First off I'm amazed at the detail of this game.
Im a stickler for details and couldn't help notice that the spent brass from the guns show intact primers as if to suggest the round hasnt been fired.Then when the fresh mag comes in the mags are empty!
Im on ps4 and so far have tested this with the 1911 skorpion, mp 34 ,AK 47 and svd
Couldnt see the SVD ejection even though everything is on the wrong side of the weapon compared to the real life gun (scope+mount ,safety etc).But the mp 34 Does show rounds in the fresh magazine however it's spent casings show untouched primers
I know this is splitting hairs but those spent casings are clearly rendered and for a game with such attention to detail it amazes me how this was not caught in development.
Can anyone confirm this is the same for other platforms?
So close yet so far Ubi....All it needed was a small dot on the primer to show the true spent casing.
I'm like you, the details are everything. It's really odd how details come and go, in FC1 even the dragon flies looked real, I was half expecting to see lizards chomping on insects. In FC2 the flies and roaches were pretty much useless, doing such a canned featureless animation seemed to be a waste of time, why bother if you can't tweak the reality up to a semi-believable level?
In FC3 the insects were even worse, should have saved that little bit of GPU demand for something more interesting.
I'd love to sit down with the FC series project manager and go over some of these things, but in a respectful, meaningful way.
Not directly related to realism per se, one of the things I'd like to see added to all games from all vendors is a brief configuration session where you can pick your defaults like no HUD, compass only, basically all the things that broke the immersion configued before the first game scene appears. (with the ability to choose from a series of presets as well.)
In any event, the details that are present are sometimes startling to me. The grass, trees, rocks, animals (I especially like the new fur) look very very good on my circa 2011 GTX 580, significantly better than I expected.