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  1. #11
    Originally Posted by Flanker1Six Go to original post
    That's a start........................I'd like to see the NE area unlocked from the get go too......................amongst other things. After unzipping and looking at JRs attachment mod its obvious I was messing with the wrong files in the data_win32 file to begin with. I unpacked one of JRs files to see what things looked like; tried binary conversion on one of his .fcb files and my converter tool won't work. Sounds like it's time to consult with him.
    Is there any equivalent in FC4 to the wingsuit from FC3? If so it'd be great to unlock that too. Also, making the bad guys wear cammo instead of bright red was a good one from FC3. Removing sniper laser sights, opening north part of map... so many things need to be modded. I also liked the "quick scavenge" mod from FC3, made picking up loot quicker and more fluid.
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  2. #12
    I don't think I ever came across that camo mod. Not sure I'd use it though.. I mean, they're pirates. Kinda makes sense somehow for them to be wearing reds. Not sure why though.
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  3. #13
    Flanker1Six's Avatar Senior Member
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    Originally Posted by LinkZeppeloyd Go to original post
    Is there any equivalent in FC4 to the wingsuit from FC3? If so it'd be great to unlock that too. Also, making the bad guys wear cammo instead of bright red was a good one from FC3. Removing sniper laser sights, opening north part of map... so many things need to be modded. I also liked the "quick scavenge" mod from FC3, made picking up loot quicker and more fluid.
    Camo is a great suggestion too (snow camo for the Himalayans, and some sort of woodland for the uplands [Krytek Highlander anyone?]). JR obviously found a way to unlock the weapons from the get go, so I'd be willing to bet a substantial sum....................unlocking the wing suit is easy also.

    The big difference between 3 & 4 is 3 used a lot of .xml files which can be opened with any text editor (i.e. Windows notepad), and they are written in plainly understood English/German/whatever and simple numerical values...................once you figured out which file a particular item/feature was located in; it was very easy to adjust to suit your preferences. 4 uses mostly binary hex strings------hex code being a coding short hand for binary code, and you need to be able to use binary hex code editor. Without formal training.......way too complicated for a modding schmuck like me.

    NOTE: JR's attachment mod works with ver 1.5 for me, BUT I had to reinstall it, after the ver 1.5 update.
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  4. #14
    Originally Posted by Flanker1Six Go to original post
    NOTE: JR's attachment mod works with ver 1.5 for me, BUT I had to reinstall it, after the ver 1.5 update.
    Noted, the patch probably overwrote some of those altered files.
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  5. #15
    Originally Posted by Tricky1481 Go to original post
    I don't think I ever came across that camo mod. Not sure I'd use it though.. I mean, they're pirates. Kinda makes sense somehow for them to be wearing reds. Not sure why though.
    People fighting wars in jungles and forrests don't tend to wear bright red and yellow. The idea is to NOT be seen. Ubi makes them bright colors to make it easy... same as putting freaking laser sights on sniper rifles. Cuz if there's one thing a sniper wants, its to broadcast his exact location to everyone on the battlefield!
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  6. #16
    The files in fact are similar but the layout is different. I've got a pretty big filelist compiled together with Janne252 right now (including ~9000 entity archetypes, quite a bit of textures, domino scripts, and so on), and it's got most of the essentials required to make mods on the level of Far Cry 3, but some things in the file formats have changed enough to make some of the FC3 tools nearly unusable.

    Once the filelist is complete enough and we've done some other things they will be shared.

    Also, BinHex is just a logical way to represent unknown data in text files (re-saving with an ordinary text editor would result in data loss otherwise.)
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  7. #17
    Flanker1Six's Avatar Senior Member
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    Originally Posted by razorfinnish Go to original post
    The files in fact are similar but the layout is different. I've got a pretty big filelist compiled together with Janne252 right now (including ~9000 entity archetypes, quite a bit of textures, domino scripts, and so on), and it's got most of the essentials required to make mods on the level of Far Cry 3, but some things in the file formats have changed enough to make some of the FC3 tools nearly unusable.

    Once the filelist is complete enough and we've done some other things they will be shared.

    Also, BinHex is just a logical way to represent unknown data in text files (re-saving with an ordinary text editor would result in data loss otherwise.)
    +1!
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  8. #18

    Originally Posted by razorfinnish Go to original post
    The files in fact are similar but the layout is different. I've got a pretty big filelist compiled together with Janne252 right now (including ~9000 entity archetypes, quite a bit of textures, domino scripts, and so on), and it's got most of the essentials required to make mods on the level of Far Cry 3, but some things in the file formats have changed enough to make some of the FC3 tools nearly unusable.

    Once the filelist is complete enough and we've done some other things they will be shared.

    Also, BinHex is just a logical way to represent unknown data in text files (re-saving with an ordinary text editor would result in data loss otherwise.)
    +2 !

    It's such a relief to hear you guys are on top of things! Can't really trust UBI to turn any of their games into a proper challenge.
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  9. #19
    Originally Posted by Tricky1481 Go to original post
    +2 !

    It's such a relief to hear you guys are on top of things! Can't really trust UBI to turn any of their games into a proper challenge.
    Here's some archetype Xmls, read the readme for instructions. Pretty much allows you to mod vehicles / weapons and similar things.
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  10. #20
    Thanks! Maybe you should leave a copy on Nexusmods, as a resource? So other modders will find it.
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