patch 1.5.0 broke txaa ... when using SLI.
Before patch txaa performances where ok. Now it has introduced the exact same issue than in watch dogs (still not fixed btw).
===> Using txaa when sli is enabled is going to kill performances (frame rate /2 compared to pre-patch) <====
.
This is a reccurent issue in severals ubisoft games of the past years. From what i remember It is related to temporal antialising and multi-gpu, I don't understand the details, but this has happened before in others games, 100% sure !
This is still surprising considering that in FC4 it was handeled correctly before that last update. You need to fix that with nvidia !
my setup is 2 x gtx780 with 344.75 drivers. Maybe an update with a new sli profile is on the way on NV side, but still for now that's an issue, especially considering MSAA gives bad performances with dx11, and SMAA is STILL causing screen ghosting whith sli.
Please contact our Ubisoft Support to report this issue. Thank you.
http://support.ubi.com
Seeing as though you only submitted your ticket just a couple of hours ago, please allow 24-48 hours for a response from our Support team regarding your ticket.Originally Posted by Heav3n_ Go to original post
Thanks.