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  1. #1
    Fallen-Champ's Avatar Senior Member
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    Editor Menu & Settings

    I thought I would type up some of the listings from the game, I keep forgetting what does what so this will help me.
    (Copied and Pasted from Battlemap where I posted it first)

    EDIT MISSION OBJECTIVE (Type of SP Map you are creating)

    ASSAULT = Eliminate all enemies.

    HUNT = Eliminate all animals.

    OUTPOST = Liberate the Outpost by killing all enemies. Avoid reinforcements by making sure no alarms are triggered.

    EXTRACTION = Reach the extraction zone.


    EDITOR SETTINGS

    Camera Speed 10-60
    The camera speed indicates the speed at which your view point moves in meters per second.

    Camera Auto Scroll - On / Off
    When enabled, the camera will make sure the cursor always stays within your view area when an operation occurs.
    (Camera Auto Scroll set to OFF currently does not work on consoles which makes things very difficult indeed when lining up the view for editing)

    Show Painted Vegetation - On / Off
    enable or disable the display of the painted vegetation.

    Show Fog - On / Off
    Enable or disable the display of fog.

    Show Water - On / Off
    Enable or disable the display of water.

    Show Map Limits - On / Off
    Enable or disable the display of the map limit at all times.

    Show Object Icons - On / Off
    Enable or disable the display of object helper icons.

    Show Nav Mesh - Select from Character / Vehicle / Off
    The Nav Mesh displays the areas in which A.I. - controlled characters or vehicles can navigate. They can't cross disjointed areas.

    Show Covers - On / Off
    The covers, displayed as yellow rectangles on the map, represent areas where characters can take cover during a firefight.

    Show Grid - On / Off
    Enable or disable the display of the terrain grid.

    Show Budget Grid - On / Off
    Enable or disable the display of the A.I. restriction grid.

    Show Occlusion Mesh - On / Off
    Enable or disable the display of the occlusion mesh.

    Keep Objects With Terrain - On / Off
    When enabled, objects will keep their relative height to the terrain whenever the terrain is being modified.

    In Game Invincibility - On / Off
    When enabled, you will not take any damage or die when testing your map.

    In Game Invisibility - On / Off
    When enabled, you will be ignored by enemies, animals, and other characters while testing your map.

    Confirm Object Deletion - On / Off
    When enabled, you will be prompted to confirm your deletion of an object.

    GAMEPLAY MAP EDITOR
    It says Campaign but is under Map Editor - does this also count to User Made Maps - If I select Hard does that mean the A.I. will be harder ?

    Game Difficulty - Easy / Normal / Hard
    Adjust the game difficulty. You will take more damage on harder settings.

    Vibration - On / Off
    Turn vibration on or off.

    Aim Assist On / Off
    Let the game help you aim onto enemy targets.

    Autodrive - Manual / Automatic
    Land vehicles will automatically steer and maintain speed when you turn to aim at enemies.

    Drive & Shoot Auto-Aim - On / Off
    When driving, enemies will be automatically targeted when you aim at them.

    Weapon Tagging - On / Off
    Auto-tag enemies when aiming at them, as long as they are in weapon range.


    PUBLISH (Found under map among the other option boxes)

    Rename (Another chance to change the maps name)

    Description (You can use these options listed below as a Tag to hint at the type of map)
    N/A
    Arcade
    Artwork
    Boat
    CQB
    Deep Forest
    Easy
    Funny
    Guns Blazing
    Gyrocopter
    Hardcore
    Holding Ground
    Homage
    Horror
    Intense
    Island
    Lake Side
    Linear
    Long Range
    Mountains
    Non Traditional
    Platformer - Race
    Shangri La
    Slow Pace
    Snow
    Stealth
    Testing
    Underground
    Valley
    Vehicle Friendly
    Vertical Gameplay
    Village
    Water Based
    Weaponized Animals
    Weaponized Vehicles
    Wingsuit Friendly

    Publish
    On PS4 it says (X) I imagine I press this to publish the map ? (Not tried yet)
    (Also be very careful as it seems there is an issue where we can NOT delete maps once published - hopefully this will get fixed)

    MODIFIERS
    Choose one of 34 weapon loadouts, covering all weapon types. Experiment to find what works for you!

    Players Inventory
    Select the choice to get the specific weapons when the match starts - Empty slots means you have to find weapons to fill the slots.

