Menu:
-Values editable by numpad for Sliders (FoV, Sensitivity, Volume etc)
-Sensitivity Slider: a lower left side base value to accomodate mice better, which need lower sensitivities.
-Different Sliders for different Audio categories (Music, Effects, Voices)
Cooperative play:
-Chat/Voicechat for Coop to communicate better with random players
Hud:
-Make Wallhack for tagged enemies and animals removable
-Make Tags of enemies and animals removable (third option would be nice aswell: See Tag while Line of Sight is established)
-Make highlights of chests, bodies, weapons in the world removable
-Make Objective Marker and selfset marker on Hud removable
-When playing without Health and Ammo indicators, there is no way to check ammo or healing syringe count at all. (Should be visible in the weapon/Syringe wheels maybe?)
Either the other numbers have to be removed aswell (How many Grenades, molotovs and other syringes are there or the Ammo and healing syringes should be displayed,
too. Currently feels neither here nor there.
-When minimap is disabled and a marker is set, distance below marker shows nonsensical values
Various:
-Skinning animal, picking plants and looting dead bodies cutscenes interruptable (Pretty and they deserve to be noticed, yet after a while they need to be skipable)
-Different Keys for picking up weapon and looting dead bodies
-Mousewheel can switch forwards and backwards through throwables (Wheel up and down separate like in FC3)
-Skipintro and Skipcutscene options (Keep intro on 1st start maybe)
-When liberating the south, convoys no longer appear which are needed for skills. Convoys should still appear in liberated areas to be able to replenish ammo and hijack them for skills or fun. (Maybe in conjunction with Pagans Wrath convoys? Having a target in there that you might not want to destroy could make things a bit spicier)
-Remove Symbols for skills on 4th position when 3rd position is still locked. Quite puzzling and frustrating to see the skill you want is not unlockable because of 3rd position. Just make it a question mark aswell and make it say "Requirement: Previous skill not unlocked" to not dangle the unreachable carrot infront of us.
-Multiple Savegames and missions to be replayable
-Hard aint hard enough
-Karma level not determinable without the Hud option, show a number at the top where the Karma Points readout is.
-When reaching Max skill/Max Karma pls make it say max (or something else) instead of e.g. 25/0000.
Weapons:
-Losing a lot of LMG ammo with the Buzzsaw when dropping it accidentally needs a look at
-Range of various weapons feels too short (assault rifles, even snipers at time cannot kill what they easily can see)
-RPG useless in the face of the single-hand one-for-all-solution M79. Less Grenades for that gun or More rockets for the RPG make it more viable? More Damage for the RPG? Less for the M79? Balancing off there. The other launcher has its crazy cool lock on cluster feature, the RPG just long reloads. Also why no skins for it?
Personally, i would also like to see slightly less Eagle attacks and maybe animals should be a little less aggressive towards NPCs. Dead bodies everywhere, interferes with events (Trying to get money for repairs or Karma events) and sherpas. Sherpas btw carry around a lot, obv. but really everything? You limit the player to 4 guns (still a lot to carry no doubt, but the sherpa's a badass for sure with all guns at his hand).
This game shows a lot of improvements over FC3 and is already a great achievement (Congrats on the GameAward - FPS of the year btw). Especially enjoyed the climbing missions, doesn't need enemies everywhere, a puzzle here or there would be awesome (like the early tomb raiders).
And while we all know, you need to pour resources into a game already finished when porting it, some of the suggestions i made up there are really mandatory when designing the game for the PC. Show us some love, you guys at Ubi!
So here is my collection of changes, some personal preference, some just absolute nobrainer-improvements. Please consider
For the most part I agree with this (my opinion of course!) however, there are many technical issues that pretty much most if not all FC4 players want fixed (me included) before these get anywhere near priority.
PS. I especially agree with the line of sight tagging (eg, they disappear when out of sight).
Everybody is trying to kill Sherpa. I think the Sherpa enterprises may sue you. So you need to fix that first.
Kyrat is right hand drive and you have given these people left hand drive. They can't drive properly now & run over everything, especially poor Sherpa's.
Make AI's more tactical and difficult to shoot. E.g. When you are in sniping mode and when they detect you, make them move a lot and behind the covers, instead of standing in the wide open area and shooting at you. (tip for Far Cry 5)
Also the AI's know where you are hunting from even when using supressed sniper rifle while hiding...
Eagle attacks are awesome, literally sometimes when I am trying to stay low, they fly and literally hurt me. But its kewl by the way. Today when I was playing, a soldier was trying to nade me and an eagle attacked him from above. He tossed the nade next to himself... lol
Nada... Improvement comes with time and not instantly. I am ready to wait, as patience seperates the good from the great...Originally Posted by GiveMeTactical Go to original post![]()
Yep, while there is a possibility Ubisoft won't care (maybe because there are modders out there), I think some of them are reading the forums, and aslong as you keep them inclined to read what you write, they might just take it upon themselves to address some improvements. Aslong as you adress them in a proper fashion atleast.
I agree with you 100%... if we were talking about a Company with a Good Track Record which UBI does not have.Originally Posted by Prince_Of_Persia Go to original post
If you take the Potential of the game (as UBI games always have) away from the equation (again, let's look at UBI's history and BAD track record) then your argument has a big hole
Sure, modders will step in and fix a lot of the issues that the Game has, more so because it is only half finished (if that) to begin with but the game will never be finished and far from great.. at most you can expect good but, and this is the big but, why would you want to rush and pay 60+ dollars for a game just to rush and sit and wait for it to be modded or fix?
This is the part that has me more baffled, more so when others come here and say... Watch Dogs was terrible but I bought FC4 hoping it was going to be better? It must be nice to have this kind of disposable money![]()
I'd be happy for now if they just manage to...
- Fix the 1.5 mem leak without visual or performance tradeoffs
- Make the manual save actually manual save and have that save separately loadable
- Make it so the damn Eagles only attack if near nests. Add some nests in obvious high places and have chicks chirping
- Actually fix the little graphics anomalies like highlighted objects appearing as numerous light specs, and shadowy rectangle overlays at top of screen
The rest I can pretty much live with.