I thought I would type up some of the listings from the game, I keep forgetting what does what so this will help me.
(Copied and Pasted from Battlemap where I posted it first)
EDIT MISSION OBJECTIVE (Type of SP Map you are creating)
ASSAULT = Eliminate all enemies.
HUNT = Eliminate all animals.
OUTPOST = Liberate the Outpost by killing all enemies. Avoid reinforcements by making sure no alarms are triggered.
EXTRACTION = Reach the extraction zone.
EDITOR SETTINGS
Camera Speed 10-60
The camera speed indicates the speed at which your view point moves in meters per second.
Camera Auto Scroll - On / Off
When enabled, the camera will make sure the cursor always stays within your view area when an operation occurs.
(Camera Auto Scroll set to OFF currently does not work on consoles which makes things very difficult indeed when lining up the view for editing)
Show Painted Vegetation - On / Off
enable or disable the display of the painted vegetation.
Show Fog - On / Off
Enable or disable the display of fog.
Show Water - On / Off
Enable or disable the display of water.
Show Map Limits - On / Off
Enable or disable the display of the map limit at all times.
Show Object Icons - On / Off
Enable or disable the display of object helper icons.
Show Nav Mesh - Select from Character / Vehicle / Off
The Nav Mesh displays the areas in which A.I. - controlled characters or vehicles can navigate. They can't cross disjointed areas.
Show Covers - On / Off
The covers, displayed as yellow rectangles on the map, represent areas where characters can take cover during a firefight.
Show Grid - On / Off
Enable or disable the display of the terrain grid.
Show Budget Grid - On / Off
Enable or disable the display of the A.I. restriction grid.
Show Occlusion Mesh - On / Off
Enable or disable the display of the occlusion mesh.
Keep Objects With Terrain - On / Off
When enabled, objects will keep their relative height to the terrain whenever the terrain is being modified.
In Game Invincibility - On / Off
When enabled, you will not take any damage or die when testing your map.
In Game Invisibility - On / Off
When enabled, you will be ignored by enemies, animals, and other characters while testing your map.
Confirm Object Deletion - On / Off
When enabled, you will be prompted to confirm your deletion of an object.
GAMEPLAY MAP EDITOR
It says Campaign but is under Map Editor - does this also count to User Made Maps - If I select Hard does that mean the A.I. will be harder ?
Game Difficulty - Easy / Normal / Hard
Adjust the game difficulty. You will take more damage on harder settings.
Vibration - On / Off
Turn vibration on or off.
Aim Assist On / Off
Let the game help you aim onto enemy targets.
Autodrive - Manual / Automatic
Land vehicles will automatically steer and maintain speed when you turn to aim at enemies.
Drive & Shoot Auto-Aim - On / Off
When driving, enemies will be automatically targeted when you aim at them.
Weapon Tagging - On / Off
Auto-tag enemies when aiming at them, as long as they are in weapon range.
PUBLISH (Found under map among the other option boxes)
Rename (Another chance to change the maps name)
Description (You can use these options listed below as a Tag to hint at the type of map)
N/A
Arcade
Artwork
Boat
CQB
Deep Forest
Easy
Funny
Guns Blazing
Gyrocopter
Hardcore
Holding Ground
Homage
Horror
Intense
Island
Lake Side
Linear
Long Range
Mountains
Non Traditional
Platformer - Race
Shangri La
Slow Pace
Snow
Stealth
Testing
Underground
Valley
Vehicle Friendly
Vertical Gameplay
Village
Water Based
Weaponized Animals
Weaponized Vehicles
Wingsuit Friendly
Publish
On PS4 it says (X) I imagine I press this to publish the map ? (Not tried yet)
(Also be very careful as it seems there is an issue where we can NOT delete maps once published - hopefully this will get fixed)
MODIFIERS
Choose one of 34 weapon loadouts, covering all weapon types. Experiment to find what works for you!