    All Rounder
    Auto Cross / 1887 / STG 90 / M.700

    Demolition
    M-79 / .700 Nitro / U100 / RPG-7

    Flame Thrower
    .44 Magnum / Flare Gun / Flame Thrower

    Small Guns
    6P9 / D2 / M-79 / Skorpion

    World War 2
    MP34 / M942

    Bow
    Hunter's Bow

    Bow Elite
    Auto Crossbow / Recurve Bow

    Grenadier
    6P9 / M479

    Grenadier Elite
    A99 / GL-A87

    LMG
    69P / MG42

    LMG ELITE
    1911 / MKG

    Pistol
    Mark IV

    Pistol Elite
    D50

    Pistol Stealth
    6P9

    Shotgun
    Mark IV / M133

    Shotgun Elite
    A99 / SPA5-12

    SMG
    Skorpion / 1911

    SMG Elite
    6P9 / Vector.45 ACP

    SMG Stealth
    6P9 / MP5 (Silenced)

    Sniper
    1911 / SVD

    Sniper Elite Bolt
    D50 / Z93

    Sniper Elite Auto
    A99
    SA-50

    Sniper Stealth
    6P9 / SA-50 (Both Silenced)

    Rifle
    911 / AK47

    Rifle Elite
    .44 Magnum / P416

    Rifle Stealth
    A99 / MS16

    RPG
    1911 / RPG-7

    RPG Elite
    D50 / LK-1018

    1 Empty Slot
    2 Empty Slot
    3 Empty Slot
    4 Empty Slot


    Melee Only
    (Nothing else works except Melee - not even throwables or bait)

    Throwables Only
    C4 / Mine / Grenade / Throwing Knife / Molotov / Meat

    Player's Skills
    Basic offers all takedowns, most weapon skills, and Lv1 syringes, among others. All offers everything. No Takedown versions remove the takedowns.

    All
    All / No Takedown
    Basic
    Basic / No Takedown

    Health Bars (2-6)
    Choose how many health bars the player will have

    Disable Health Regeneration - On / Off
    If enabled, health bars won't automatically replenish.

    Disable Manual heal - On / Off
    If enabled, players won't be able to perform manual heals.

    No Fall Damage - On / Off
    Falls won't hurt players.

    No Fire Damage - On / Off
    Fire won't hurt players.

    No Explosive Damage - On / Off
    Explosives won't hurt players.

    Invincible - On / Off
    Players won't receive damage.

    Infinite Ammo - On / Off
    Players have an infinite amount of ammo.

    Unlimited Underwater Breathing - On / Off
    Players won't run out of air while underwater.

    Headshots Only - On / Off
    Only Headshots will kill enemies.

    One Shot Kills Enemy - On / Off
    Enemies that receive one hit will die.

    One Shot Kills Player - On / Off
    Players that receive one hit will die.

    Reckless Driving - On / Off
    Vehicles that players are driving won't receive damage from falls and collisions.

    Disable Wingsuit - On / Off
    Players don't have wingsuit nor parachute.

    Modified Jump Height (1-50 or OFF)
    Change the height at which player can jump. The higher the number, the higher the player will jump.

    Modified Gravity (2 - 100 or OFF)
    Remove gravity. The normal gravity is 100.

    Highlight Enemies - On / Off
    All enemies are tagged at the beginning of the game.

    Hunter's Instinct - On / Off
    Animals are tagged at the beginning of the game.

    Display All Enemies On Minimap - On / Off
    All enemies are displayed on the mini-map at the beginning of the game.

    Hide Minimap - On / Off
    Won't display the mini-map in the HUD

    Hide Ammo And Grenade Indicator - On / Off
    Won't display ammo counter and the throwables counter in the HUD.

    Hide Reticle - On / Off
    Won't display the reticle in the HUD.

    Hide Health Indicators - On / Off
    Won't display the health bars in the HUD.

    Countdown (OFF or 10-3600)
    Adds a timelimit. If it reaches zero, it's game over.

    Game Over When Detected - On / Off
    If a player gets detected, it's game over.

    Cautious Enemies - On / Off
    Enemies in wave 2-5 will be more cautious; they have better vision and are quicker at spotting players and other events.

    Disable Auto Combat Propogation - On / Off
    When enabled, enemies in wave 2-5 won't be automatically aware of all the combats in the map. They will only join the nearby ones.


    IN-GAME OPTIONS

    In-Game Invincibility - On / Off
    You won't receive damage while testing your map.

