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  1. #21
    Xane48's Avatar Senior Member
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    Originally Posted by Rad-Sr8 Go to original post
    Imo that's something wrong for this kind of game that aim to be more realistic with real cars brand, real parts with real look/names/property, real places to drive ect
    The Crew is not aiming to be a simulation racer.

    Wait until you've actually gotten the chance to drive in the game before complaining about it. We've only seen a fraction of the vehicles and their potential power. Hold off on the emergency warnings before you've actually gotten the chance to experience and learn how to use the games physics.

    I'm going to go ahead and assume the TDU video of the Viper isn't some guy that played 20 hours in a beta with a near stock vehicle, but I don't know anything about TDU.
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  2. #22
    Originally Posted by Rad-Sr8 Go to original post
    Really, they are serious with this screen with traction control OFF ?
    And braking assistance is not the main problem in the handling on hardcore mod, the main problem is : you cant make your rear tires lose grip in corner with only the engine power if you want to.
    And even if you manage to do it with ebrake, clutch kick or weight transfer it auto correct yourself to put your car on rail again.

    When you see "drift" vidéos of TC




    It just look like RR handling



    Imo that's something wrong for this kind of game that aim to be more realistic with real cars brand, real parts with real look/names/property, real places to drive ect



    They should really considere take the Hardcore mod from their previous game, it was way much more fun, or at leat inspirate from it :



    And if needed add it on a separate mod, then it couldn't harm peoples who don't want to use it, problem solved.
    The general idea of what the news release is saying is that if you want to drift, you have to set the car up with certain parts and perks to make that happen.

    The theory is making all of the parts give a bonus to acceleration and not taking any perk points that increase handling or grip.

    We will not know until launch, so I encourage everyone to hold up and give the game a chance. After level 50 has been reached and everyone has had an opportunity to fiddle around with the parts, opinions may change for the better.

    Anything at this point is just speculation because we do not know how the cars will handle on max level. However, some people on IT are the same people that were on the TDU1 team. Let's try to trust that they know what they're doing. I am expecting an AWESOME experience and I have the utmost confidence that they will deliver.
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  3. #23
    Canned_Player's Avatar Senior Member
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    ABOUT DRIFTING.... I wanna make an abservation here.

    Technically you can´t properly drift in this game. You can just get some speed and throw youself on a powerslide, BUTTT..... the game understands this as DRIFTING, and we get drifting bonuses.

    Which means that the game is treating players with another understanding of what means drifting. Not everybody would do it properly if they had to do what it takes to really start a real drift, so once again here comes the EGO-MILKER-COMPONENTS, easing the process for everybody to know that they are drifting, when in fact they are powersliding, and finally you see "GOOD DRIFT, YOU GOT BONUS, HOMEBOY".

    If the game is making this, I wouldn´t expect any approach to the real thing. Just take it as people do in need for speed games, with the "DRIFTING BUTTON".
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  4. #24
    Well.

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  5. #25
    MaXiiczek's Avatar Senior Member
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    Originally Posted by asmolnyi Go to original post
    I'm talking about the steering wheel's modes. When gamepads have 3 different modes, steering wheels have 2(no HC mode). They have two same modes. Is it hard to understand?

    Note: The game recognize(and adapts to it) the controler you use, if you didn't know.
    omg again? this is what you wrote at first and what i answered you in my first reply... if you didnt get it, get over it, wont explain it again...
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  6. #26
    "Cockpit camera animation"

    what does that mean?
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  7. #27
    asmolnyi's Avatar Banned
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    Originally Posted by MaXiiczek Go to original post
    omg again? this is what you wrote at first and what i answered you in my first reply... if you didnt get it, get over it, wont explain it again...
    All I got is that you have no clue what are you talking about. A few ppl after me said the same thing but you still staying on your unknown(for us) way.

    Originally Posted by Meridius56 Go to original post
    "Cockpit camera animation"

    what does that mean?
    It mean that you can disable head panning while in cockpit if you want. I hope they implemented it well.
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  8. #28
    MaXiiczek's Avatar Senior Member
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    Originally Posted by asmolnyi Go to original post
    All I got is that you have no clue what are you talking about. A few ppl after me said the same thing but you still staying on your unknown(for us) way.
    it's not my problem you don't understand something
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  9. #29
    Ryzza5's Avatar Senior Member
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    I was hoping the page would go into more detail on the various Linearity slider settings. Is '0' in the center or all the way to the left?, for example.
    What are some popular configurations for various handling types? What impact does making road handling better have on offroad handling.

    This way we don't have to spend 3 hours fine tuning everything.
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  10. #30
    Can the community manager shed some light on this problem. (I thought they would have done it by now).

    The request from everybody is to have individually on/off settings for all assist no matter game-pad, keyboard or steering wheel.
    If this is option is going to be in the game, the players will be able to set it to there game experience/difficulty.
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