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  1. #1

    Classic example as to the short-falls of the SP IGE.

    This video is a classic example of why the SP IGE will prove inferior to the MP IGE. The map you see in the video was made by an Ubisoft developer and features a very nice and detailed environment. The problem with the map is quiet obvious when you watch it. Even the person who made the video, after stating how excited he was to play the map (two or three times), couldn't help but noticing the obvious as the video went along. Here's my question to any serious mapper of the series, "Is it worth your time to create a beautiful map, only to be undermined by things outside of your controls (A.I.)? If anyone from Ubisoft is reading this, please watch the video below. With almost ten years of experience with the editor now (Ubisoft), has it come down to this now? Build an extraction map, swim and walk right by the A.I. and reach your target, without hardly any skill at all. I expect a lot more from you all than this. Please bring the MP IGE back.

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  2. #2
    Ix Johnnien xI's Avatar Senior Member
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    Ouch! Thats bad. While I like the idea of SP IGE; it should never replace the MP IGE. If possible Ubi merge the two IGEs.
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  3. #3
    LTC-Hellfighter's Avatar Junior Member
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    I simply cannot convince myself that my time and effort will worth it. I guess I gotta just let it go and move on. My favorite game is iirreparably busted.
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  4. #4
    Its the same reason I prefer MP over SP. Your enemies are real people. They strategize, they react, they adjust their strategy, they value their lives, they... think. Which is why I would NEVER waste the amount of time it takes to make a good map on AI. This is a joke. You add MP IGE I will buy the game. Otherwise, not a chance.
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  5. #5
    Excuse the ignorance, but what does IGE stand for?
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  6. #6
    Ix Johnnien xI's Avatar Senior Member
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    IGE = in game editor.
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  7. #7
    Ah, thanks!
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  8. #8
    I've been creating maps since FCIP & for the first time in the series I don't seem to have the motivation to put in many hours to create highly detailed maps, when considering the replay value of a single player map as opposed to the longevity & replay value of multiplayer maps. I guess I will still try but I don't know how long I will be interested.
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