1. #1

    Curve Data Source Visualisations

    So i was messing around in the editor testing out something for a new skill game idea that i had when i decided to try making a little graph plotter. managed to whip this together pretty quickly and it works well. This might be useful for people who are interested to see what each function in the curve data source is actually doing with their numbers. I will post a few images of graphs below. If people show some interest, i will make a little tutorial on how to build this. Hopefully these images will help people who aren't sure what each option on the curve data source actually means. some fairly interesting graphs can also be made by combining various different functions.



    Linear:


    Sine:


    Exponential Ease In Out:


    Bounce Ease In Out:


    If you have any other requests, please post here and il get an image up asap.
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  2. #2
    Just thought of a practical use for this little build. You could use it at the end of a skill game to visualise the players performance throughout the level. so like once the skill game is over the camera could cut to a view of the graph if you get what i mean.
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  3. #3


    Here it is in action. Thing start to get good around function 25. xD
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  4. #4
    mutetus's Avatar Trials Developer
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    Nice to see them visualized like this Now, who's the trials nerd who can name all of these by looking at the number or curve?
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  5. #5
    TeriXeri's Avatar Senior Member
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    That's very cool to see in game and very helpful as a builder info tool as well.

    I usually go to http://easings.net/ if I forget what function is what curve for most of them.
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  6. #6

    This is a great use of the editor tools in a cool and new way! Great job! Might I ask whether you used an object array of squares or multiple emitters?
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  7. #7
    Originally Posted by pneumaticbog484 Go to original post

    This is a great use of the editor tools in a cool and new way! Great job! Might I ask whether you used an object array of squares or multiple emitters?

    I used an object pointer to select the cylinders.
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