So its going to take practically a full year to release a tweaked version of online supercross?
Evo released in 2012. In 2 years, redlynx managed to release 2 huge DLC packs with new bikes, a PC version of evo/HD, a mobile game, and trials fusion on 4 different platforms with a brand new trick system.
But it took an entire year to tweak the camera angle in online supercross? Were there massive layoffs over at redlynx or is fusion just being written off as a failure and given minimal developer support and everyone has been assigned to different projects?
Maybe Im just not understanding the tremendous complexity of the new online supercross, but im certainly not gonna buy the game on PC just for a chance to beta test it. I guess better late than never, but barely. The support, or lack thereof, for this game has reached levels beyond absurdity.
Just to answer the few questions and not let any fantasy going wide:
- Obviously what takes time is not the change on the camera but all the invitation system and online requirements related to be on 4 platforms.But it took an entire year to tweak the camera angle in online supercross? Were there massive layoffs over at redlynx or is fusion just being written off as a failure and given minimal developer support and everyone has been assigned to different projects?
- Trials Fusion is far from being a failure, there is even more people working on it since the launch than before.
There is no need to buy the game on PC to test the beta on PC.Maybe Im just not understanding the tremendous complexity of the new online supercross, but im certainly not gonna buy the game on PC just for a chance to beta test it. I guess better late than never, but barely. The support, or lack thereof, for this game has reached levels beyond absurdity.
Yay - you can Test the Beta on PC..Thats why I paid 20€ for the Console-Version.Originally Posted by En0- Go to original post