1. #1

    Keep rider on fire after resetting at a checkpoint?

    Is this possible? I know I could just trigger a fire event every time, but I only want it to occur if the rider was already on fire when he activated the checkpoint. It's possible to skip the fire in my track (by design) so it can't just light him up every time.

    Thanks!
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  2. #2
    There probably is an easier way to do it but here it goes-->

    The thing that will set your rider on fire-->Fire event--->Player status filter( set to 'on fire')---> if true---> Set value event and vds. type: set value to value x (the number of the value can be anything you like.

    Interval trigger(getting out 1 tick and shuts off)---> Generic filter(equal: value1: the VDS and value2: the number you set up in the set value event.---> The fire event from above.

    Now when your rider is on fire it will automatically change the value in the variable data source(vds) and after you reset to a cp it will check the vds if the number equals the one you chose and it will set your rider on fire. If somewhere in your track the rider gets extinguished then change the number in the vds with a different set value event.


    Note: Using the interval trigger it will take 1 tick for the rider to be set on fire.


    **make sure to turn OFF the checkbox on the vds for 'reset to checkpoint'
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  3. #3
    Thanks a lot dude, glad you took the time to come here

    I'll try this out later, I think I can get it working from your explanation.
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  4. #4
    The first instance he gets ignited, Set Value 1 > Variable Data Source
    At each CP, Generic Filter: If VDS = 1 TRUE > Light him on fire.
    Same as above but only triggers when needed rather than all the time.
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