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  1. #11
    Ubi_Jax's Avatar Community Manager
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    Hey everyone.

    Some great constructive feedback here, especially from FALLEN CHAMP. I've passed the information provided in this thread to the appropriate teams so they're aware of the issues which are affecting map makers. Please be aware however that we can't give any guarantees that these issues will be fixed, but your concerns are being heard and the appropriate people are aware.

    Thanks!
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  2. #12
    Originally Posted by Ubi_Jax Go to original post
    Hey everyone.

    Some great constructive feedback here, especially from FALLEN CHAMP. I've passed the information provided in this thread to the appropriate teams so they're aware of the issues which are affecting map makers. Please be aware however that we can't give any guarantees that these issues will be fixed, but your concerns are being heard and the appropriate people are aware.

    Thanks!
    For some reason, the video below came to mind after I read this.

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  3. #13
    Dreddpool82's Avatar Senior Member
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    I'd like to see the Zip lines to be editable, so i can click on starting cliff face, then click ending point and it puts the zipline between them as trying to get the right length zipline is a pain in the A**. I know they have to have limits but we should still be able to click point "A" and stretch to point "B".
    If not be able to click between the two points and have the editor select the zipline that fits, as we aren't going to know how far the distance is between the points we wish to place the zipline.
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  4. #14
    This bug in editor need fix ... (animal cage bug)
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  5. #15
    Fallen-Champ's Avatar Senior Member
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    Does search for maps by Creator work for others ?

    I found a map I liked today and immediately searched by the Authors name carefully checking that I selected correctly as there is search by Map Name or Author.
    I just get the same as when searching for maps by those on your friends list, is this also broken when searching by Creator - I am on PS4.



    EDIT: It seems that it is the Creator's name above which did not work for me - I know understand why, I think there are 2 of these _ and I just used the one, Other Creator's names appear to work so forget what I said above.
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  6. #16
    Searching by creator doesn't work for me either. Neither does friends search. (Also on PS4). I did come across a way to select the map creator and view all his/her maps, but that was weeks ago and I forgot how.
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  7. #17
    Fallen-Champ's Avatar Senior Member
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    I think this could be an error with the Erosion tool - With Far Cry 2 and 3 we got the choice to use a circle or square as we do with most tyerrain editing menus in FC4 but for some strange reason Erosion only has the square.

    Is it the same on other platforms or just PS4 ?
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  8. #18
    FALLEN CHAMP brings up a number of points that I have also encountered. Though not as many of the "Friends Maps" since most of my friends decided after the last game, to skip this one.

    ZIP LINES: Back on Predator,, you selected a single zip line with two poles. You placed one, and then dragged the other to the desired location.
    Here is zip line placement in Far Cry 4; (Select any zip line>add and Edit> While it is selected, move back and forth from pole to pole, slowly moving it after you check the other pole and repeat this process until it is in the right spot. Or, if it is too long, choose another one and start the same process over again.
    This goes along with not planning on efficiency in design. After the 4th try, I just selected a zipline, ran one and into the mountain and put a brush in front of where it went in to disguise it.

    Ai - I would like one of the IGE developers, who knows what he is talking about, to provide a A-Z video demo of how the Ai functions. There are some things that I am trying to understand, that I know a few others are also dealing with.
    So considering there was a basic editor video made, this would be a solid help.

    LOCK MAP- Allow map authors to lock the map so that it cannot be re-edited. Maybe sometimes we have a vision that we do not want to see changed

    OVERWRITE/UPDATE MAP - It would be nice to see a way for the original author of the original version of any map, be able to go to his PUBLISHED MAP, and upload an update, that would over write the existing published map. You could keep the stats the same, but add a line when it is selected for download, that Says Updated by Author with a date, so that people can know they have the latest version which may be better than before. This would also allow total play count to remain since it is still the original map. Maybe it could even also add an additional line for plays and Rating Since Update.

    In regard to the camera issue - I think one solution, which would be a relatively simple solution, would be to instead have the pivot point on the end of the brush, have it at either the Center, or at each end/Side. If it is in the center, we still have the ability to move the camera out far enough to see both the brush and the point of interest.
    If it is at both ends or on the sides, then we can get more complete control over placement which would save some time.

    RAISE/LOWER BRUSH- -Straight Up. Straight Down. That is it. Make it just do that. This moving towards me or away from me garbage is annoying. Mainly because the camera reacts differently depending on which side of the brush you are on. So you raise it and it comes towards you, and then you try and re-position it, but it flies off behind you and you have to move the camera, find it and then go through the process of moving it back. Or it shoots away and you have to do it over.
    Again, inefficient design.

    MEMORY/OBJECT COUNT--I am on XBOX ONE. Why is it that I cannot place more objects than my XBOX 360? Why do I have a 96.7% object count, but only 50% memory used?
    Considering that the map already begins with 29% of the memory set aside for Ai, that means that I have only used about 21% of actual memory to placed objects. Which means I should be able to place triple what I can now, or the fair difference in animated /Physics based brushes. Did someone fall asleep at the wheel and put a ( instead of a Capital A?
    Please fix this.

    I have, because of these problem, and those raised by others, have to spend over a month building a map that I normally could construct much much faster. All because I had to redo something 100 times because of poor design. Common Sense stuff really. Makes me wonder if the Editor was fully tested for bugs and breaks before release.
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  9. #19
    Fallen-Champ's Avatar Senior Member
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    The height of the Buzzer in User Created Maps is very questionable, I am always playing around in the editor and wanted to include the option for flying in this map.


    I would say that above is about the height needed to travel around a map without starting to get silly.


    You can just make out the mountain and a piece of the fortress, this is with no cloud and normal view - I could have gone higher - Not sure if others agree but I don't really like the map vanishing from sight as you gain height.

    Also reference the Ubisoft Online Map Database which can be found at the link below.

    http://far-cry.ubi.com/en-GB/community/maps.aspx

    This is great and much quicker / easier to use than when I am on PS4 but it could do with a SEARCH by CREATOR option (If there is one I have not seen it)



    Also if I do a search by ALL Formats and find a map it does not appear to show which platform the map is on.



    Although it rarely gets used (because most people don't know it exists) This is also a good way to pass over comments if you have played the map and the said map in question is not promoted here or on other Far Cry Fan Sites.
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