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  1. #21
    Will there be an UPDATE to play Custom Maps in Competitive Game modes like Team DeathMatch, Capture The Flag, Free For All?
    I am a XBOX ONE PLAYER, I have every FAR CRY on Every XBOX CONSOLE, Please do us a Favor and UPDATE it so we can play like old times on all the other FARCRYS...
    Thanks
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  2. #22

    Any chance some of FC2’s MP coming back?

    I loved playing custom maps on fc2. People made some insane maps that were incedibly fun to play. Level playing field rather than unfair ranking up. Fun in vehicles. A way to find and join the map or game mode you want.

    After the massive dissapointment of FC3, I heard that vehicles were coming back to MP. But now there are no custom maps. And the tried and tested game modes are still missing. It is laughable when you consider the scale and ambition of other next gen MP games.

    Surely you have stats. Given FC2's limited sales, what % of buyers played MP? And how many of them played for a long time? I am willing to bet that these %s are much higher than in FC3, where sales were huge but MP was a non-event. I don't understand why you have launched FC4 with even more niche PvP MP.

    How sad that I can only imagine what FC2-style MP on 2014 hardware and bandwidth would be like.
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  3. #23
    Originally Posted by Kantham Go to original post
    So despite all the irrelevant posts in this thread I hope this will be noticed, somehow...

    -PC Upload from editor is completely broken. Maps can only be published from the game.
    -PC Vistas will not show in the actual game, only from play editor, this needs to be fixed.
    -Waves trigger conditions will always reset to "One died" when you re-open your level from the editor. This is a snide bug that needs to be fixed.
    -All NPC spawners (wave 2 and +) don't consider rotation, they will always spawn facing the default orientation. This also affects vehicle reinforcements.
    -PC budget is off. The game has far more active NPCs at one time than this 512x512 editor seems to "Allow" thankfully we are still able to go over the limit and it's only a warning.
    It will not be noticed. Ubisoft does not care about your feedback. But I do!! If I had the ability to fix these issues I would. But I don't
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  4. #24
    Thank you Ubisoft for taking the time to read this thread and turn it into a proper feedback thread.

    I have come across a bug since first posting; I was editing a new map from scratch for about 45-50 minutes. It was mainly terrain editing, with a few waterfalls and some water layers. When I was trying to get the water layers to the correct height on a new height level it crashed and I lost all my work.

    I suffered on Far Cry 3's editor as it crashed without fail every 15-20 minutes making it very hard to want to make anything. I spent 6 months from the release date with Ubisoft support team and they never found a fix. Please check for anything that might cause random crashes or it might make map makers paranoid that they'll lose their work!

    Thanks, i'm on PC version.
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  5. #25
    yes, this shows us mappers, they dont care about us. Deer hunter 2005 map editor beats them all can't believe it wow. lol....
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  6. #26
    Remove IGE, release a proper editor instead (same as production with the middleware stuff removed), community is happy and development cost is cut, while allowing for more improvements and polishing on the production end.

    Good for both ends if you ask me (unless the production editor is designed to be a production hell and require source assets while editing, if it has anything that CE1+ did right it wouldn't be a problem... But Ubisoft's engines seem to be growing lumps of design mistakes to me.)

    Obviously they're going to pull the EA card and tell us that we (the community) are too stupid to use proper tools as an excuse to being frightened of possibly reduced DLC sales.
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  7. #27
    A major part of the brilliance of the IGE is how insanely deep it is while being VERY user friendly. I'd love to see a proper production kit but not at the cost of the brilliant IGE UI.
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  8. #28
    Originally Posted by usmovers_02 Go to original post
    A major part of the brilliance of the IGE is how insanely deep it is while being VERY user friendly. I'd love to see a proper production kit but not at the cost of the brilliant IGE UI.
    There's no need to have a bad GUI in a production editor, for example, now that you think about it, the IGE is pretty much the same as the CryEngine Sandbox with a bigger toolbar and everything advanced removed. (Obviously not exactly, but the general layout.)

    Here's a shot of CryEngine 2 Sandbox;
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  9. #29
    Find a way to make worthy designers visible from your in-game UI, or say goodbye to a lot of talented potential from this community.

    14 plays for a level that you've spent over 30 hours making is an extreme insult. I have never seen something as disgusting in over 10 years of content release.
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  10. #30
    Originally Posted by Kantham Go to original post
    Find a way to make worthy designers visible from your in-game UI, or say goodbye to a lot of talented potential from this community.

    14 plays for a level that you've spent over 30 hours making is an extreme insult. I have never seen something as disgusting in over 10 years of content release.
    Post the level on the forum & Youtube to get more attention.
    Preset the map name with a small code to show who made it, like [Jol] for example. Then make a master list of all know tagged mappers on the forum, and when a map shows up with that tag and a different Author, add the uploader to the 'spam' portion of your thread.
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