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  1. #51
    Problems (PS3)
    In both the editor and in game, you can't seem to have any kind of half mountainous terrain without horrible green lines in between the mesh (I'm not an expert on these kind of thing, but I'm fairly sure it's 'tearing').

    Game lags when you use the Erode or Smooth Tools

    Zip-Lines are just ******ed beyond belief.

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    Also, why are these terrible 5 minute thrown together 'JUST 4 FUNz', 'B AGOD' & 'KILL PAGAN MIN' maps getting higher than proper maps? It's complete anarchy. I had to go through like 5 pages (excluding maybe 2 or 3 maps at the very top) to find any decent Extraction Maps. I also can't seem to find ANY good Hunt or Assault maps since they're filled with the BS mentioned above.

    P.S. Challenge Maps are just never going to work for people. If it's difficult, children and noobs will be downvoting.

    P.P.S. How can we limit the BS Maps? Dous adding a, say, 'Object Minimum Requirement' sound a bit stupid?
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  2. #52
    I would like to be able to re-name my map before I publish it. Obviously you can't rename the map once it's uploaded or the stats would be screwed up.

    Allow us to remove old maps from our 'published maps browser' in game. - So for example not cluttering the servers with version 1's and version 2's

    Allow us to copy selections from one map to another file. You could do this in the Far Cry 3 editor, but not 4 for some reason?
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  3. #53

    Map Editor rating is wildly inaccurate

    I am new to the map editing community and I am completely having fun with this. My experience with the Far Cry Series is limited to the latest edition....Far Cry 4. I am very lucky to have met through xbox one and 360 some very talented editors...Once I viewed their maps, I was completely floored with their creation vs. what is known to be "high play" 4 or 5 star maps. The game is enjoyable, your map editor is enjoyable...what's not enjoyable is being forced to play "top" maps that should not even be allowed to be uploaded. Before knowing these really good maps, I was forced to play maps with absolutely no texturing, grid terrains with a big hole full of animals waiting to be blown up by multiple guns placed around the hole. This can hardly be what you had in mind.

    Allowing anyone to play and rate is hard to control. I get it. But I really hope you are reading some of these threads and are working on a solution because a person like me would have thought that not much else was possible to make other than these...rather bad maps.

    I was always taught...don't come complaining to the table without something that could be helpful. There is a lot of us who play...young and older...only a few of you. Surely you can monitor the "top" maps...see that they are severely lacking and simply remove them...categorize them as "high play but simple." You can also monitor the "downgraded maps" and completely see some of these are deserving of a LOT of recognition. Maybe a Far Cry list of "recommended play" maps. I understand you won't hit them all but the system in place right now is pretty much missing them all. It is most important that the "top" rated maps actually be the maps that can be accessed by a new guy...like me.
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  4. #54
    After making this map ( which is yet to be published ) I have a few sugggestions.



    The main thing I would love to do after making this map is to greater increase the sight lines of non alert enemies. When they are alerted they can view for miles but when not alert they can barely see 30m. It makes stealth too easy.

