When trying this in private match with my friends, weather if I host or he hosts, as soon as we choose our bikes, everyone not the host crashes. This only applies on tracks from track central.Originally Posted by DJ_2wItchY Go to original post
Thanks for the feedback. We're looking at it now.Originally Posted by ProGamerzFTW Go to original post
I will say it in French to be understood:
je vais le dire en français pour être bien compris :
la piste cité par Dj2 , ne pourra être jouée qu'en partie privé ( avec des amis ) c'est çà ?
si c'est çà , alors , est-ce que vous avez prévu de sélectionner des pistes créateurs pour alimenter vos pistes ( comme pour les tournois maintenant ) pour jouer en multijoueurs avec des inconnus ?
et éviter la lassitude du nombre trop petit de VOS pistes
exemple j'ai 150 amis XB1 venant de trials Fusion , seulement 10 ( au maximum ) sont connectés en permanence , pour trouvé 8 joueurs ( qui veulent bien jouer au multi celà va être difficile ...)
c'est pour celà qu'il est nécessaire d'alimenter les pistes multijoueurs ( d'en mettre plus , par n'importe quel moyen ) ... pour que nous puissions être accroc au multijoueurs avec des " inconnus "
I'm assuming there will still be tracks added to matchmaking later then? Probably even TC tracks? Because I don't think 10 tracks for matchmaking will have alot of replayability. And if you force people to go into private matches to have variety, matchmaking probably won't live that long. Don't really want to compare it to evo, but there we had a total of 60 trials tracks and 15 supercross tracks available for matchmaking.Originally Posted by En0- Go to original post
I hope custom X-Supercross will be added to matchmaking rotation at some point too, like it went with tournaments.Originally Posted by bassline001 Go to original post
Otherwise I predict it will go the same way of LocalSC tracks/FMX, very few quality custom FMX/LocalSC tracks were made on PC to this date, I dunno the numbers of other platforms, but I still assume Trials by far has the largest majority of tracks.
I hope there will be a large switch of Trials builders toward X-Supercross, but I do not expect it.
Of course 8 lane tracks will have some more use then local tracks, and somewhat easier to design a driveline for.
But for me personally the point is to easily play them with 8 players in matchmaking.
I want to have a positive approach, as I think the concept of the 8 lane tracks is awesome, but I also want it to last, and have variation.
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Back on topic on the Flame Wars track, it's a nice little extra, and liked the conversion of the ingame track into InfernoIV style.
Alright, keep me updated when a fix is released (if you can)!Originally Posted by En0- Go to original post![]()