Hello,
I create a map in the editor of FC4, it's a map for prepost mod. I added 2 bots, ennemy bots (Assault) but where I can choose her path or the zone where they can go ?
Because after 20 min they go on water, mountains, they leave the prepost area ????????
THX for your help.
Thank you for your response. For example I put a NPC on the rooftop, but he always take the ladder a go around ????Originally Posted by Kantham Go to original post
Please Ubisoft, add an option for add path with timer.
Thank you very much !
I explained this here: http://forums.ubi.com/showthread.php...al-Impressions
Read tips when editor is loading.
I found a "solution", I put animation point "Generic idle" and put Time at 1 and Refresh at 1, turn to the direction where the guard I wan't to go. I place some point and he follow the "path".Originally Posted by Krecik1218 Go to original post
But be sure the path does not cross other path...
Waiting for a patch
I found another problem.
If you set animation for NPC, and you spawn with the camera opposite of the NPC. (You look a North but the ennemy is in the South, sorry for my English) They do anything, they walk forward, left, right but the animation is not activated. But if you spawn with the look in direction of the NPC it work perfectly.
I think I see an option for look, or anything like this. But I can't remember where ?!
THX !
I'm not sure what your question is, an option to force the player camera at a specific location? They don't have that unfortunately. They use cutscenes in the actual game to do this.Originally Posted by M4cm0oney Go to original post
The problem you're getting seems to be related to an activation issue, as if looking at the NPC will trigger their "look for animation points" state which is odd considering they walk around in the first place. Intriguing bug...
A bug I'm having is the NPCs leaving their vehicle after they spawn from reinforcement waves, sometimes they will even just run back into it when they see me up the mountains and I'm looking at them, maybe it's related.