Hi there. I'm loving Far cry 4 thus far, but I can't seem to enable the proper fur as advertised in this video: https://www.youtube.com/watch?v=Iewp3ws_gqE
Specifically, this is the feature I am talking about: https://www.youtube.com/watch?v=GY014VI5RvI
I've tried editing my gamerprofile.xml file to read "FurLevel=2" but it doesn't seem to be affecting the game. :/
Please help me.![]()
I took screenshots of a bear with it OFF, ON, and SIMULATED. You can see it here:
http://compare.farcrymod.me/
I was disappointed of how Nvidia's fur looks now. It is without question a "downgraded" version which to me looks weird and unnatural. In fact, Ubisoft fur solution - the fuzzy looking one - actually looks more like fur than Nvidia's new fur which looks stringy, stiff and hard looking rather than soft as in Ubisoft solution. And since both solutions sucks anyways, it was a no brainer to turn these two off and gain some much needed fps.
I have simulated hair works ON with patch 1.4 and it looks like someone is taking a blow-dryer to parts of the animal's fur when you look at any body laying on the ground. Kind of a fuzzy sticking straight up just out of the dryer look. Just like those old Tex Avery cartoons if you've ever seen one.![]()
I heard AMD can run Hairworks but with bad performance. I found this discussion about the matter in another forum; one member was saying that "Hairworks is part of PhysX which is Nvidia exclusive and won't even be a setting for AMD users. AMD won't have a setting for Hairworks."Originally Posted by Frag_Maniac Go to original post
Another member told him he was completely wrong and said:
"Like I suspected, you have no clue what you're talking about.
Hairworks is part of Gameworks, which are effects utilized in games, as standard effects, meaning they are rendered on both AMD and NVIDIA machines. Hairworks is a tessellation tech processed on the CUDA cores and has nothing to do with PhysX. Sure PhysX might be able to manipulate the fur through wind or similar, but is not rendered using PhysX. If you believe otherwise, feel free to educate NVIDIA about their own tech:
http://www.geforce.c...dx11/technology
If you had seen the vids with Richard Huddy, you would have noticed, that the Hairworks implemented on COD, was one of the black boxed tech, running poorly on AMD (but running none the less), because they could not optimize. Yet they are standard and WILL be processed through tessellation on AMD; it is NOT something you can disable, as it is a core feature/effect in the game.
HBAO+ works just fine on AMD in watch dogs, as does bokeh dof and other effects. The only gameworks techs that AMD cannot do, is advanced PhysX (simple physX goes to the cpu instead) and Proprietary AA (like TXAA). Everything else will be rendered and compatibale with AMD hardware; though not properly optimized due to the black boxed nature of gameworks."
Also, check this video. The guy has enable Hairworks on a AMD card:
https://www.youtube.com/watch?v=6Ka1GuEhCFo