hey everyone i just published my new map mars bio dome a few day's ago shoot me some feedback if you enjoy the map or video!
link to mars bio dome video
this is the link to my youtube channel
https://www.youtube.com/channel/UCOJ...leN5oWvpuzCq9g
I'm not sure if what I am saying is constructive criticism/feedback, but I do ask, could Ubisoft perhaps give us some kind of urban package for the map editor.
The current array of buildings/props etc. are fine to work with, but there doesn't appear to be anything in the way of true urban feel, like the square urban buildings that we had in FC3 and FC2. Giving us an urban map pack would really allow for some true city like maps.
The camera lock has been a big help but awkward to use, you have to remember not to press A as the auto scroll does not work, so you select your object using the right trigger till its highlighted red then press your back button (xbox one) to lock your camera, once locked then press a and you can move your object with the left stick but before you lock your camera you have to position your camera while it is highlighted red, this is especially helpful when moving groups of objects into a really tight position but the slightest move with the left stick can prove tricky like a game of chance trying to position your items. PLEASE we really need that auto scroll fixed, it would be most helpful... DESTRUCTIBLE DOORS... some of the items don't work, i haven't tried with the elefant yet in which i will do... and last but not least THE GRAVITY MOD is glitchy, when testing this feature i've found that it's only temporary. I set my characters jump height to 4 and the gravity to 30 so i can try a new technique, i found that when you land hard say from a parachute jump or from a height that causes you character to land hard the gravity stops working altogether which means i have to back out from testing , then start it again. I have disabled this feature as i am unsure as to whether this same glitch would happen in a published map.
Is there any chance of getting letters and signs (shop and street) put into the editor...?
You could have your basic letter designs that are found in the campaign to be placed in the objects files and using a text box, type in your game objective/mission parameters or hints/story prior to or after placing the object on the map. This would make directing the play for the way the map had been created for. Same thing for signs, this would allow us to build towns with more than one shop.
I don't understand why we don't have access to all the far cry objects of previous games: Far cry 1 to 4 (without having to install someone's crack to enable it), you're using the same graphics engine. Surely you should be building up the library of objects with each iteration of IGE, adding to the library not just supplying the newest set of objects, this severely limits creation to one area and culture.
can you explain this please..?
These are all excellent points that have all come to my mind as well. The object budget can be terribly limiting--on PS3, at least--and really narrowed my ability to complete the Extraction I had envisioned. I also agree that what we are offered is pretty amazing, and I know developers have a lot to focus on, but once this much creative freedom is given us, how can we not hunger for more, more, more? I wish Ubisoft would consider offering a stand-alone map editor built on the Far Cry engine and environments--it would be worth every bit of $60 to me to have a fuller set of tools for my imagination to play with, and a greater canvas to paint on. What's more, once I had that, there is no way I could resist a $30 zombie pack DLC (animations, character models, ambient sounds) and there seems to be infinite other possiblilities--buildings, terrains, enemies and friendlies--for additional DLC packs. Anybody else think it'd be worth paying money for a bigger better version of what Ubi has started?Originally Posted by Manlius10A Go to original post
Hello! I'm making an FC4 map, and I have come across a little problem. I was setting borders for it today, and I tested the map, I went outside the borders, which gives you ten seconds to turn back, which makes the player able to access most unfinished areas on the map. I thought if it was possible to be able to change the time to turn back, like from 1s to 30s. Feedback is welcome.
There is so much wrong with the fc4 editor, dont know where to begin.
My first couple of minute in the editor sounded like this, uuh? omg, wtf, ffs , what have they done? Yh this is the sensored version of it.
One of the first thing i noticed, was that i lost total control over the camera when manipulating items, often i cant get the right angle on things. Cos the focus of the camera is at the center on an item. I need to see the edges of an item when moving around not the center.
Not only lost total control over the camera but also on the how to manipulate items. Worked perfectly in fc3 but now its a struggle. To make things even harder Autoscroll is broken. Items keep jumpin up when selected. And most tools are too sensetive.
Lets talk about groupselection tool. Also that is ruined. How can i see what ive selected without the yellow blink?. So custom mapping, forget it.
Well what i did in fc3 in 3 minutes takes in fc4 about half an hour. And this is no joke. Where are the time saving function?, like goto item function and the item search function. What genius thought lets remove those?. Especially handy tools when the item list resets every time and you can scroll the entire item list, time after time.
Its clear who made these adjustments in editor is no mapper. Otherwise all these bugs / choices werent made.
This isnt even everything that wrong with the editor , there is more. Btw there are a few positive things about fc4 editor, like animation points. But they worthless now coz the editor is unworkable, a hassle and a struggle and frustrating.
Job well done, not !
"I would really like to see Yetis added to the mapmaker"
Yeti's require DLC so adding them would need the mapmaker reworked to allow DLC category. Then we'll have a pen full of Yetis and invincibility instead of elephants.
I would like to see enemy helicopters for sure, even if it used an entire wave for just 1.
Playing Random Co-op got us to a well-made Goldeneye Bunker assault map!