Hi, here’s my map I’ve been working one for last week and a half. [PC]
It is a small village set up on a hill, surrounded by a small lake and not tall mountain range. Once there was a outpost of the Golden Path, but it has been taken over by the Royal Army, and now it’s base which controls the portion of the near eastern border. Your task is to take it back - which will not be too easy, especially because you got only an revolver. However, from what you know, rebels could left some crates with weapons in this area. And they could come in handy.
Yeah, story is boring, I know. I’m not good in this things. Map on the other hand should not be so boring. I have tried to make it not only fun to play, but also fun to watch, which can be seen in the screenies. Gameplay is simple, you got the outpost, and you need to take it back for the mighty Golden guys. (As well as the small bridge sentry nearby). Which is not so typical, it’s that you start with nothing except for a pistol. You can rush a base with it, or you can prepare – by searching the map for new stuff, as well as making magic potions from magic flowers spread across the whole.
And that’s pretty much it. Any feedback will be appreciated.
(And sorry for any grammar mistakes, still learning this marvelous language)
Overall I thought it was nicely done, it has a lot of attention to detail in a lot of areas of the level. Some thoughts:
1. My main concern is the lack of stealth options, unfortunately we can't place weapons with attachment but I think a silenced weapon would be welcome in your level, especially since this is outpost.
2. Items were mostly hard to come by, there was a shotgun in the garage thing but no assault rifles laying around, this may be a problem for some people, until they pick AK47 from the guards
3. You limit the player a lot, but the current stater loadout includes 2 C4 and 2 Mines. So I ended up using these, and the MG for the remaining enemies if the alarm was triggered.
4. The mission marker has no use IMO.
5. Again, the full rotation MG and the C4's just makes this way easier and breaks the difficulty level trying to achieve here I think.
Thanks very much for feedback. I'm planning to update it in the future (yeah, again thanks to Ubi for no option for deleting/updating maps), and every thing you said is very helpful.
As for the loadout - to be honest, you suprised me, because I didin't really know that this loadout had C4 and Mines. Whoops.
And yeah, I though there will be problem with finding weapons. There's about 10 types of weps spread across the map, but looks like players still have problems with finding them. Don't really know how to solve this problem, cuz' each one of them is not like hidden in bushes Godknowswhere, but in pretty easy to spot places. The mission marker is my fault - looks like I forgot to delete it after placing it for some kind of test.
I totally get what you mean. It's easy to forget about when you designed the level yourself, you already know where everything is and most of the time you expect people would find it. I kind of wish there would be a subtle way of letting people know where loot stashes are, at first I put flares but they get way redundant when you have more than 3 in your level.Originally Posted by RaTmAnxD Go to original post
I'm going to reelease a top view screenshot of all the loot locations when I release my level so whoever cares enough will have an idea where to find everything.
I'm going to use (1.0) in my mapname for the version record. Really stupid we can't update our level or let alone delete the damned things. But we can report them, which means they would in the slightest at least remove offensive maps. WHICH MEANS THE FEATURE IS THERE! But we can't use it, because.![]()
Man, I wish that Ubi would add so basic things, like an mission briefing. The problem with finding things is mostly not because players just can't find them at all, but because they just don't know that there are weapons to find. Also, after a little test with friend I found that it's good idea to put interesting stuff into interesting places (and most important, not a small places, like a plate of crates) - like a little village with only one open house. But there comes another problem, this time with this silly map size limit and lack of anything for optimalisation, if you placed a lot of stuff.
For now we can just hope that something will change.