    In-Game Invisibility - On / Off
    You won't be seen by the A.I. while testing your map.
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  2. #2
    Ubi_Jax's Avatar Community Manager
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    Hey Fallen Champ!

    Some really useful info here, going to sticky the thread for others to use.

    Thanks.
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  3. #3
    Fallen-Champ's Avatar Senior Member
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    From the PS4 - Obviously some stuff won't apply to the PC as I hear it has unlimited items etc.

    I need to learn the animals / animation points and different A.I. so here are some vids and a little info reference these.


    ANIMALS AND ALLIES



    ANIMALS
    Asian Elephant
    Aspidoparia Jaya (fish)
    Assam Macaque (monkey)
    Assam Macaque Shangri La (monkey)
    Black Eagle
    Bharal (Similar to a goat)
    Beehive
    Attack Dog
    Chicken
    Clouded Leopard
    Clouded Leopard Snow Leopard
    Copper Mahseer (fish)
    Copper Mahseer Shangri La
    Creek Loach (fish)
    Crow
    Demon Fish
    Himalayan Snowcock
    Himalayan Monal
    Dhole
    Demon Fish Shangri La
    Honey Badger
    Japalura Lizard
    Malayan Tapir
    Mugger Crocodile
    Rare White Tiger Bengal
    Rare Giant White Chested Bear
    Rare Black Wolf
    Pig
    Rat
    Rhino
    River Fish
    Sambar
    Turtle Red Crowned Roof
    Tiger Bengal
    Tibetan Wolf Leader
    Tibetan Wolf
    White Chested Bear
    White Rumped Vulture
    Wild Boar
    Yak

    ADD A.I.


    ENEMY WAVE 1
    Army Assaulter
    Army Beheader
    Army Berserker
    Army Defender
    Army Heavy Gunner
    Army Hunter (Has bow & arrow & can make animals friendly to the enemy)
    Army Molotov
    Army Rocket
    Army Sniper
    Guard Assaulter
    Guard Charger
    Guard Defender
    Guard Sniper
    Guard Rocket
    Guard Heavy Gunner
    Guard Heavy Flamer
    Shangri La Beheader
    Shangri La Flamer
    Shangri La Hunter
    Snow Army Assaulter
    Snow Army Berserker
    Snow Army Defender
    Snow Army Rocket
    Snow Army Sniper
    Snow Guard Assaulter
    Snow Guard Charger
    Snow Guard Defender
    Snow Guard Rocket
    Snow Guard Sniper
    Unique Pagan Min

    The above all show for WAVE 1
    For Waves 2-5 the menu gets longer and the following vehicles become available below, some of these have multiple passengers.

    SHOW - ALL WAVE / CURRENT WAVE /
    TRIGGER / One Dead / 25% Dead / 50% Dead / 75% Dead / One Dead

    (Basically you select the trigger for when you want the next wave to pop up so if you select 25% then you have to kill 25% of wave one and then wave 2 will show, kill 25% of wave 2 and wave 3 will show etc etc - Note when cheking your map from the editor - EXPLORE - The enemy don't see you but if you kill them the other waves will pop up eventually)



