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  1. #1
    LFino's Avatar Member
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    Fino4 SP-Editor Mod - Download & News

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  2. #2
    Hey nice to see you again!
    I'll give this a shot this evening.

    How far are you able to mod the editor outside of adding pre-existing content?
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  3. #3
    LFino's Avatar Member
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    Hii Kantham
    Thanks for give them a try!


    to your question:
    If it is FC3 Content, i can try to load this. 50% chance to get it....
    If it is completly new, like own buildings, i can't. 0%
    If it is FC4 (download) content, i can add it. 99.9%
    If it is a change, like a own pic with an FC4-pic, i can try it with also 50% chance to get it.


    I hope i could help you


    best regards, Fino
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  4. #4
    Originally Posted by Kantham Go to original post
    Hey nice to see you again!
    I'll give this a shot this evening.

    How far are you able to mod the editor outside of adding pre-existing content?
    Not very now that the DLC system from FC2/3 is lacking, no custom objects with advanced behaviors, unfortunately. All the tools and interface stuff are off the limits since they are hardcoded.

    I myself don't really see any point in doing editor stuff for FC4 until a PvP or proper (proper as working without major issues) co-op comes out.
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  5. #5
    Originally Posted by LFino Go to original post
    If it is FC3 Content, i can try to load this. 50% chance to get it....
    If it is completly new, like own buildings, i can't. 0%
    If it is FC4 download content, i can add it. 99.9%
    If it is a change, like a own pic with an FC4-pic, i can try it with also 50% chance to get it.
    I'm pretty sure some FC3 content would work, shaders and so on I'd not bet on, though with custom shader definitions... Yeah. The mesh format seems very similar, if not the same to my eye. DLC content has always been quite simple (Only required the toc.rml change that I made in FC2 to get them loaded), but your own textures will need to be inserted to the .fc4map if you want them to work without a patch.

    EDIT: God, was supposed to edit my previous post, accident double-posted instead.
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  6. #6
    LFino's Avatar Member
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    Hii razor

    Nice to see you again!

    Why you don't mod FC4?
    I would like to see some mods by you in the nearly future all of them was gorgeous!
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  7. #7
    Thanks for your reply, LFino.
    That did answer nearly all of my question.

    Are you able to script new entities/archetypes?

    More precisely, I'd really like to see a weapon spawner entity that will spawn a random weapon with random attachment. This entity wouldn't choose from signature weapons or regular weapons, it would simply spawn a weapon in the world with a random attachment from a list of possible attachments. Then the designer just needs to place the entity in the world, and when the level starts the weapon is spawned at the desired location.

    How hard is that to do, and it is even possible?

    If it is, then in the same vein, a random AI spawner with % spawn chance would be awesome at making content repayable.

    Thanks.

    Originally Posted by razorfinnish Go to original post
    unfortunately. All the tools and interface stuff are off the limits since they are hardcoded.
    I guess this means no editor fixes...
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  8. #8
    Originally Posted by Kantham Go to original post
    Thanks for your reply, LFino.
    That did answer nearly all of my question.

    Are you able to script new entities/archetypes?

    More precisely, I'd really like to see a weapon spawner entity that will spawn a random weapon with random attachment. This entity wouldn't choose from signature weapons or regular weapons, it would simply spawn a weapon in the world with a random attachment from a list of possible attachments. Then the designer just needs to place the entity in the world, and when the level starts the weapon is spawned at the desired location.

    How hard is that to do, and it is even possible?

    Thanks.



    I guess this means no editor fixes...
    Random weapon spawner entities are completely possible but if you want to see them in-game you'll have to use a patch file when playing the map. Custom archetypes, until a new DLC system is introduced, aren't going to work properly. (Though, SourceType="2" custom definitions MIGHT work to that extent; haven't checked, and probably for some time will not. They do let you define area shapes, and that's the only use for them right now; but I do think I could get them to create fully custom entities. Just to what extent that could happen, I don't know yet.)

    Originally Posted by LFino Go to original post
    Hii razor

    Nice to see you again!

    Why you don't mod FC4?
    I would like to see some mods by you in the nearly future all of them was gorgeous!
    I'm working on tools for modding some file types, not modding the game itself right now. Don't really see a purpose right now.
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  9. #9
    LFino's Avatar Member
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    razor tells it exactly
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  10. #10
    If either one of you would be willing to make this I'd be very thankful.
    And if possible the AI spawner too. Right now every enemy entities on any wave has a 100% spawn chance.

    That would make no playthrough the same.
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