Players Inventory
Select the choice to get the specific weapons when the match starts - Empty slots means you have to find weapons to fill the slots.
All Rounder
Auto Cross / 1887 / STG 90 / M.700
Demolition
M-79 / .700 Nitro / U100 / RPG-7
Flame Thrower
.44 Magnum / Flare Gun / Flame Thrower
Small Guns
6P9 / D2 / M-79 / Skorpion
World War 2
MP34 / M942
Bow
Hunter's Bow
Bow Elite
Auto Crossbow / Recurve Bow
Grenadier
6P9 / M479
Grenadier Elite
A99 / GL-A87
LMG
69P / MG42
LMG ELITE
1911 / MKG
Pistol
Mark IV
Pistol Elite
D50
Pistol Stealth
6P9
Shotgun
Mark IV / M133
Shotgun Elite
A99 / SPA5-12
SMG
Skorpion / 1911
SMG Elite
6P9 / Vector.45 ACP
SMG Stealth
6P9 / MP5 (Silenced)
Sniper
1911 / SVD
Sniper Elite Bolt
D50 / Z93
Sniper Elite Auto
A99
SA-50
Sniper Stealth
6P9 / SA-50 (Both Silenced)
Rifle
911 / AK47
Rifle Elite
.44 Magnum / P416
Rifle Stealth
A99 / MS16
RPG
1911 / RPG-7
RPG Elite
D50 / LK-1018
1 Empty Slot
2 Empty Slot
3 Empty Slot
4 Empty Slot
Melee Only
(Nothing else works except Melee - not even throwables or bait)
Throwables Only
C4 / Mine / Grenade / Throwing Knife / Molotov / Meat
Player's Skills
Basic offers all takedowns, most weapon skills, and Lv1 syringes, among others. All offers everything. No Takedown versions remove the takedowns.
All
All / No Takedown
Basic
Basic / No Takedown
Health Bars (2-6)
Choose how many health bars the player will have
Disable Health Regeneration - On / Off
If enabled, health bars won't automatically replenish.
Disable Manual heal - On / Off
If enabled, players won't be able to perform manual heals.
No Fall Damage - On / Off
Falls won't hurt players.
No Fire Damage - On / Off
Fire won't hurt players.
No Explosive Damage - On / Off
Explosives won't hurt players.
Invincible - On / Off
Players won't receive damage.
Infinite Ammo - On / Off
Players have an infinite amount of ammo.
Unlimited Underwater Breathing - On / Off
Players won't run out of air while underwater.
Headshots Only - On / Off
Only Headshots will kill enemies.
One Shot Kills Enemy - On / Off
Enemies that receive one hit will die.
One Shot Kills Player - On / Off
Players that receive one hit will die.
Reckless Driving - On / Off
Vehicles that players are driving won't receive damage from falls and collisions.
Disable Wingsuit - On / Off
Players don't have wingsuit nor parachute.
Modified Jump Height (1-50 or OFF)
Change the height at which player can jump. The higher the number, the higher the player will jump.
Modified Gravity (2 - 100 or OFF)
Remove gravity. The normal gravity is 100.
Highlight Enemies - On / Off
All enemies are tagged at the beginning of the game.
Hunter's Instinct - On / Off
Animals are tagged at the beginning of the game.
Display All Enemies On Minimap - On / Off
All enemies are displayed on the mini-map at the beginning of the game.
Hide Minimap - On / Off
Won't display the mini-map in the HUD
Hide Ammo And Grenade Indicator - On / Off
Won't display ammo counter and the throwables counter in the HUD.
Hide Reticle - On / Off
Won't display the reticle in the HUD.
Hide Health Indicators - On / Off
Won't display the health bars in the HUD.
Countdown (OFF or 10-3600)
Adds a timelimit. If it reaches zero, it's game over.
Game Over When Detected - On / Off
If a player gets detected, it's game over.
Cautious Enemies - On / Off
Enemies in wave 2-5 will be more cautious; they have better vision and are quicker at spotting players and other events.
