🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1
    M4cm0oney's Avatar Junior Member
    Join Date
    Nov 2014
    Location
    Orléans
    Posts
    16

    Question about IA in FC4 Editor PC

    Hello,

    I create a map in the editor of FC4, it's a map for prepost mod. I added 2 bots, ennemy bots (Assault) but where I can choose her path or the zone where they can go ?
    Because after 20 min they go on water, mountains, they leave the prepost area ????????

    THX for your help.
    Share this post

  2. #2
    You can't determine where the NPCs go, they will walk forward after they spawned, stop if they intersect with another NPC, sometimes they follow roads for paths.

    What you can do is place animation points so they tend to remain posted where you want them to be.
    Share this post

  3. #3
    M4cm0oney's Avatar Junior Member
    Join Date
    Nov 2014
    Location
    Orléans
    Posts
    16

    Re

    Originally Posted by Kantham Go to original post
    You can't determine where the NPCs go, they will walk forward after they spawned, stop if they intersect with another NPC, sometimes they follow roads for paths.

    What you can do is place animation points so they tend to remain posted where you want them to be.
    Thank you for your response. For example I put a NPC on the rooftop, but he always take the ladder a go around ????
    Please Ubisoft, add an option for add path with timer.

    Thank you very much !
    Share this post

  4. #4
    I explained this here: http://forums.ubi.com/showthread.php...al-Impressions
    Read tips when editor is loading.
    Share this post

  5. #5
    M4cm0oney's Avatar Junior Member
    Join Date
    Nov 2014
    Location
    Orléans
    Posts
    16

    Re

    Originally Posted by Krecik1218 Go to original post
    I explained this here: http://forums.ubi.com/showthread.php...al-Impressions
    Read tips when editor is loading.
    I found a "solution", I put animation point "Generic idle" and put Time at 1 and Refresh at 1, turn to the direction where the guard I wan't to go. I place some point and he follow the "path".
    But be sure the path does not cross other path...

    Waiting for a patch
    Share this post

  6. #6
    M4cm0oney's Avatar Junior Member
    Join Date
    Nov 2014
    Location
    Orléans
    Posts
    16

    Re

    I found another problem.

    If you set animation for NPC, and you spawn with the camera opposite of the NPC. (You look a North but the ennemy is in the South, sorry for my English) They do anything, they walk forward, left, right but the animation is not activated. But if you spawn with the look in direction of the NPC it work perfectly.

    I think I see an option for look, or anything like this. But I can't remember where ?!

    THX !
    Share this post

  7. #7
    Originally Posted by M4cm0oney Go to original post
    I found another problem.

    If you set animation for NPC, and you spawn with the camera opposite of the NPC. (You look a North but the ennemy is in the South, sorry for my English) They do anything, they walk forward, left, right but the animation is not activated. But if you spawn with the look in direction of the NPC it work perfectly.

    I think I see an option for look, or anything like this. But I can't remember where ?!

    THX !
    I'm not sure what your question is, an option to force the player camera at a specific location? They don't have that unfortunately. They use cutscenes in the actual game to do this.

    The problem you're getting seems to be related to an activation issue, as if looking at the NPC will trigger their "look for animation points" state which is odd considering they walk around in the first place. Intriguing bug...

    A bug I'm having is the NPCs leaving their vehicle after they spawn from reinforcement waves, sometimes they will even just run back into it when they see me up the mountains and I'm looking at them, maybe it's related.
    Share this post