I played Co-Op for a while with some random player and we liberate a few outposts and a fortress. For my surpirse, when I entered the online campaign by myself after I played co-op, nothing was saved. It happened before that I saved before leave (in solo campaign) and when I launch game again the progress wasn't saved.
Don't know if it's a bug or what, I untick "synchronize with cloud" option just in case.
Anyone with same problem?
Thanks!
Yes I have the same, only saves for the host of the Coop, the one who joins/help out a friend or so it doesnt save! UBI please fix so it saves for both.Originally Posted by AlanArg Go to original post
Sounds like it's working as intended. You go to their game and help them, it's not going to affect your game. If it worked the way you wanted it you could only join up with your friend if you had the exact same obstacles, on the same stage of the story having made the same choices along the way... that sounds restricting. And awful. Please don't change.
Another thread:Originally Posted by AlanArg Go to original post
http://forums.ubi.com/showthread.php...AKE-quot-Co-op!
that's not true, it wouldn't be a problem for the game to accept two players who have different outposts captured, they just need to create a standard about how the server needs to handle that situation. e.g. one who joins syncs with host, afterwards saves liberated camps etc for both, or the game could open up any activities that have not yet been completed by both host and joining players and after liberation save it for both.Originally Posted by AlyoshaCephas Go to original post
sounds pretty simple and straightforward to me... oh, and while they're at it they could try and fix the bloody AI being a mess at the moment.
I thought, as Indian0utlaw, that game could match two players that has some coincidences (like outposts and fortress) and save for both of them when they free one of those targets. I mean, if both of us have the same fortress objective, it would be great that we can free it and accomplish the mission for both of us and not for just one.
Anyway it has some logic that the host only receives the "rewards", but the other option would be great too.