Disable Auto Combat Propogation - On / Off
When enabled, enemies in wave 2-5 won't be automatically aware of all the combats in the map. They will only join the nearby ones.
IN-GAME OPTIONS
In-Game Invincibility - On / Off
You won't receive damage while testing your map.
In-Game Invisibility - On / Off
You won't be seen by the A.I. while testing your map.
From the PS4 - Obviously some stuff won't apply to the PC as I hear it has unlimited items etc.
I need to learn the animals / animation points and different A.I. so here are some vids and a little info reference these.
ANIMALS AND ALLIES
ANIMALS
Asian Elephant
Aspidoparia Jaya (fish)
Assam Macaque (monkey)
Assam Macaque Shangri La (monkey)
Black Eagle
Bharal (Similar to a goat)
Beehive
Attack Dog
Chicken
Clouded Leopard
Clouded Leopard Snow Leopard
Copper Mahseer (fish)
Copper Mahseer Shangri La
Creek Loach (fish)
Crow
Demon Fish
Himalayan Snowcock
Himalayan Monal
Dhole
Demon Fish Shangri La
Honey Badger
Japalura Lizard
Malayan Tapir
Mugger Crocodile
Rare White Tiger Bengal
Rare Giant White Chested Bear
Rare Black Wolf
Pig
Rat
Rhino
River Fish
Sambar
Turtle Red Crowned Roof
Tiger Bengal
Tibetan Wolf Leader
Tibetan Wolf
White Chested Bear
White Rumped Vulture
Wild Boar
Yak
ADD A.I.
ENEMY WAVE 1
Army Assaulter
Army Beheader
Army Berserker
Army Defender
Army Heavy Gunner
Army Hunter (Has bow & arrow & can make animals friendly to the enemy)
Army Molotov
Army Rocket
Army Sniper
Guard Assaulter
Guard Charger
Guard Defender
Guard Sniper
Guard Rocket
Guard Heavy Gunner
Guard Heavy Flamer
Shangri La Beheader
Shangri La Flamer
Shangri La Hunter
Snow Army Assaulter
Snow Army Berserker
Snow Army Defender
Snow Army Rocket
Snow Army Sniper
Snow Guard Assaulter
Snow Guard Charger
Snow Guard Defender
Snow Guard Rocket
Snow Guard Sniper
Unique Pagan Min
The above all show for WAVE 1
For Waves 2-5 the menu gets longer and the following vehicles become available below, some of these have multiple passengers.
SHOW - ALL WAVE / CURRENT WAVE /
TRIGGER / One Dead / 25% Dead / 50% Dead / 75% Dead / One Dead
(Basically you select the trigger for when you want the next wave to pop up so if you select 25% then you have to kill 25% of wave one and then wave 2 will show, kill 25% of wave 2 and wave 3 will show etc etc - Note when cheking your map from the editor - EXPLORE - The enemy don't see you but if you kill them the other waves will pop up eventually)
V_ARMY HARRAH - 2 NPC
V_ARMY QUAD - 1 NPC
V_ARMY QUAD - 2 NPC
V_ARMY TECHNICAL - 2 NPC
V_ARMY TECHNICAL - 4 NPC
V_ARMY TECHNICAL - 6 NPC
V_ARMY TECHNICAL DSHK - 3 NPC
V_ARMY TECHNICAL GL-A87 - 3 NPC
V_ARMY TECHNICAL MKG - 3 NPC
V_GUARD HARRAH - 2 NPC
V_GUARD QUAD - 1 NPC
V_GUARD QUAD - 2 NPC
V_GUARD SCAVENGER - 2 NPC
V_GUARD SCAVENGER - 4 NPC A
V_GUARD SCAVENGER - 4 NPC B
V_GUARD SCAVENGER - 4 NPC C
V_GUARD SCAVENGER DSHK - 3 NPC
V_GUARD SCAVENGER GL-A87 - 3 NPC
V_GUARD SCAVENGER MKG - 3 NPC
V_GUARD TRUCK - 2 NPC
V_ARMY GUARD SCAVENGER - 2 NPC
V_ARMY GUARD SCAVENGER - 4 NPC
V_SNOW ARMY SNOWMOBILE - 1 NPC
V_SNOW ARMY SNOWMOBILE - 2 NPC
V_SNOW ARMY TRUCK - 2 NPC
V_SNOW GUARD SCAVENGER - 2 NPC