    V_ARMY HARRAH - 2 NPC
    V_ARMY QUAD - 1 NPC
    V_ARMY QUAD - 2 NPC
    V_ARMY TECHNICAL - 2 NPC
    V_ARMY TECHNICAL - 4 NPC
    V_ARMY TECHNICAL - 6 NPC
    V_ARMY TECHNICAL DSHK - 3 NPC
    V_ARMY TECHNICAL GL-A87 - 3 NPC
    V_ARMY TECHNICAL MKG - 3 NPC
    V_GUARD HARRAH - 2 NPC
    V_GUARD QUAD - 1 NPC
    V_GUARD QUAD - 2 NPC
    V_GUARD SCAVENGER - 2 NPC
    V_GUARD SCAVENGER - 4 NPC A
    V_GUARD SCAVENGER - 4 NPC B
    V_GUARD SCAVENGER - 4 NPC C
    V_GUARD SCAVENGER DSHK - 3 NPC
    V_GUARD SCAVENGER GL-A87 - 3 NPC
    V_GUARD SCAVENGER MKG - 3 NPC
    V_GUARD TRUCK - 2 NPC
    V_ARMY GUARD SCAVENGER - 2 NPC
    V_ARMY GUARD SCAVENGER - 4 NPC
    V_SNOW ARMY SNOWMOBILE - 1 NPC
    V_SNOW ARMY SNOWMOBILE - 2 NPC
    V_SNOW ARMY TRUCK - 2 NPC
    V_SNOW GUARD SCAVENGER - 2 NPC
    V_SNOW GUARD SCAVENGER - 4 NPC
    V_SNOW GUARD SNOWMOBILE - 1 NPC
    V_SNOW GUARD SNOWMOBILE - 2 NPC
    V_SNOW GUARD TRUCK - 2 NPC
    VB_ARMY RHIB DSHK - 2 NPC
    VB_ARMY RHIB DSHK - 4 NPC
    VB_ARMY RHIB - 4 NPC
    VB_ARMY RHIB - 5 NPC
    VB_ARMY RHIB GL-A87 - 2 NPC
    VB_ARMY RHIB GL-A87 - 4 NPC
    VB_ARMY RHIB MKG - 2 NPC
    VB_ARMY RHIB MKG - 4 NPC
    VB_GUARD RHIB - 4 NPC
    VB_GUARD RHIB - 5 NPC
    VB_GUARD RHIB DSHK - 2 NPC
    VB_GUARD RHIB DSHK - 4 NPC
    VB_GUARD RHIB GL-A87 - 2 NPC
    VB_GUARD RHIB GL-A87 - 4 NPC
    VB_GUARD RHIB MKG - 2 NPC
    VB_GUARD RHIB MKG - 4 NPC

    ANIMALS AND ALLIES


    ALLIES

    Ally Rebel will help you fight the enemy / Animals but the others from the selection below are just random civilians who will run from any action / fire fight.
    When you select any one of these they will count towards your A.I. Budget for waves 1-5 in the same way that Animals and Vehicles do.

    Ally Rebel
    Outsider F Quest Giver
    Outsider Female 1
    Outsider Female 2
    Outsider M Quest Giver
    Outsider Female Hostage
    Outsider Male 3
    Outsider Male 4
    Outsider Male 5
    Outsider Male 6
    Outsider Male Hostage
    Outsider Male Hostage 2
    Outsider Male Hunting

    FAR CRY 4 - A.I. - ANIMATION POINTS



    There are 3 choices here, Characters / Animals / With Objects
    Once placed each selection has it's own properties so you can select The Duration and the Cool Down time.
    Also you can select the Faction you want these to work for from BOTH / ALLIES / ENEMIES

    For Characters

    Army Sit Ground Eat Drink Sing 01
    Army Train Sit Ups
    Drink Beer
    Generic Idle
    Piss
    Insane bang Head On Walls
    Guard Camp taking Pictures
    Guard
    Relax Guard Heavy 01
    Relax Guard Heavy 02
    Relax Guard Mocking
    Relax Guard Molotov
    Shangri La Beheader Chant
    Shangri La Beheader Smack Head
    Shangri La Communicate Far
    Shangri La Communicate Near
    Shangri La Feeling Ground
    Shangri La Heavy Stomp Foot
    Shangri La Hunter Scream At Prayer
    Shangri La Hunter Aim
    Shangri La Hunter Chanting
    Shangri La Hunter Pacing
    Shangri La Hunter Pick Dirt
    Shangri La Hunter Tracker
    Shangri La Observe Stand
    Shangri La Pacing
    Shangri La Slice Face
    Shangri La Stomp Ground
    Shangri La Tormented
    Shangri La Talking A
    Shangri La Talking B
    Sleep Sit Ground Civ
    Smoke
    Sniper Binocular
    Wait Crouch
    Wait Nervous

    FOR ANIMALS

    Attack Dog Generic Idle
    Bear Catch Fish
    Bear Eat
    Bear Rest
    Bharal Eat Backward
    Bharal Eat Forward
    Bharal Rest
    Chicken Incubation
    Crow Eat
    Dhole Dig
    Dhole Eat
    Dhole Lie Down
    Dhole Pee
    Dhole Sit
    Dhole Sniff
    Dhole Twitch Body
    Eagle Idle In Tower
    Elephant Generic Idle
    Generic Drink Water
    Leopard Clean
    Macaque Eat
    Leopard Sit
    Leopard Lie Down
    Leopard Eat
    Macaque Sit
    Pig Eat
    Pig Rest
    Pig Sniff
    Tapir Eat
    Sambar Rest
    Sambar Eat Grass
    Pig Wallow
    Tapir Reset
    Tiger Eat
    Tiger Lie Down
    Tiger Sit
    Wolf Dig
    Vulture
    Tortoise Feed
    Tiger Yawn
    Wolf Eat
    Wolf Howl
    Wolf Nap
    Wolf Pee
    Yak eat
    Wolf Twitch Body
    Wolf Sniff
    Wolf Sit
    Yak Rest

