Menu:
-Values editable by numpad for Sliders (FoV, Sensitivity, Volume etc)
-Sensitivity Slider: a lower left side base value to accomodate mice better, which need lower sensitivities.
-Different Sliders for different Audio categories (Music, Effects, Voices)
Cooperative play:
-Chat/Voicechat for Coop to communicate better with random players
Hud:
-Make Wallhack for tagged enemies and animals removable
-Make Tags of enemies and animals removable (third option would be nice aswell: See Tag while Line of Sight is established)
-Make highlights of chests, bodies, weapons in the world removable
-Make Objective Marker and selfset marker on Hud removable
-When playing without Health and Ammo indicators, there is no way to check ammo or healing syringe count at all. (Should be visible in the weapon/Syringe wheels maybe?)
Either the other numbers have to be removed aswell (How many Grenades, molotovs and other syringes are there or the Ammo and healing syringes should be displayed,
too. Currently feels neither here nor there.
-When minimap is disabled and a marker is set, distance below marker shows nonsensical values
Various:
-Skinning animal, picking plants and looting dead bodies cutscenes interruptable (Pretty and they deserve to be noticed, yet after a while they need to be skipable)
-Different Keys for picking up weapon and looting dead bodies
-Mousewheel can switch forwards and backwards through throwables (Wheel up and down separate like in FC3)
-Skipintro and Skipcutscene options (Keep intro on 1st start maybe)
-When liberating the south, convoys no longer appear which are needed for skills. Convoys should still appear in liberated areas to be able to replenish ammo and hijack them for skills or fun. (Maybe in conjunction with Pagans Wrath convoys? Having a target in there that you might not want to destroy could make things a bit spicier)
-Remove Symbols for skills on 4th position when 3rd position is still locked. Quite puzzling and frustrating to see the skill you want is not unlockable because of 3rd position. Just make it a question mark aswell and make it say "Requirement: Previous skill not unlocked" to not dangle the unreachable carrot infront of us.
-Multiple Savegames and missions to be replayable
-Hard aint hard enough
-Karma level not determinable without the Hud option, show a number at the top where the Karma Points readout is.
-When reaching Max skill/Max Karma pls make it say max (or something else) instead of e.g. 25/0000.
Weapons:
-Losing a lot of LMG ammo with the Buzzsaw when dropping it accidentally needs a look at
-Range of various weapons feels too short (assault rifles, even snipers at time cannot kill what they easily can see)
-RPG useless in the face of the single-hand one-for-all-solution M79. Less Grenades for that gun or More rockets for the RPG make it more viable? More Damage for the RPG? Less for the M79? Balancing off there. The other launcher has its crazy cool lock on cluster feature, the RPG just long reloads. Also why no skins for it?
Personally, i would also like to see slightly less Eagle attacks and maybe animals should be a little less aggressive towards NPCs. Dead bodies everywhere, interferes with events (Trying to get money for repairs or Karma events) and sherpas. Sherpas btw carry around a lot, obv. but really everything? You limit the player to 4 guns (still a lot to carry no doubt, but the sherpa's a badass for sure with all guns at his hand).
This game shows a lot of improvements over FC3 and is already a great achievement (Congrats on the GameAward - FPS of the year btw). Especially enjoyed the climbing missions, doesn't need enemies everywhere, a puzzle here or there would be awesome (like the early tomb raiders).
And while we all know, you need to pour resources into a game already finished when porting it, some of the suggestions i made up there are really mandatory when designing the game for the PC. Show us some love, you guys at Ubi!
So here is my collection of changes, some personal preference, some just absolute nobrainer-improvements. Please consider
I'm playing on PS3, but can say the same.
Yes. This always annoys me as it goes withDifferent Keys for picking up weapon and looting dead bodiesand all weapons in general. Why do I lose half a mag, when accidentally changing from the weapon to another and then back?Losing a lot of LMG ammo with the Buzzsaw when dropping it accidentally needs a look at
Even if the target is out of effective range, it should still get hit, but with less damage. It's hard to evaluate the range of a pistol and one shot can blow your whole cover.Range of various weapons feels too short (assault rifles, even snipers at time cannot kill what they easily can see)
"Hud:
-Make Wallhack for tagged enemies and animals removable
-Make Tags of enemies and animals removable (third option would be nice aswell: See Tag while Line of Sight is established)"
Weapon tagging is an option that can be toggled on or off in the menu. The simple way to avoid tagging is having weapon tagging off and using a weapon scope vs camera to survey the area.
Yes, but that is only a workaround. Why not be able to use the camera to scope out a camp. That is why it is there. Weapon Tagging off is already a nice addition, agreed. But i have to opt not to use it, aswell as hunting syringes so i dont have an advantage that would make things too easy.