Make liberating an outpost in stealth much difference ?
So far, I've seen a difference of 100XP
Everytime, this 100XP or more, will that keep me away from ending the game ?
I just find it more badass, just to go in and kill everything like Rambo. (Or like in Borderlands).
There also seems many skills, that I don't need. Or not interested in.
(repairing waiting time, jumping on an enemie from above, .......)
I'm more the shooting type of guy, instead of stealth.
But I definitly want to end this game.
If I need to be stealth sometimes, ok, pls let me know.
take an outpost undetected and you get 1500xp. I have noticed that it sometimes says undetected when you were detected but you don't get the extra xp.
600xp for no alarm
500xp for doing it the fun way
it was worth getting the extra xp in fc3 but you get so much xp from all the side missions in fc4 that you dont need the extra xp.
Ow, thank you so much for quick replying
Yes, that's what I mean: 600xp no alarm and 500xp with alarm.
Even I see now a few hours later, that I also can earn extra XP, just by killing animals and helping KARMA things.
Yes, ok, thanks. I go fully the fun way ..........
Killing all enemies and beasts / karma events / to composate the loss of XP
More killing is more fun, because in stealth, the next 2 outposts, couldn't be done so far without beeing detected.
I guess, It's get's harder and harder.
Bare with me, I've never played a FAR CRY game before. It's learning, learning, testing, testing, .....
But I hate fully stealth gamesAll of them !!!!!
It's like: give me a good old GOTHIC game and I'm the happiest enemy hunter in the world.