1. #11
    NOR-Storelumo's Avatar Member
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    Experienced a freeze/crash while trying out the X supercross editor. This occurred while copying the end spline point. I'm pretty sure this is what caused it, seeing it happened at that exact time.

    Edit: There seems to be some problem with the leaderboards. Yesterday it said i had a win/play ratio of 8/16, while today it says 4/6.it
    Edit2: Sorry. Figured out it just calculates win/lose ratio, not actual nr of played matches.
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  2. #12
    IImayneII's Avatar Senior Member
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    I haven't really had this problem yet so far (haven't played in a full lobby yet, so maybe that's why) but when you cross the finish and start following a rider on one of the back lanes, isn't this prone to the camera going trough objects? I think it would be better if the camera followed the rider, but is for example the regular camera from the rider on the first lane.
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  3. #13
    IBlubbiI's Avatar Member
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    Whenever we tried to play custom tracks in mp the game froze/crashed after we selected our bike (weather if i was the host, or the others).
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  4. #14
    En0-'s Avatar Trials Developer
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    Hi,

    We'll deploy an updated version today. Does it do it on all custom tracks?

    Cheers,
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  5. #15
    IBlubbiI's Avatar Member
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    Yes, atleast it did it for every track we tryed it on.
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  6. #16
    IImayneII's Avatar Senior Member
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    Same here.
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  7. #17
    En0-'s Avatar Trials Developer
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    Ok, we found additional problem in the new version, so we didn't update it. We keep working on it.
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  8. #18
    My points I've noticed so far:

    - It tends to lag quite a bit, even if only 2 or 3 players are racing.
    - Gamepad control is messed up sometimes. Eg after a reset the guy immediately goes full speed without me doing anything and sometimes I can't accelerate at all. Maybe it's because of the lag or because I'm using a Logitech Pad instead of MS
    - Sometimes when the race is finished, they screen goes black, only showing the continue- and back-buttons in the lower right corner. They have no effect though and I have to wait until some timeout error eventually occurs

    So overall it feels really beta, but it's something
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  9. #19
    princessfran's Avatar Member
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    The points that I have written down:

    * After session Failure (due lack of players) the screen stays black.
    (even ESC didn't help and using CTRL/ALT/DEL to kill the program was the only option to restart)

    * After session ending due "Host left the session, or stopped the session" the screen stays black
    again only above mentioned solution was left

    * When a player stops during a race, the player didn't move but hanging in the sky with full throttle sound.
    this was for about 30 seconds untill he left.

    Suggestion(s):

    * Mention at the start of the game (when searching for players) the amount of players that are online

    * Choose another layout to watch too, watching a blue blank screen is boring (to be honest) or even better
    create a sort of picture slides from different tracks with a bit of information about the track like;
    - which bike is best to use
    - who has the best time on this track
    - When the track was created and by which user
    - or something else that gives information about the track

    * I saw the "boostmeter" which was right underneath the timeclock, however...this is a real small one, I would rather create a larger one.
    Boost appears (to me) random and cannot be used when the player needs it the most, maybe a seperate button which activates the boost instead of having it (quite unexpected) and when you
    don't want it is highly recommended. (like when you climb on a wall, instead of when you're tuck against some wood)

    * Update 8 dec 2014;
    A player cannot see immediately if boost is enabled (at least, when I started a race against others I was doubting...should I start making tricks or not? I
    think it's a must to know this!)


    Greetss,
    Princesfran
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  10. #20
    TeriXeri's Avatar Senior Member
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    More Editor Feedback:

    -When I test with fake bikes, the more often I reset checkpoint, the more lag (lower fps) goes, it goes down from 60 to like 58 at first but eventually I had it go to a steady 45 fps until the fake bikes are turned off and then on again.

    -The Fake bikes count as 7 extra lights even though the headlight isn't on in Xsupercross, not even for the main bike which makes it 8, and the sun which makes the total 9 with fake bikes on.
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