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Member
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Member
Just thought of a practical use for this little build. You could use it at the end of a skill game to visualise the players performance throughout the level. so like once the skill game is over the camera could cut to a view of the graph if you get what i mean.
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Member
Here it is in action. Thing start to get good around function 25. xD
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Trials Developer
Nice to see them visualized like this
Now, who's the trials nerd who can name all of these by looking at the number or curve?
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Senior Member
That's very cool to see in game and very helpful as a builder info tool as well.
I usually go to http://easings.net/ if I forget what function is what curve for most of them.
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Member
This is a great use of the editor tools in a cool and new way! Great job!
Might I ask whether you used an object array of squares or multiple emitters?
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Member
Originally Posted by
pneumaticbog484
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This is a great use of the editor tools in a cool and new way! Great job!
Might I ask whether you used an object array of squares or multiple emitters?
I used an object pointer to select the cylinders.