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  1. #101
    Ryzza5's Avatar Senior Member
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    Apr 2009
    Location
    Australia
    Posts
    504
    Possibly - I know the pedal settings hardly make an impact. I'm hoping they can fix this so that I don't have to give 100% clutch input to avoid grinding gears, and I'd prefer proper accelerator pedal sensitivity for improved car control and cornering. If you hold the accelerator at 90% the car just coasts. Normally you coast a car with minimal throttle. Again with the clutch, it shouldn't be grinding if you've pushed the pedal 95% of the way.
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  2. #102
    Originally Posted by Ryzza5 Go to original post
    Possibly - I know the pedal settings hardly make an impact. I'm hoping they can fix this so that I don't have to give 100% clutch input to avoid grinding gears, and I'd prefer proper accelerator pedal sensitivity for improved car control and cornering. If you hold the accelerator at 90% the car just coasts. Normally you coast a car with minimal throttle. Again with the clutch, it shouldn't be grinding if you've pushed the pedal 95% of the way.
    Hello, I was having the same issue Lol. It was kinda annoying so I immediately went ahead and checked the clutch settings. First of all, I put the clutch linearity all the way to the right. Then below at the wheel settings there is a graph and settings for clutch. For the sensitivity I put all to the right, for the deadzone I put almost 50,but you can put 0 if you so desire, I rest my left foot on clutch so ya.. . Then for "highest" put it all to the left.


    The highest in wheel control settings actually represent the value input of that the games will receive overall. It's like a saturation to the levels of pressure the game receive from you input device. So in this case if you put highest all to the left the clutch will activate with less input pressure. So let's say with all its value you need 100‰ pressure with the least value you'll need to press about 60% of clutch and it'll activate. That helps with that . Saves me a ton

    As the problem with wheelspin, we it's not so much but there is some cars that kinda have a little too much. One also has to acknowledge that some cars like pagani and really exotic cars come with traction control on real life and hardly be able to deactivate. In game if you don't play with traction then you really should know how to those high acceleration beasts. No so much on the rest of the cars tho.
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  3. #103
    I love cruising with my G27. I've had this for a while, and I'm glad they put 900 degree steering in, it was just at 540 for the beta, which I didn't actually mind as that was the same as WRC cars.
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  4. #104
    I know I might be asking a lot here, but have you guys come to good settings for your wheels you feel like sharing with everyone? I want to perhaps edit the OP with good settings for the different popular wheels so users get to find them easier
    thanks!
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  5. #105
    Originally Posted by Natchai_Ubisoft Go to original post
    have you guys come to good settings for your wheels you feel like sharing with everyone?
    For G27 the best settings for me are like these:
    http://forums.ubi.com/showthread.php...1#post10397451
    except in profiler FFB strength at 55, degrees of rotation are at 450.
    and a little tweaks in ExtraConfig.xml:
    FFB_Factor="1.5f"
    FFB_LoadFactor="1.0f"
    FFB_LoadPower="1.0f"
    FFB_LatFactor="1.0f"
    FFB_SlipAngleFactor="1.0f"
    FFB_CamberFactor="0.1f"
    FFB_CamberOffset="0.5f"
    FFB_DamperFactor="0.2f"
    FFB_DamperMaxRoll="1.0f"
    FFB_DamperMaxRollVal="0.1f"
    FFB_DamperMaxSlipAngle="0.25f"
    FFB_WaitRate="1"
    FFB_SpringNoControl="0.25f"

    Good control for both asphalt and off-road. FFB is not too strong and helps to feel the car.
    I use hardcore mode, but with auto-clutch and paddles for gears (didn`t see benefits from using clutch pedal as it acts like on-off button, and H-shifter has 6 gears while some cars has 7). With this config the most annoying thing is very slow reaction to rapid shifting (like the game ignoring my input: I can press the paddle 5 times and get only 2 gears down), it leads to mis-shifts and changing gear from 6 to R takes forever.
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  6. #106
    Originally Posted by Softshadow Go to original post
    very slow reaction to rapid shifting (like the game ignoring my input: I can press the paddle 5 times and get only 2 gears down), it leads to mis-shifts and changing gear from 6 to R takes forever.
    i agree, it's kind of annoying you can't skip gears using sequential in this game. i'm used to shifting 3 gears if i click 3 times but now i have to wait for every gearchange.
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  7. #107
    tomash3j's Avatar Banned
    Join Date
    Dec 2014
    Posts
    461
    Originally Posted by ThaJay1 Go to original post
    i agree, it's kind of annoying you can't skip gears using sequential in this game. i'm used to shifting 3 gears if i click 3 times but now i have to wait for every gearchange.
    that IS kinda annoying



    but i dont get why this thread is sticky lol
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  8. #108
    Originally Posted by Turdhat Go to original post
    The jerky feeling in the feed back going from no force to max force was fixed for my by turning the feedback in game all the way up and turning it down some in the logitech profiler. This also got rid of the slop in the middle.
    @Turdhat Thanks for your idea. It fixed my problems with inconsistent FFB (one moment it works almost like it should, the next - there's practically none at all). It also helped me to get some feel of surface on highways for P and C cars(I emphasize word "some" here) with my CSWv2+BMWrim.
    For other fanatec users: it might be a placebo effect, but turning down onwheel FOR rather than FFB gives me more detailed/informative feedback than vice versus.
    My extra config:
    <ExtraConfig
    FFB_Factor="1.5f"

    FFB_LoadFactor="1.0f"
    FFB_LoadPower="1.5f"

    FFB_LatFactor="1.0f"
    FFB_SlipAngleFactor="2.0f"

    FFB_CamberFactor="0.1f"
    FFB_CamberOffset="2.5f"

    FFB_DamperFactor="0.2f"
    FFB_DamperMaxRoll="1.0f"
    FFB_DamperMaxRollVal="0.1f"
    FFB_DamperMaxSlipAngle="0.25f"

    FFB_WaitRate="1"
    FFB_SpringNoControl="0.25f"
    />

    In game: all deadzones 0, all linearities max, vibration and ffb max.
    On-wheel: dampening and centering off (those are surrogate effects not related to game), SEN 540(i usually do it that low for all arcades, but i suspect it should be even lover), FOR 60(for wheels prior to CSBv2 it most likely will be too low), FFB 100.

    Good racing,
    fiCaks
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  9. #109
    rebelyell281's Avatar Member
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    Dec 2014
    Location
    North Carolina
    Posts
    97
    Using a G-27 wheel here. After a few adjustments. it does really good...
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  10. #110
    I have a Logitech Driving Force GT wheel. through testing I determined that the sensitivity is essentially the steering gear ratio. if you go to a city street so you can turn corners from a stop, you will find at maximum value the steering will only go to about the 5:00 position when turning right from a stop. in a typical family car the steering will travel to around the 10:00 position when turning.

    I started by using a stock Camaro and turned corners until I got the desired steering travel. that turned out to be -17 clicks from maximum. after getting the sensitivity right you need to adjust the strength. if the strength is too high, the steering jerks when applying feedback. if too loose, it is just loose. when you get the strength just right, everything will smooth out.

    when I was testing I found that -3 clicks of strength works for every click of the sensitivity. that works out to -6 clicks (FFB) for every click of sensitivity.

    at -19/full, the cars are too loose
    at -18/-3, the cars will feel a little loose.
    at -17/-6, the cars feel good (my current configuration)
    at -16/-9, the cars are a little tight

    I have not tested -15/-12 yet
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