Overall there is so much to like about Far Cry 4 - the graphic artistry, the Sabal/Amita thing, the chatty characters etc - I have really enjoyed playing it (once I'd learned to cope with the memory leak thing). However there were some things I could have done without, aside from the technical/bug issues.
Maybe I am just a boring realist, but I found the Yogi & Reggie psychedelic missions and the whole Shangri La story to be unenjoyable, pointless distractions. Every edition of Far Cry has included some super-natural or drug-based experiences and I always felt the story lines were the weaker and less believable for it.
Boss fights. I'm so over them. This concept is an ancient, tiresome cliché. It's time game designers grew up and put some effort into more satisfying endings.
On a more trivial level, the excessive animal attacks, especially by eagles and dogs, were simply annoying and only slowed the game down. I hope some patch will make them less frequent, or better still, allow the player to set their frequency in the Options.
Just my opinions of course. What are yours?
So far, I'm liking the game very much despite the stutter and the introduced memory leak. The exploring of this game is really fun and immersive with all those cliff climbing and hidden caves. I finding this game way more enjoyable than FC3, specially Skyrim. They did a pretty good job in strategically putting the hidden caves/locations without feeling they were everywhere - like Skyrim where I felt a place of interest was at every turn. As for the animal attacks, the frequency of eagles are annoying as hell and they should tone down their appearance as people are advising already. The other animal attacks are in my experience more frequent with the NPC's than with me. They should make the NPC resist more the attacks because they are so weak and die way too quick.
The Shangri-La missions are ok for me because at least they are within the lore of the region. This other-worldly dimension reminds me of the Elder Scrolls Oblivion gates which took you to another plane. The psychedelic missions is more out of place, indeed, and they should have discarded this idea since the Shangri-La missions are already a "psychedelic" trip.
You're so right about the psychedelic drug garbage. Not only is that subplot insultingly adolescent, it just doesn't fit in with the story at all. Here's Ajay, returned to his native land to liberate it from brutal oppression, but first he's going to step off and get completely wasted on drugs he doesn't recognize administered by people working for his arch enemy. Brilliant story-telling, Ubisoft.
+1.Originally Posted by flying_saucerz Go to original post
+1 on the boss fights too.
I swear there is someone at Ubi, who is supposed to be working on the story/plot. Doesn't feel like doing ****; takes it home over the week end and tells their 8th grader to come up with something they can use, but be sure and throw some drugs, bosses, and other game stuff in though!![]()
I could do without all the minor or major bugs and glitches or for the game to be 60% completed at the time of launching.
As for the rest just Two Words... Rated "M"
I have been saying it for the longest time... making me fight a Boss is a strategy that used to work 15 years ago when technology was limited, now it just makes the Dev House and Publisher look LAZY, then again we are talking about UBI.
Making me, forcing, suggesting or pushing me to do 3 to 4 side missions inside a quest mission is just stupid... more so when there are time constrictions within the quest mission. Boring and un-immersive
Drugs are so 1970-80-90s... get over them already.
I'm not allowed to swear here - which is ironic given that the game is full of swearing - but the "Leaving Mission Zone" thing INFURIATES me. It wasn't in FC2 which to me was what Far Cry should be all about. The Yogi and Reggie missions were tiresome but I liked the artistry of the Shangri La missions but not so much the action. There were too many battles where you face a ridiculous number of enemies.
On the plus side the graphics are great but they really need to tone those animals down - I normally shoot any animal on sight now and the game is turning me into a brute.
I believe they did that in order for the player not to wonder off needlessly and make the story line incoherent. In fact, here's an excerpt from the wiki:Originally Posted by Pinza-C55 Go to original post
"Far Cry 4‘s narrative director Mark Thompson expressed that he wanted the narrative of the game to correct shortcomings he felt the previous game Far Cry 3 had. In Far Cry 3, the open world nature of the gameplay was at odds with the plot as it allowed the player to perform protracted acts of exploration despite situations in the narrative which were supposedly time critical"
This method actually is exactly what Just Cause 2 did. That game world is massive and one could easily forget your objectives with so much to do in that game. So, even though the story missions had a "zone" that you couldn't deviate from like in FC4, the rest was open world( you can attack a camp and leave it whenever you want to, for example)
Excellent point! But if you're too slow and stupid to remember the objective despite multi tasking on several tertiary objectives...........................shouldn't you be a dead stupid, no game playing *****?Originally Posted by Lorca73 Go to original post
Hey man! Is there a zombies coop mode?![]()
Lol. ^^ The objectives in Just Cause 2 were very critical and complex. xDOriginally Posted by Flanker1Six Go to original post