V_SNOW GUARD SCAVENGER - 4 NPC
V_SNOW GUARD SNOWMOBILE - 1 NPC
V_SNOW GUARD SNOWMOBILE - 2 NPC
V_SNOW GUARD TRUCK - 2 NPC
VB_ARMY RHIB DSHK - 2 NPC
VB_ARMY RHIB DSHK - 4 NPC
VB_ARMY RHIB - 4 NPC
VB_ARMY RHIB - 5 NPC
VB_ARMY RHIB GL-A87 - 2 NPC
VB_ARMY RHIB GL-A87 - 4 NPC
VB_ARMY RHIB MKG - 2 NPC
VB_ARMY RHIB MKG - 4 NPC
VB_GUARD RHIB - 4 NPC
VB_GUARD RHIB - 5 NPC
VB_GUARD RHIB DSHK - 2 NPC
VB_GUARD RHIB DSHK - 4 NPC
VB_GUARD RHIB GL-A87 - 2 NPC
VB_GUARD RHIB GL-A87 - 4 NPC
VB_GUARD RHIB MKG - 2 NPC
VB_GUARD RHIB MKG - 4 NPC
ANIMALS AND ALLIES
ALLIES
Ally Rebel will help you fight the enemy / Animals but the others from the selection below are just random civilians who will run from any action / fire fight.
When you select any one of these they will count towards your A.I. Budget for waves 1-5 in the same way that Animals and Vehicles do.
Ally Rebel
Outsider F Quest Giver
Outsider Female 1
Outsider Female 2
Outsider M Quest Giver
Outsider Female Hostage
Outsider Male 3
Outsider Male 4
Outsider Male 5
Outsider Male 6
Outsider Male Hostage
Outsider Male Hostage 2
Outsider Male Hunting
FAR CRY 4 - A.I. - ANIMATION POINTS
There are 3 choices here, Characters / Animals / With Objects
Once placed each selection has it's own properties so you can select The Duration and the Cool Down time.
Also you can select the Faction you want these to work for from BOTH / ALLIES / ENEMIES
For Characters
Army Sit Ground Eat Drink Sing 01
Army Train Sit Ups
Drink Beer
Generic Idle
Piss
Insane bang Head On Walls
Guard Camp taking Pictures
Guard
Relax Guard Heavy 01
Relax Guard Heavy 02
Relax Guard Mocking
Relax Guard Molotov
Shangri La Beheader Chant
Shangri La Beheader Smack Head
Shangri La Communicate Far
Shangri La Communicate Near
Shangri La Feeling Ground
Shangri La Heavy Stomp Foot
Shangri La Hunter Scream At Prayer
Shangri La Hunter Aim
Shangri La Hunter Chanting
Shangri La Hunter Pacing
Shangri La Hunter Pick Dirt
Shangri La Hunter Tracker
Shangri La Observe Stand
Shangri La Pacing
Shangri La Slice Face
Shangri La Stomp Ground
Shangri La Tormented
Shangri La Talking A
Shangri La Talking B
Sleep Sit Ground Civ
Smoke
Sniper Binocular
Wait Crouch
Wait Nervous
FOR ANIMALS
Attack Dog Generic Idle
Bear Catch Fish
Bear Eat
Bear Rest
Bharal Eat Backward
Bharal Eat Forward
Bharal Rest
Chicken Incubation
Crow Eat
Dhole Dig
Dhole Eat
Dhole Lie Down
Dhole Pee
Dhole Sit
Dhole Sniff
Dhole Twitch Body
Eagle Idle In Tower
Elephant Generic Idle
Generic Drink Water
Leopard Clean
Macaque Eat
Leopard Sit
Leopard Lie Down
Leopard Eat
Macaque Sit
Pig Eat
Pig Rest
Pig Sniff
Tapir Eat
Sambar Rest
Sambar Eat Grass
Pig Wallow
Tapir Reset
Tiger Eat
Tiger Lie Down
Tiger Sit
Wolf Dig
Vulture
Tortoise Feed
Tiger Yawn
Wolf Eat
Wolf Howl
Wolf Nap
Wolf Pee
Yak eat
Wolf Twitch Body
Wolf Sniff
Wolf Sit
Yak Rest
WITH OBJECTS
Destroy Statue Sledge Hammer
Digging
Sculpt Wooden Block
Siton Chair Depressed
Siton Chair Generic
Siton Trunk Generic
Siton Trunk Depressed
This should be added (Plz):
Elephants are the only Animal that can swim in water! (Fish are a special case) Everything else will float in one spot until they drown.
