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  1. #71
    Where are the multiplayer map making lobbies? Team-Deathmatch, domination, uprising on our own maps? where them have gone from fc3 and fc2?
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  2. #72
    I don't know I thought they were bringing it back eventually but the bastards won't even do that... Haven't played this game since I finished the story, and probably never will.
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  3. #73

    We The Map Editors

    Originally Posted by Manlius10A Go to original post
    Thanks so much for creating a specific Map Editing Forum! This is a great sign because it shows that Ubisoft does care about us mappers. I would also like to add a few suggestions to improve the single player map editor, as follows:


    1. More control over AI. I would specifically like the ability to create AI pathways or be able to edit the character Navigational Mesh for AI. I would also like the choice to force an AI enemy to guard a specific location, even if the player is detected (rather than rushing the player).
    2. Ability to add an opening narrative, even if it is just a text narrative. I understand there may be concerns with monitoring text narratives for expletives and other profanities or verbal abuses, but us mappers are generally a mature community. There is no reason to limit everyone's fun for a troublesome few. Trust us to self regulate (it works for LBP).
    3. Ability to add custom objectives. It would be great if mappers could add their own custom objectives. I understand this might be technically difficult, but it shouldn't be too hard to at least add the ability for mappers to add optional collectibles to their maps.
    4. The ability to make basic triggers. Something as simple as a door that requires a switch to be opened or a door that requires a key to open would be great!
    5. The ability to make conditionals. Something like if the player saves hostage 1, ally troops will spawn at point B. This might be getting too advance for Far Cry's map editing scope, but it never hurts to wish.
    6. Higher AI limit on PS4/Xbox One consoles. I think the AI limits are workable, but more memory would be great. It kills me that if I want to add a few crows for atmosphere, I need to sacrifice enemy AI memory for every wave! Are small animals that have no gameplay optimized for AI budget?
    7. Larger object budget on PS4/Xbox One consoles. I think that it is crazy that I a have two maps at >99% object budget, but memory is still less than 50% budget and performance is perfect green. Allow us console players to add more objects even if it might affect performance. Us mappers are smart enough to be able to balance performance with objects. We shouldn't be arbitrarily limited.
    8. The ability to place weapon augmentations. It would be so cool to start the player with a basic weapon, but allow the player to add augmentations to the weapons found throughout the map, especially silencers!
    9. Finally add more objects! The editor is a great start and I would be happy to pay for IGE object DLC!

    I'd like to add to things that should be fixed and looked into.

    Let me start of by saying I NEVER do this. I have never done this forum thing before, but I honestly don't know where else to turn with my concerns.

    I've been making maps since FarCry Instincts. I love doing it. It's a major passion of mine.

    Here's my concern: I think that the map rating system (thumbs up or down) is sinking potentially phenomenal maps. I'll use myself as an example. I literally just finished a map I've been working on for 3 months (TheAmazingRace 2). I've never been so proud of a map I've made, ever. One day has passed and it has been played 20 times and already is at a 1 1/2 stars. One more day passes and it will fall off the New Extraction page and it will never be seen again. All because of random kids giving it bad reviews. Now, I'm not going to sit on a high horse and say that my maps are better than everyone else's. However, I like to think that I'm a good map maker. I take my time and pay insane attention to detail and try to give players an experience they've never had before on FarCry.

    I don't make maps to show off or because they're fun to make. I make maps for the people of FarCry. I want them to have fun and play something that makes them think and pushes their limits as a gamer. But because random kids are getting to my map and rating it poorly before ever giving it a decent shot, it will fall off never to see the light of day. Never to be played by someone who would appreciate the work and enjoy a different experience.

    This rating system sunk my first map that I also put an obnoxious amount of time into. I change my approach to my 2nd map and the same thing is happening again.

    It seems to me that it is entirely luck. And not map making skill. I mean honestly, go and look at the top rated Extraction Maps for XBox One. "American Sniper" - Someone literally just put a bridge in the middle of the map and plastered a bunch of AI all over it. That is the whole map. "Parkour" - A bunch of buildings floating in the air for people to jump on. No detail, nothing.

    I'm not trying to dog on anybodies map, but these are maps ANYBODY could make in a matter of seconds.

    I feel that there should be a better way for the more dedicated map makers to get their maps out there, rather than hoping that kids don't give it bad ratings right off the bat and then get lost in "bad rated map limbo".