    I would also love to be able to place signature weapons in the map. Still would love an assassinate/extraction combo gametype and darker night settings.
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  5. #55
    Something must be done about the Top Rated maps. I have nothing against a separate section allowing maps that are designed just for mindless fun. It is very easy to spot these maps as most authors don't even bother to change the default grid texture seen in the photo. They are overshadowing maps that actually have any decent effort put into them.
    If it's true that the "skip rating" option after playing a map counts as 2.5 stars, it is a flawed rating system in my opinion.
    Please fix the glitch, when autoscroll is off, objects move away/towards the camera instead of up /down.
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  6. #56
    Kemet nubia's Avatar Member
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    The camera lock has been a big help but awkward to use, you have to remember not to press A as the auto scroll does not work, so you select your object using the right trigger till its highlighted red then press your back button (xbox one) to lock your camera, once locked then press a and you can move your object with the left stick but before you lock your camera you have to position your camera while it is highlighted red, this is especially helpful when moving groups of objects into a really tight position but the slightest move with the left stick can prove tricky like a game of chance trying to position your items. PLEASE we really need that auto scroll fixed, it would be most helpful... DESTRUCTIBLE DOORS... some of the items don't work, i haven't tried with the elefant yet in which i will do... and last but not least THE GRAVITY MOD is glitchy, when testing this feature i've found that it's only temporary. I set my characters jump height to 4 and the gravity to 30 so i can try a new technique, i found that when you land hard say from a parachute jump or from a height that causes you character to land hard the gravity stops working altogether which means i have to back out from testing , then start it again. I have disabled this feature as i am unsure as to whether this same glitch would happen in a published map.
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  7. #57
    Fallen-Champ's Avatar Senior Member
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    Originally Posted by BS__Paladin Go to original post
    I would also love to be able to place signature weapons in the map.
    Yeah I would love that also, and to be able to create my own custom weapon playlist which would have a silenced Pistol, Silenced Shotgun, Crossbow and an assault weapon.
    I would also like a new game mode where we defuse the bombs, that way it forces either stealth or a crazy assault style gameplay to defuse before the timer runs out.
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  8. #58
    I have an Idea. I do not know if it is feasible or not. I would like to have a way, to isolate a wave of enemies to a specific zone.
    Currently, they all seem designed to rush the player, or his general area.
    I only became aware of this because I was told that in my Temple of Kali map, there were no enemies at the temple when they got there. Even though, I placed 18 enemies in the temple.
    What if the Devs created something like the Map boundaries tool, but for Ai, and had one for each wave. Except for wave 2 which should go anywhere.
    Let the boundaries overlap or be separate.
    This would allow those of us mappers the ability to get more elaborate with our design and also pace the flow of enemies better.

    What does everyone else think?
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  9. #59
    Originally Posted by zeeEVIL1 Go to original post
    I have an Idea.
    What if the Devs created something like the Map boundaries tool, but for Ai, and had one for each wave. Except for wave 2 which should go anywhere.
    Let the boundaries overlap or be separate.
    This would allow those of us mappers the ability to get more elaborate with our design and also pace the flow of enemies better.

    I second that, good idea.

    Hi all
    I'm new to the mapping community, I've tried in the past iterations of far cry to create and post maps but have failed miserably to get past the validation or publishing parts. But FC4 seems easier (or suddenly I'm in the right head space..!) and I've managed to finally post one, there are a few problems with it, but not too shabby for a first attempt, hopefully. I'll let you be the judges on that, experience and all that.

    Although new to it and finding my feet there are a few things that don't make too much sense to me, I know IGE is sort of separate but not, more an extension of the game, but why can't you have an option in the weapons menu: "Use players own loadout" at the bottom of the list of guns...? I mean you play through the campaign unlocking all the weapons you want to play with, including the attachments (silencer, red dot etc.) then you get to someone's beautifully crafted user created map and you're stuck with the weapons the creator likes to put in. Don't get me wrong: some maps are better for this IF the creator has planned it as part of the story i.e. you progress forward searching bodies to find there weapons, weapons getting better as you proceed further.
    But don't you think it would add to the experience if you could choose your own loadout on some maps, perhaps that would also make it easier to implement the syringe making and using in the player created maps... I mean why put collectable plants into the editor at all if you can't craft a syringe with them....?! That's just teasing isn't it...?
    Or searchable bodies, what's the point if you don't retain the loot. These object abilities could have been disabled, but they're not, they could have been made for just the appearance of the object. So why..? Is that coming in a later update...?

    There are many good suggestions on this thread about AI control and additional features that would benefit the map editor for wider variety of game experience, I hope you're taking note ubi, it would be a shame to waste such talent.
    Also, making a stable version would be nice....

    Any thoughts Dev...?
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  10. #60

    I would really like to see Yetis added to the mapmaker, and then enemy helicopters and snakes. I'm stoked to try out the new Ally archetypes and the coop is a blast. I'd also like to be able to find the high-quality maps that the JackSepticEye kids voted down but I don't know what we can do about that.
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