Hey guys,
I was wondering: What determines which driving line a placed checkpoint will register to? Is it just proximity? I'm creating a track with upper and lower levels, so I've used a split driving line in order to give them their own checkpoints and players won't get warped from one line to another when they reset. The problem is, my second line actually lies directly on top of my primary line, so the only difference is on the vertical plane. As such, I can't get checkpoints to register with the correct line properly.
It seems to be somewhat random. For example, I placed a string of five checkpoints along the upper route, all the same distance from the driving line, then during testing only one of them activated. For no apparent reason, the other four were linked to the alternate line.
Is there a workaround? If not, might I suggest an option in the checkpoint properties to manually link them to specific lines?
Thanks.
Thanks man. Can I separate the lines, place the checkpoints and then put the lines back again?Originally Posted by JolanXBL Go to original post
I could just keep the lines slightly apart, but it's annoying not having freedom over where I put my checkpoints for aesthetic reasons.
But that's the problem, they are getting activated incorrectly. They either need to be on separate paths, or far enough away from the platform that the rider respawns properly, yet close enough to be visible.Originally Posted by Jonny Go to original post