    Am I alone in this? I will not standby while my work is thrown into the map making garbage can. I will post my concern over every forum if that's what it takes.
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  4. #74
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  5. #75
    KnowingRiver18's Avatar Junior Member
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    My personal observations for Map Editor

    Hey guys, this is my 1st post on this forum & I wanted to make it on this particular thread.
    I am KnowingRiver18 & I use X-Box 360 for the Far Cry 4 game & I ended up finding the map editor on there a few weeks back. Since then, I've spent countless hours (that my wife tends to make notice of, hehe) building maps & some of them I publish for all others to enjoy. It is my 1st time ever building maps on the FC games & the 1st time I've ever made maps period on any game. So I may be missing some stuff.
    One HUGE problem with the system Ubisoft needs to address is the countless amounts of what I call fake maps with either almost nothing on the map that some idiot created to get views or the spam posters who copy/follow the SepticEye guy. I can't stand those maps. They're literally all over the list. It's as if some kids are making them & just doing it to be jerks or something. That & the good maps I've noticed that are far better than 90% of the maps are lower rated after a couple of days. They start out with higher stars but then all of a sudden, it's like a gang of punks went in & just played the map briefly to die & then dislike it to keep the competition out. It makes finding good maps hard.
    You can tell when someone put some thought into their map making! I always make sure to like those maps. I think most of my published maps are decent & well thought out also. I try to give the other users something to look at, have fun with but also feel challenged. I think some of my maps are hard because I keep dying on a couple of them. The snipers/rocket guys are a PITA to deal with, which is the point I wanted to make in the specific maps I made where they're prominent.
    The ratings system sucks also. It's easily abused.
    3rd thing is the AI moves around too much. I place them in a particular area & next thing I know, they're on the other side of the darned map! Defeats the purpose of putting them on Outpost 1 if they're just going to go over to Outpost 2 where you don't expect to find them. 4th thing is raising the global budget is absolutely a MUST for the FC4 editor. Not enough animals, vehicles & allies to place without it affecting the overall budget to place good amounts of enemies in!
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  6. #76
    KnowingRiver18's Avatar Junior Member
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    Absolutely!

    Originally Posted by mix_master90 Go to original post
    i'd like to add to things that should be fixed and looked into.

    Let me start of by saying i never do this. I have never done this forum thing before, but i honestly don't know where else to turn with my concerns.

    I've been making maps since farcry instincts. I love doing it. It's a major passion of mine.

    Here's my concern: I think that the map rating system (thumbs up or down) is sinking potentially phenomenal maps. I'll use myself as an example. I literally just finished a map i've been working on for 3 months (theamazingrace 2). I've never been so proud of a map i've made, ever. One day has passed and it has been played 20 times and already is at a 1 1/2 stars. One more day passes and it will fall off the new extraction page and it will never be seen again. All because of random kids giving it bad reviews. Now, i'm not going to sit on a high horse and say that my maps are better than everyone else's. However, i like to think that i'm a good map maker. I take my time and pay insane attention to detail and try to give players an experience they've never had before on farcry.

    I don't make maps to show off or because they're fun to make. I make maps for the people of farcry. I want them to have fun and play something that makes them think and pushes their limits as a gamer. But because random kids are getting to my map and rating it poorly before ever giving it a decent shot, it will fall off never to see the light of day. Never to be played by someone who would appreciate the work and enjoy a different experience.

    This rating system sunk my first map that i also put an obnoxious amount of time into. I change my approach to my 2nd map and the same thing is happening again.

    It seems to me that it is entirely luck. And not map making skill. I mean honestly, go and look at the top rated extraction maps for xbox one. "american sniper" - someone literally just put a bridge in the middle of the map and plastered a bunch of ai all over it. That is the whole map. "parkour" - a bunch of buildings floating in the air for people to jump on. No detail, nothing.

    I'm not trying to dog on anybodies map, but these are maps anybody could make in a matter of seconds.

    I feel that there should be a better way for the more dedicated map makers to get their maps out there, rather than hoping that kids don't give it bad ratings right off the bat and then get lost in "bad rated map limbo".

    Am i alone in this? I will not standby while my work is thrown into the map making garbage can. I will post my concern over every forum if that's what it takes.
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  7. #77
    KnowingRiver18's Avatar Junior Member
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    Originally Posted by GRAW2ROBZ Go to original post
    Shame this game was dead on arrival. No multiplayer map editor. 5vs5 was a disappointment. I probably would of bought this second hand if they increased player counts to 8vs8 and multiplayer map editor.
    I'm probably the only one here who bought the game for the SP/Campaign stuff, lol.
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  8. #78

    Map making valley of the yetis!!!!

    Pleeeeeaase can u guys make stuff from valley of the yetis available in map editor ( at least for the people who bought the dlc) I would absolutely love being able to hunt yetis on my own maps that would be freaking awesome! I will love ubisoft for life if u guys implemented that stuff into map editor on the next update,
    Thanks!
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  9. #79
    I have published a couple of maps, but when I search for them nothing shows up.
    Is there a waiting period while the map is checked for improper content?
    I am using Xbox One version.
    My friends can't find them either when they choose "My Friends Maps"
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  10. #80
    CrazyDave66's Avatar Member
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    If possible to bring in Cigarette distraction and "knockout" the enemy would be awesome
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