Does anyone know the difference between easy, normal and hard campaign settings?
Does it make enemies tougher, or add more of them? (I wouldn't mind that)
What about money? Is it more scarce or just as plentiful? (After just a short time I have 1.5M rupees)
What else changes?
If I'm not mistaken, based on the in-game manual the only difference is how much damage you can take (or how much damage enemies deal out, which is basically the same thing).Originally Posted by VirtualRain1 Go to original post
Thanks... that's basically what I read in regards to FC3 so I suspect FC4 is similar. I'll probably just stick with Normal. If it wasn't for the annoying animals, I might consider compromising on my health stats a bit.Originally Posted by HiTork Go to original post
I think the biggest cheat is tagging enemies with the camera so you know exactly where they are at all times even through walls and such... it's easy enough to forget about the camera so I'll probably make it more challenging that way. To a lesser extent the HUD is also a bit of a cheat... I wonder if there's an option to turn that off (I'm not in front of my console at the moment).
A part of me was disappointed more difficult settings didn't affect the AI, the end result is if you play the game in a stealth manner the difficulty level is moot since assuming your are proficient with it, you will never get into a combat situation where difficulty and how much damage you take actually matters. Another thing is the AI is much forgiving with regards to spotting you then human players would (this isn't just an FC issue but virtually most stealth games out there), first is there is a delayed reaction to the time the AI actually processes it has spotted you (as indicated by the white crescents on the HUD filling up), this would not happen with a human - they would know right away they were seeing something different or out of place. Also, the cone and maximum field of vision is ridiculously less then what a human player would see. If you were to swap out the guards at an outpost with human players (and also assuming they were not aware there was an invader among their presence), I think it would be much harder to take it when compared to the AI.Originally Posted by VirtualRain1 Go to original post
Basically, I think the game's AI is still flawed enough that once you work out its nuances, even on it's highest difficulty the game is a cake walk. Heck, Blood Dragon's default difficulty is hard and I managed to beat and get 100% achievements in about 6 hours (and I almost never get every achievement in a video game).
Problem is it would almost be impossible to take a checkpoint without alerting someone, and as thats a key feature in the game you do need some kind of heads up someone is close to spotting youOriginally Posted by HiTork Go to original post
Thanks. When I got home I turned off the mini map, tagging bad guys, and the indicators you're about to be spotted. It's going to require more caution now. I'll see how it goes.Originally Posted by BELLROY Go to original post
Turning the white crescents off that fill ip as you're being spotted makes it more interesting as I'm now tending to scout at a more realistic distance and as I move in be much more conscious of cover.Originally Posted by HiTork Go to original post
+1 The only difference is how much damage can you take it? Your health bar will decrease instantly...Originally Posted by HiTork Go to original post
Not really. I tried that to take screenshots with no HUD items, but I still saw two little yellow arrows that mark things like missions. You can turn off most things, and of course the ones that affect combat, but not those pesky arrows.Originally Posted by BELLROY Go to original post
It wasn't until I went into the GamerProfile.xml file and started switching PvP indicators off that they were removed, which makes no sense because PvP should apply to coop or mp only.
Don't get me wrong, it's a HUGE improvement over Far Cry 3, where many of the HUD elements couldn't be turned off. Maybe eventually they'll make a Far Cry where they'll add an option in the Interface menu to actually toggle all HUD elements On or Off for screenshots. It would be even better if you could bind a key to it.