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  1. #1

    Terror Island (v.2)

    Make sure to download version 2 of Terror Island (PS4) as I had to make changes and updates.
    Hope you enjoy!
    PS, look for the hidden Buzzer

    Video: http://youtu.be/gyvlIGxDF2o
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  2. #2
    BRASCH's Avatar Junior Member
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    Apr 2013
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    So many great looking maps for ps4!! It looks great, man. I'm on x1.
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  3. #3
    Ubi_Jax's Avatar Community Manager
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    Dec 2012
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    Hi Svermette, fantastic looking map!

    I love the secret underwater entrance into the complex and the way you've set out the complex with the Helicopter overlooking, looks great!

    Keep up the good work and I'd really like to see a video of the whole map being played through to the end!

    Thanks.
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  4. #4
    BRASCH and Ubi_Jax Thank you!
    Just my second try on any Far Cry editor... I'm sure I'll get better at it. It's very time consuming but I like it.
    Yeah the underwater tunnel that gets you into the complex undetected is cool
    I guess I could record a video of the play through. Probably not the full play through though as it might be too big a video to upload (my upload speed sucks).
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  5. #5
    I keep on meaning to play this map, but I just haven't had the time to play any FC4 since Sunday. The map looks super cool, and I am excited to play it. The underwater tunnel looks awesome, and I am really interested to see how you made it. I'll probably open it up in the editor for the sole purposes of evaluating the nuts and bolts of that feature.

    One thing I noticed in your video is that you have some vegetation clipping through the floor of one of the buildings. Not a big enough deal to re-publish it, but it is something you should improve for future maps. Can't wait to play it!
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  6. #6
    Originally Posted by Manlius10A Go to original post
    I keep on meaning to play this map, but I just haven't had the time to play any FC4 since Sunday. The map looks super cool, and I am excited to play it. The underwater tunnel looks awesome, and I am really interested to see how you made it. I'll probably open it up in the editor for the sole purposes of evaluating the nuts and bolts of that feature.

    One thing I noticed in your video is that you have some vegetation clipping through the floor of one of the buildings. Not a big enough deal to re-publish it, but it is something you should improve for future maps. Can't wait to play it!
    Hi Manlius...

    I made the underwater tunnel with a bunch of cave entrances and as you get to the end you modify the angle in the option to slightly turn it upwards. Then the well part in the compound is the one that is a short and turned it up-side-down. I made the "snaky" tunnel in the sky where there were no other objects. Then selected it all as one object and moved it to my location.

    The vegetation clipping in the floor of the compound building I was able to remove as I noticed it too
    It think I removed it in the version 2 since I did this video in the first version.

    There are still a few more improvements to be done but I'll leave this version as is until they gives us access on deleting our older publishing.

    I'm working on a NEW map at the moment!

    Thanks for the comments.
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  7. #7
    Hey, Svermette. Your map is a decent looking map that appears to be polished with no floating objects, Z-flashing and such, which is nice, however, I have some recommendations.

    1. I noticed you were out of objects, but that does not mean you could not improve apun your existing terrain with more mountains, or just making them feel more realistic, even though they weren't bad, they were decent, but could still be improved significantly.

    2. Ok, this is very minor but is important. Where you have that soldier digging the ground, it would be nice to put a rock and some scattered objects around where he was throwing the dirt to make it appear he was actually digging. Plus, making deeper hole where he was digging as well.

    3. The terrain seems way way too flat, arguably, some terrain can be quite flat yes, but having at least some bumps in the terrain now and then in some areas of the map would be nice to see.

    4. I noticed that the same tree was duplicated time and time again, resulting in the same height of a tree, to prevent this use different trees(obviously) or raise the terrain in some places where trees are placed.

    5. I understand that the object limit ran out, but there is way too much open space with no objects littering the environment. I personally think, it would have been more beneficial to cut the map size by a quarter and add more detail to the environment, such as barrels, crates, etc. Quality over quantity.

    6. Again, I can't stress enough how flat the terrain is, and every object sitting on it is at the same height, reduce the map size by a decent amount to gain more objects, and improve on the terrain.

    Overall, the map is decent and looks polished, but I would recommend reducing your map size for your next maps so you may add more detail to the environment, making better mountains, and don't make the ground flat.
    Looking forward to seeing a video of your next maps and seeing how much you improved.
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  8. #8
    TheSlimReeper... Great points and well taken... I did think and noticed some of these too
    As a matter of fact the new map I'm making is smaller since I couldn't believe how fast I've reached the object limit. When I use caves or big rocks it tends to go up fast in percentage! I hope they fix this...The PS4 hardly breaks a sweat running these "full" maps, LOL.
    Like I've said in another post; I don't think I'll upload a 3rd version of this map until we can un-publish. But never say never....
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  9. #9
    Fallen-Champ's Avatar Senior Member
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    I will check this out later today Svermette, I updated my only map so far so if you get bored and want a challenge try out Who dares Wins v2


    Your map looks like a lot of fun with a lot of options from the video, I have not played many open ones with driving yet so look forward to it.
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  10. #10
    Originally Posted by FALLEN CHAMP Go to original post
    I will check this out later today Svermette, I updated my only map so far so if you get bored and want a challenge try out Who dares Wins v2


    Your map looks like a lot of fun with a lot of options from the video, I have not played many open ones with driving yet so look forward to it.
    FC, that looks great and I like the lighting! I will sure try it out
    I forgot to mention that in version 2 that i made the ajustment so the A.I. in the main compound doesn't run over across the river when you hit the camps there.
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