Originally Posted by
CaptainSmokiee
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It says before you go into co-op when you join a buddy that it only saves the following items:
* XP, cash, crafting, skills, guns, etc.
It DOES NOT apply to any gems pick ups, posters, side missions, fortresses or camps...so pretty much co-op is useless as it currently stands. The only reason I would ever see co-op as an option is if you are having trouble finding a certain item, or beating a camp or fortress, a buddy can hop on and help...but wont get credit.
I am not sure why they went this way. The co-op aspect of this game is laughable and truly disingenuous.
We had the same issue. A buddy and myself played for about four hours yesterday. Cleared off all the towers and opened up the map, cleared quite a few item pickups...when he reloaded his game later on his own...let's just say, there was a lot of swearing.
The way Ubisoft marketed this game is abhorrent. They list it is an open world co-op game, when it clearly is not. There is little to zero reason why you would ever join a friend in co-op.
I was soooo looking forward to division, but after Unity and this, I don't trust this company to cross the road without getting hit, let alone developer a solid co-op game.
Now...its not all bad. The single player as always, is great. The game looks beautiful, the developers from a graphic, sound and overall fun perspective, knocked it out of the park.
However, if you are like me, and play games to enjoy time with friends in a party, I feel really let down by the co-op. We were loving finding stuff together, only to find out one of us collects at a time. Really disheartening. Such an easy thing to apply too, how many games on the 360 or PS3 had this type of co-op last gen...
Crackdown, Saints Row, etc, etc.
I don't know if Publishers are just becoming extremely lazy, having trouble figuring out the new tool kits for games, or getting squeezed at the revenue centers, but they are really under delivering so far. New Gen has been anything but good so far.