    WITH OBJECTS

    Destroy Statue Sledge Hammer
    Digging
    Sculpt Wooden Block
    Siton Chair Depressed
    Siton Chair Generic
    Siton Trunk Generic
    Siton Trunk Depressed
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  4. #4
    ImGonaG3tUsucka's Avatar Member
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    Lots of good info in one spot. Nice work Champ. Hope they patch the auto scroll so you can turn it off. It takes a lot longer to customize things.
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  5. #5
    This should be added (Plz ):
    Elephants are the only Animal that can swim in water! (Fish are a special case) Everything else will float in one spot until they drown .
    Fish don't actually swim, but rather fly along a horizontal plane. They can only ascend or descend while in a water tile or traversing a hill(?).

    Mines and C4 can only be stuck to animals. They will simply bounce off humans .
    So no using your teammates as remote bombs *very sad-face*.

    Question: What is the maximum angle with which the player can run up? Drive up? Creature? AI?
    How far can these things fall before they are destroyed?
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  6. #6
    I think we need to correct some terminology here, or at least properly ddress the problem.
    Camera Auto Scroll, does work. When I turn the setting to off, and I am editing terrain or moving a brush, the camera stays were it was before I began the current activity.

    Now, I am not savvy in the technical jargon, but I think the correct statement of the problem would be that the Camera, locks onto the pivot point of the object that is being edited, and usually the point is only at one -END- of the object, causing the camera to move to that point making adjustment nearly impossible.

    To correct it, putting these pivot points either at each end, or dead center in the object, would correct this problem. That, is the problem as I see it. The -Pivot Points-
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  7. #7
    Fallen-Champ's Avatar Senior Member
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    Things like Ladders, Vehicles, Extraction Point's don't validate under terrain so you have to either lower terrain under the items which are basically placed under the map (under terrain) and then use Terrain Hole to snip out the terrain so that it looks and works how you want it to - or with ladders you snip a section of terrain away under the ladder so that it validates.

    The key then is to decorate the areas where you cut away terrain so that it blends in with the map you are creating.



    The best solution with the next editor would be to allow us to place vehicles and other things under terrain and with ladders let us sink them into water or sink them down into terrain and allow the player to climb the section of ladder which is showing.

    With the Far Cry Instincts games we could place ladders in water and lower them down into terrain and they still worked with no problems at all.

    (Talking on videos is not my strong point so you guys are privileged - I hate hearing my own voice)
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  8. #8
    RreuH's Avatar Junior Member
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    tunnel exit glitchy

    I made a tunnel but every time i exit the tunnel the whole outside area gets rebuilt resulting in something that looks like an ugly glitch.. any way to fix this?
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  9. #9
    Steve64b's Avatar Senior Member
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    Originally Posted by Charles_Latan Go to original post
    I made a tunnel but every time i exit the tunnel the whole outside area gets rebuilt resulting in something that looks like an ugly glitch.. any way to fix this?
    I put 3 large fortress building pieces on another, and a fortress wall small C on top of that. Every time I ascend the tower, the top fortress wall section would disappear, and re-appear, similar to your glitch I think. I'd want to know how to avoid this.

    * And another question: the editor shows the terrain height under the cursor. However, this includes the water level: is it possible to somehow get the height of the terrain under water?

    * Also: does anyone know what animation point "WITH OBJECTS--> Destroy Statue Sledge Hammer" can be used for?

    * Also, I was wondering if there's a way to create invisible walls for the player, aside from the map boundaries. But I just realized I could probably pick any blocking object without a visible bottom pane, and use that.
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  10. #10
    AKAFootloose's Avatar Member
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    It is the Occlusion Mesh that is causing that invisible thing going on. The occlusion is the grayed out area you see when the object is above the terrain. Not all objects have this but most of them do. There is no way to stack buildings without that happening. Any time the player walks through the occlusion it will happen.
    If you need to check the terrain height underwater you can delete the water level to check it, then put it back.
    I can't help you with the other 2 questions, there are no invisible barriers that I'm aware of, but there are many ways to trap an AI in a certain area.
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