You're such a tease!Originally Posted by Janne252 Go to original post
Oh, nice.. I mean, about the decompressing part... I'm sure you'll figure out the other direction soon enough.Originally Posted by razorfinnish Go to original post
Personally though, I just wanted to decompress it so I could read all the loading-screen tips. (Sometimes having fast hardware has its downside.. since assets are loaded and time on the loading screen is so short I don't have time to read some of them)
So basically, if I were to, lets say... find a download link to an already decompressed/converted-to-human-readable-text file, I would be very grateful to the person that had provided said link...
We'll let you know if we manage to find a link.
Thank You!Originally Posted by Janne252 Go to original post
I will personally see to it that 2 Goats and 3 Chickens are sacrificed in your honor!
Better be *the* goat, if you know what I mean.Originally Posted by StabbysUPAcct Go to original post
Ok... so thats where they were hiding...
I am (and probably many others are) suddenly VERY interested in being able to recompress and reimport an edited version of this file now.Code:... <string enum="0x6A9715DF" id="69985" value="HOLD [LeaveVehicle] Exit" /> <string enum="0xA1A9603D" id="148015" value="[Parachute] Parachute" /> <string enum="0x17AF7952" id="161020" value="HOLD [Interact] Push" /> <string enum="0x24064614" id="167636" value="[Reload] Normal arrow" /> <string enum="0xCC8CBD23" id="201054" value="HOLD [Interact] Enter" /> <string enum="0xD07D72A9" id="201065" value="HOLD [Interact] Mounted gun" /> <string enum="0xFBAE8D5D" id="241282" value="HOLD [TakeDown] Move body" /> <string enum="0x11EE55C9" id="241283" value="[TakeDown] Drop body" /> <string enum="0xCBB00564" id="249596" value="[Reload] Cancel arrow" /> <string enum="0xF35C880D" id="279383" value="HOLD [TakeDown] Move HOLD [Loot] Search" /> <string enum="0x16E82810" id="319502" value="HOLD [MoveBodies] Move" /> ...
What would that help? These are not keybindings, of course. Just the text displayed on screen.Originally Posted by StabbysUPAcct Go to original post
Exactly!! Sitting there... on screen, just glaring at you, as if you somehow forgot how to Enter or Exit a vehicle after 100+ hours of the game.Originally Posted by Janne252 Go to original post
Or... in the case of the Glider, throbbing/pulsing/glaring/laughing at you while you try to ignore it.
In essence, this is exactly what I want to target. (unless it can just not be called in the the first place, by nulling the id that the file calling it is using)
Either way.. those things are going down!
Well I didn't think of it like that. That's a definitive way to get rid of the tutorial overlays.Originally Posted by StabbysUPAcct Go to original post
Spoiler: Show
Please sir, I beg of you... make the mods that does the impossible, the dream... of removing these f***!@# prompts from the game!!! And don't forget arrows... yes game, I KNOW i need to press R to return to regular arrows. You've told me this a million times... that'll do pig, that'll do.Originally Posted by StabbysUPAcct Go to original post
I reviewed the CBO.exe info on this page: http://fc4modding.janne252.com/index...ea=misc#post_4.
When you say: "However; you might have to use the command line option -b=".ark.fcb" when using the binary converter in order to correctly convert the entity archetypes back to .fcb format." What command line are you referring to? Where is it located? TY!
I was checking out the properties for the CBO.exe, and I see there is a compatibility option (which I'm not currently using) for Win 8 (I'm Win 8.1 64 bit) on the CBO.exe properties compatibility tab. I'll give that a whirl and see if it helps.