Fish don't actually swim, but rather fly along a horizontal plane. They can only ascend or descend while in a water tile or traversing a hill(?).
Mines and C4 can only be stuck to animals. They will simply bounce off humans.
So no using your teammates as remote bombs *very sad-face*.
Question: What is the maximum angle with which the player can run up? Drive up? Creature? AI?
How far can these things fall before they are destroyed?
I think we need to correct some terminology here, or at least properly ddress the problem.
Camera Auto Scroll, does work. When I turn the setting to off, and I am editing terrain or moving a brush, the camera stays were it was before I began the current activity.
Now, I am not savvy in the technical jargon, but I think the correct statement of the problem would be that the Camera, locks onto the pivot point of the object that is being edited, and usually the point is only at one -END- of the object, causing the camera to move to that point making adjustment nearly impossible.
To correct it, putting these pivot points either at each end, or dead center in the object, would correct this problem. That, is the problem as I see it. The -Pivot Points-
Things like Ladders, Vehicles, Extraction Point's don't validate under terrain so you have to either lower terrain under the items which are basically placed under the map (under terrain) and then use Terrain Hole to snip out the terrain so that it looks and works how you want it to - or with ladders you snip a section of terrain away under the ladder so that it validates.
The key then is to decorate the areas where you cut away terrain so that it blends in with the map you are creating.
The best solution with the next editor would be to allow us to place vehicles and other things under terrain and with ladders let us sink them into water or sink them down into terrain and allow the player to climb the section of ladder which is showing.
With the Far Cry Instincts games we could place ladders in water and lower them down into terrain and they still worked with no problems at all.
(Talking on videos is not my strong point so you guys are privileged - I hate hearing my own voice)
I put 3 large fortress building pieces on another, and a fortress wall small C on top of that. Every time I ascend the tower, the top fortress wall section would disappear, and re-appear, similar to your glitch I think. I'd want to know how to avoid this.Originally Posted by Charles_Latan Go to original post
* And another question: the editor shows the terrain height under the cursor. However, this includes the water level: is it possible to somehow get the height of the terrain under water?
* Also: does anyone know what animation point "WITH OBJECTS--> Destroy Statue Sledge Hammer" can be used for?
* Also, I was wondering if there's a way to create invisible walls for the player, aside from the map boundaries. But I just realized I could probably pick any blocking object without a visible bottom pane, and use that.
It is the Occlusion Mesh that is causing that invisible thing going on. The occlusion is the grayed out area you see when the object is above the terrain. Not all objects have this but most of them do. There is no way to stack buildings without that happening. Any time the player walks through the occlusion it will happen.
If you need to check the terrain height underwater you can delete the water level to check it, then put it back.
I can't help you with the other 2 questions, there are no invisible barriers that I'm aware of, but there are many ways to trap an AI in a certain area.