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  1. #91
    Butcherbird59's Avatar Senior Member
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    Most newer community maps are plagued by the very old invisible-water bug!
    Not sure this is "fun" or a bug but such maps should be removed from the map browser.
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  2. #92
    Steve64b's Avatar Senior Member
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    Originally Posted by Butcherbird59 Go to original post
    Most newer community maps are plagued by the very old invisible-water bug!
    Not sure this is "fun" or a bug but such maps should be removed from the map browser.
    You previously demonstrated the issue in a video at https://drive.google.com/file/d/0ByO...UyOVBvbG8/view . While I know fino (and other modders) included 'Invisible' water in their mods, perhaps some map makers use these mods to publish the map.

    To rule out something on your end (I don't think most other people experience the invisible water much,and I myself haven't actively encountered it in the game yet), could you give me the name of a map that has this?
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  3. #93
    Butcherbird59's Avatar Senior Member
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    Okay, Steve, next time I see such a map I shall post here with the map title - the latest maps so far show water nicely.
    I don't remember the faulty map titles but it was quite a lot at that time.
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  4. #94
    Steve64b's Avatar Senior Member
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    Allright. Reason this happens is probably due to people using editormods that require players to have the mod installed to work. If not, the game can't load the requested texture and weird things like that happen.
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  5. #95
    Butcherbird59's Avatar Senior Member
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    Okay just one from that time - played August 3

    This is the Infiltrator assault map -

    Habour without sea water.. just replayed this map today and sea water is there fine
    The lake shot was same time when playing infiltrator on Aug 3 but that water was fine!?

    another invisible thing are such soldiers - see attachment .. partly invisible .. not sure what's going on..
    I faced them too on various community maps - campaign maps are always neat/clean!

    I read your reason why such texture failures can happen but on old maps too?

    https://pasteboard.co/GFyktpi.png
    https://pasteboard.co/GFykMSV.png
    https://pasteboard.co/GFyl67Z.png

    https://pasteboard.co/GFyllC7.png
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  6. #96
    Steve64b's Avatar Senior Member
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    Originally Posted by Butcherbird59 Go to original post
    another invisible thing are such soldiers - see attachment .. partly invisible .. not sure what's going on..
    I faced them too on various community maps - campaign maps are always neat/clean!


    https://pasteboard.co/GFyktpi.png
    https://pasteboard.co/GFykMSV.png
    https://pasteboard.co/GFyl67Z.png

    https://pasteboard.co/GFyllC7.png
    Yeah, the 'invisible soldiers' are definitely caused by modded maps. By using editor mods that are untested on the vanilla game, people without mods installed will have some weird inconsistencies.Here's an example:


    With a modded game, that same map will look like:


    Originally Posted by Butcherbird59 Go to original post
    This is the Infiltrator assault map -

    Habour without sea water.. just replayed this map today and sea water is there fine
    The lake shot was same time when playing infiltrator on Aug 3 but that water was fine!?
    This is weird, I haven't seen a mod that influences the global sea water texture before. Usually mods have the sector water modified. I downloaded that map, and it showed up just fine on my end: https://pasteboard.co/GFN7eV8.png


    I can't explain that map's seawater disappearing, although there's an in-editor setting that hides all the water plains. Perhaps the engine/graphics got mixed up somehow during that play of yours...?

    Anyway, if you want to make sure all maps you play are void of technical difficulties, a fast way to possibly address missing assets like those 'invisible' enemies, is by exploring to your FarCry4\data_win32 folder, and copy the files:
    data_win32\worlds\fcc_main\fcc_main.dat to data_win32\patch_sound.dat
    data_win32\worlds\fcc_main\fcc_main.fat to data_win32\patch_sound.fat

    Doing so will make the community maps games load the assets from the main game as well. Seeing that's where most mods get their resources from, the enemies will show up properly.
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  7. #97
    Butcherbird59's Avatar Senior Member
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    Thank you Steve64b for your valuable input!

    I assume you mean the exact location for copying those two dat/fat files is:
    .....\Far Cry 4\data_win32\worlds\fcc_main

    I have done so and shall see the outcome.

    However I do wonder the editor not flagging such missing textures before compiling/uploading such maps?
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  8. #98
    Steve64b's Avatar Senior Member
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    Originally Posted by Butcherbird59 Go to original post
    Thank you Steve64b for your valuable input!
    I assume you mean the exact location for copying those two dat/fat files is:
    .....\Far Cry 4\data_win32\worlds\fcc_main
    Yep, the dat/fat files come from that dir originally, sorry! But also note that while this *may* fix the soldiers and other things created with some mods, it can cause other bugs like bad textures and missing vegetation. So I wouldn't really recommend setting up your installation like that.

    Originally Posted by Butcherbird59 Go to original post
    I do wonder the editor not flagging such missing textures before compiling/uploading such maps?
    They're not missing from the map editor's perspective, as the person uploading the map does have those assets. With various patches/versions of the game, I like the 'relaxedness' of the editor when it comes to validating.

    Then again, while some maps may have partly (in)visible enemies, others (Fino's Yeti Mod) will simply crash the game when the assets are not found. So that's a bit of a downer.

    I'm working on my own editormod, designed to be compatible with vanilla (unmodified) Far Cry 4 installations. Hopefully people will start using that once it's released, and missing resource-maps should be more nonexistent.
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  9. #99
    Butcherbird59's Avatar Senior Member
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    Originally Posted by Steve64b Go to original post
    Yep, the dat/fat files come from that dir originally, sorry! But also note that while this *may* fix the soldiers and other things created with some mods, it can cause other bugs like bad textures and missing vegetation. So I wouldn't really recommend setting up your installation like that.
    For now I am not using it as everything seems to work except for the some transparent soldiers popping up in some community maps.. no biggie


    Originally Posted by Steve64b Go to original post
    They're not missing from the map editor's perspective, as the person uploading the map does have those assets. ......
    Righto but those modded textures are missing from the player/gamers' map (inventory) - that's what the editor should be aware of and flag it. Not sure a modder can upload such modded textures as part of the map hence delivering a complete map to the player?


    Originally Posted by Steve64b Go to original post
    I'm working on my own editormod, designed to be compatible with vanilla (unmodified) Far Cry 4 installations. Hopefully people will start using that once it's released, and missing resource-maps should be more nonexistent.
    As above the editor needs a little more AI on its own to deliver complete modded maps to the gamer - now, you may well be on the right way to it keeping my input in mind
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  10. #100

    Anyone still listening?

    I regret getting into Far Cry 4 map editing late in the game (pun intended) but I've really been enjoying creating my own maps. I sure that since the release of Far Cry 5, there is zero support fire the FC4 editor, but there are a few things that were reported to Ubi as broken years ago and yet the isssues were never resolved.

    The major issue of course is the inability to delete your own published maps. This seems like a major oversight on someone's part. The fix should have been simple (I have a degree in software engineering so I do have a little insight) and was reported many times over the years.

    The only other issue that has affected me is the weird placement of the static helicopter only in the published map. Playing in the editor it looks fine. Playing the published version tweaks it at a strange angle with a spinning rotor blade texture on it. I'm not the first to mention this but again, nothing seems to have been done to fix it.

    Anyway, I hope people are still using the FC4 map editor as it is still pretty good despite it's flaws.
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