enemy advances ar worse mortor attacks on my location.
The mortars are the only NPC attacks I've found to be quite daunting. The ones at camps you're raiding are easy to control with a decent rifle if you know where the mortar tubes are.Originally Posted by AndyJackson2012 Go to original post
It's the random ones along roads if you've stopped and are not in a vehicle that can be hard to deal with and find. There it's a matter of keeping a close eye on the map and the nest locations.
I like my shooters to have moments of chaos where I don't always feel in control and wonder at times what my next move should be though. It's palpitating, invigorating, and refreshing to see compared to the games that are too predictable and overpowering to the player.
AI wise it sounds like you guys are talking about random glitches that are more the exception than the norm, at least they have been for me. For the most part I find the AI does not have the tendencies you describe, such as magically spotting the player with no reason or detection indicators whatsoever.
From experience from myself and a friend of mine, it appears as long as there are no other guards in the nearby area or line of vision of one you want to take out, bows and the auto cross can safely take out a guard without raising immediate suspicion unlike silenced firearms. Of course, if another guard walking around sees his body, the area is going into "caution" mode. I am not entirely sure, but I also think if you switch off the alarms manually by going up to them (not damaging them with weapons), guards won't become suspicious of it being switched off as opposed to seeing a shot out alarm box.
It can be done with silenced firearms too depending on the weapon and how far away you are from others.Originally Posted by HiTork Go to original post
Yes it can be done with silenced sniper but after the 2nd shot they all know someones there and will hunt to try and track you down. Unlike in FC3, you could take over a whole outpost with the silenced sniper before anyone was aware what was happening, including the alarms as they appeared with the scanner. This isn't the case in FC4Originally Posted by Frag_Maniac Go to original post
I know its frustrating when the AI spots you, and you know you have never had the little white eyebrow showing that you have been seen. I actually quit an assination mission on the North Kyrat area for the first time ever abandoning a mission because it was one you couldn't be seen and they were on high ground and no matter what I did I was spotted. I was not using a sniper rifle however. Later run throughs, using the Z93 it was a piece of cake.Originally Posted by terry427 Go to original post
Anyway I made a video to show that stealth base takeovers are possible. Just to let you know, I did lure a guard outside the wall initially and knife throw kill him and he was immediately seen and alarms get thrown.
another better example of stealth game play: