Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.
The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).
Stability & Performance
- Fixed numerous random crashes for both on Campaign and Co-op
- Fixed specific framerate drops
Gameplay (navigation, fight, stealth)
- Fixed navigation issues where the player gets stuck.
- Fixed haystack issues where the player can stay stuck in it.
- Fixed Cover issues
- Fixed various camera issues
- Fixed animation issues
- Fixed some Booster issues
AI & Crowd
- Fixed various animation issues
- Fixed various detection issues
- Fixed various crowd stations issues
Matchmaking, Connectivity & Replication
- Fixed various matchmaking issues
- Fixed various host migration issues
- Fixed join-in-progress issues
- Fixed various replication issues between host and clients
- Fixed various issues in the My Club menu
Menus and HUD
- Fixed various menu issues and pop-up overlap issues
- Fixed Mission objectives & updates issues
- Fixed issues in customization menu
- Fixed some localization inconsistencies in the menus
- Fixed some Credits issues
Mission tweaks (campaign, coop & side content)
- Fixed various low repro walkthrough breaks
- Fixed various NPC navigation issues
- Fixed inconsistencies in some missions
World & 3D
- Fixed various collisions and navigation mesh issues
Progression & Difficulty
- Adjusted various community events rewards
PC-Specific
- Fixed saves corruptions in some cases
- Fixed temporal blur for SLI
- Fixed graphical corruptions in Character Customization menu
- Fixed crash in Character Customization menu on controller autoswitch
- Alt+Enter switch window modes correctly
- NPC on side monitors shows correctly
- Minor UI improvements